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    • 3. 发明申请
    • USING HMD CAMERA TOUCH BUTTON TO RENDER IMAGES OF A USER CAPTURED DURING GAME PLAY
    • 使用HMD摄像头触摸按钮在游戏中捕捉用户​​的图像
    • WO2018005153A1
    • 2018-01-04
    • PCT/US2017/038187
    • 2017-06-19
    • SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
    • FRAPPIEA, Phillip
    • G02B27/01A63F13/49A63F13/40A63F13/655A63F13/213A63F13/87A63F13/493
    • Methods and systems for presenting an image of a user interacting with a video game includes providing images of a virtual reality (VR) scene of the video game for rendering on a display screen of a head mounted display (HMD). The images of the VR scene are generated as part of game play of the video game. An input provided at a user interface on the HMD received during game play is used to initiate a signal to pause the video game and to generate an activation signal to activate an image capturing device. The activation signal causes the image capturing device to capture an image of the user interacting in a physical space. The image of the user captured by the image capturing device during game play is associated with a portion of the video game that corresponds with a time when the image of the user was captured. The association causes the image of the user to be transmitted to the HMD for rendering on the display screen of the HMD.
    • 用于呈现与视频游戏交互的用户的图像的方法和系统包括提供视频游戏的虚拟现实(VR)场景的图像以用于在头戴式显示器的显示屏上呈现( HMD)。 VR场景的图像是作为视频游戏游戏的一部分生成的。 在玩游戏期间接收到的在HMD上的用户界面处提供的输入用于发起信号以暂停视频游戏并产生激活信号以激活图像捕捉设备。 激活信号使图像捕捉设备捕捉用户在物理空间中交互的图像。 在玩游戏期间由图像捕捉设备捕捉的用户的图像与视频游戏的与捕捉用户的图像的时间相对应的部分相关联。 该关联使得用户的图像被发送到HMD以在HMD的显示屏上呈现。
    • 6. 发明申请
    • SYSTEMS AND METHODS FOR ENABLING TIME-SHIFTING COACHING FOR CLOUD GAMING SYSTEMS
    • 用于启用云移动系统的时移教学的系统和方法
    • WO2017058552A1
    • 2017-04-06
    • PCT/US2016/052497
    • 2016-09-19
    • SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
    • PERRY, David
    • A63F13/355A63F13/497
    • A63F13/35A63F13/25A63F13/335A63F13/355A63F13/497A63F13/52
    • Systems and methods are provided for enabling users playing online games to create coaching videos of gameplay, and post such coaching videos to a cloud gaming system. In one example, coaching videos include a video clip of the gameplay and a video of the user, guiding and/or explaining how the game was played. A user playing the same game may desire coaching, and the cloud gaming system can identify previously posted coaching videos that correspond to the point in time or action in which the user requesting coaching is currently playing. The cloud system can access a database of coaching options, which are then presented to a user. The coaching options may be videos of gameplay and videos of the user providing coaching. The user can then view the coaching videos, rate them if desired, and then resume with his or her gameplay.
    • 提供系统和方法,使用户玩网络游戏创建游戏的辅导视频,并将这些辅导视频发布到云游戏系统。 在一个示例中,辅导视频包括游戏的视频剪辑和用户的视频,指导和/或解释游戏的播放方式。 玩同一游戏的用户可能需要辅导,并且云游戏系统可以识别与用户请求辅导当前正在播放的时间点或动作相对应的先前发布的辅导视频。 云系统可以访问辅导选项的数据库,然后将其提供给用户。 辅导选项可以是提供辅导的用户的游戏和视频的视频。 然后,用户可以查看教练视频,如果需要,对其进行评分,然后用他或她的游戏进行恢复。
    • 7. 发明申请
    • MULTI-USER DEMO STREAMING SERVICE FOR CLOUD GAMING
    • 用于云游戏的多用户演示流程服务
    • WO2017058539A1
    • 2017-04-06
    • PCT/US2016/052349
    • 2016-09-16
    • SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
    • PERRY, DavidCHOI, Jee, Yoon
    • A63F13/497A63F13/48A63F13/335A63F13/352A63F13/493
    • A63F13/497A63F13/335A63F13/352A63F13/355A63F13/48A63F13/493
    • Systems and methods are provided for generating demonstration gameplay streaming via a cloud gaming system. The method includes executing a game from a library of games managed by the cloud gaming system. The executing causing the game to launch and progress to a gaming session where modules of the game are pre-loaded and waiting for interactive input of the game. The method includes advancing, by the cloud gaming system, in the game from a level to a later level in the game. Then pausing the game on the cloud gaming system and generating a post that is indicative of the game and the later level. The post being displayed on a website, and wherein the executing of the game, the advancing and the pausing being processed by the cloud gaming system without user input. In some embodiments, other users can advance the gameplay, and other users can resume play from where they left off, without needed to re-load the game.
    • 提供了用于通过云游戏系统生成示范游戏流的系统和方法。 该方法包括从云游戏系统管理的游戏库执行游戏。 执行导致游戏启动并进行到游戏会话,游戏模块被预先加载并等待游戏的交互输入。 该方法包括由云游戏系统在游戏中将游戏中的级别提升到稍后的级别。 然后在云游戏系统上暂停游戏,并生成一个表示游戏和更高级别的帖子。 该帖子被显示在网站上,并且其中游戏的执行,前进和暂停被云游戏系统处理而无需用户输入。 在一些实施例中,其他用户可以推进游戏,并且其他用户可以从他们所在的地方继续播放,而不需要重新加载游戏。