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    • 1. 发明申请
    • REMOTE CONFIGURATION OF GAMING TERMINALS
    • 游戏终端的远程配置
    • WO2008045699A3
    • 2008-06-26
    • PCT/US2007079901
    • 2007-09-28
    • IGT RENO NEVNELSON DWAYNE RKIELY DARYNROWE RICHARD E
    • NELSON DWAYNE RKIELY DARYNROWE RICHARD E
    • G07F17/32
    • G07F17/3227G07F17/32G07F17/3223G07F17/323G07F17/3269
    • A gaming terminal data repository (GTDR) for storing game software components and transaction information for gaming machine and gaming terminals is disclosed. A system database is partitioned according to different gaming entities allowing game software component configurations of particular gaming terminals to be easily analyzed and modified. Game software components for gaming terminals connected to the GTDR may be automatically updated using various triggers. System gaming machines may utilize a combination of game software components residing on the gaming machine and those received from the GTDR. A library of preset gaming terminal configurations can be stored at the system database, where each such preset configuration includes specific settings for each of a plurality of gaming terminal setting categories. Gaming terminals can be configured remotely using the GTDR, and possibly one or more of the stored preset gaming terminal configurations.
    • 公开了一种用于存储用于游戏机和游戏终端的游戏软件组件和交易信息的游戏终端数据存储库(GTDR)。 根据不同的游戏实体划分系统数据库,允许容易地分析和修改特定游戏终端的游戏软件组件配置。 连接到GTDR的游戏终端的游戏软件组件可以使用各种触发来自动更新。 系统游戏机可以利用驻留在游戏机上的游戏软件组件和从GTDR接收的组合。 可以在系统数据库中存储预设游戏终端配置库,其中每个这样的预设配置包括针对多个游戏终端设置类别中的每一个的特定设置。 可以使用GTDR以及可能的一个或多个存储的预设游戏终端配置来远程配置游戏终端。
    • 2. 发明申请
    • EXTENSION COMPONENT FOR AUTHENTICATING GAME DATA
    • 用于认证游戏数据的扩展组件
    • WO2007139720A3
    • 2008-03-20
    • PCT/US2007011871
    • 2007-05-16
    • IGT RENO NEVSHARPLESS DAVEBENBRAHIM JAMALNELSON DWAYNE
    • SHARPLESS DAVEBENBRAHIM JAMALNELSON DWAYNE
    • G06F21/02
    • G06F21/575A63F2300/201G06F12/0246G06F13/4068G06F21/57G06F21/62G06F2212/7201
    • Disclosed are methods, apparatus and systems, including computer program products, implementing and using techniques for authenticating data for playing a game of chance on a gaming machine. A motherboard is provided in the gaming machine. A peripheral component is in communication with the motherboard over a bus. The peripheral component has access to authentication code in a memory. An authentication instruction message is received over the bus. Responsive to receiving the authentication instruction message, the authentication code is executed on a processor to perform an authentication process on the data. A signal is output, indicating whether the authentication process is successful in authenticating the data. In one implementation, the signal enables play of the game of chance on the gaming machine when the authentication process is successful, and disables play of the game of chance when the authentication process is unsuccessful.
    • 公开的方法,装置和系统,包括计算机程序产品,实现和使用用于在游戏机上玩游戏的数据的数据的技术。 在游戏机中提供了一个主板。 外设组件通过总线与主板通信。 外设组件可以访问内存中的验证码。 通过总线接收认证指令消息。 响应于接收认证指令消息,在处理器上执行认证码以对数据执行认证处理。 输出信号,指示验证过程是否成功验证数据。 在一个实现中,当认证处理成功时,该信号使得能够在游戏机上玩游戏,并且当认证过程不成功时禁止游戏机会的游戏。
    • 3. 发明申请
    • EXTENSION COMPONENT FOR AUTHENTICATING GAME DATA
    • 用于认证游戏数据的扩展组件
    • WO2007139720A2
    • 2007-12-06
    • PCT/US2007/011871
    • 2007-05-16
    • IGTSHARPLESS, DaveBENBRAHIM, JamalNELSON, Dwayne
    • SHARPLESS, DaveBENBRAHIM, JamalNELSON, Dwayne
    • G06F21/575A63F2300/201G06F12/0246G06F13/4068G06F21/57G06F21/62G06F2212/7201
    • Disclosed are methods, apparatus and systems, including computer program products, implementing and using techniques for authenticating data for playing a game of chance on a gaming machine. A motherboard is provided in the gaming machine. A peripheral component is in communication with the motherboard over a bus. The peripheral component has access to authentication code in a memory. An authentication instruction message is received over the bus. Responsive to receiving the authentication instruction message, the authentication code is executed on a processor to perform an authentication process on the data. A signal is output, indicating whether the authentication process is successful in authenticating the data. In one implementation, the signal enables play of the game of chance on the gaming machine when the authentication process is successful, and disables play of the game of chance when the authentication process is unsuccessful.
    • 公开了包括计算机程序产品的方法,装置和系统,实现和使用用于在游戏机上玩游戏机会的数据的技术。 在游戏机中提供了一个主板。 外设组件通过总线与主板通信。 外设组件可以访问内存中的认证码。 通过总线接收认证指令消息。 响应于接收认证指令消息,在处理器上执行认证码以对数据执行认证处理。 输出信号,指示验证过程是否成功验证数据。 在一个实现中,当认证处理成功时,该信号可以在游戏机上玩游戏机会,并且当认证过程不成功时禁止游戏机会的游戏。
    • 4. 发明申请
    • SYSTEM AND METHOD OF PROVIDING AN INSTANT BONUS FOR A GAMING APPARATUS
    • 为游戏设备提供即时奖金的系统和方法
    • WO2003083789A1
    • 2003-10-09
    • PCT/US2002/011195
    • 2002-03-28
    • IGTNELSON, DwayneHAAG, David, B.LEMAY, Steven
    • NELSON, DwayneHAAG, David, B.LEMAY, Steven
    • G07F
    • G07F17/34G07F17/32G07F17/3267
    • A gaming method that includes causing a first video image to be generated, wherein the first video image represents a first game selected from the group of first games consisting of video poker, video blackjack, video slots, video keno and video bingo. The method further includes causing a second video image to be generated, wherein said second video image represents an instant bonus game. The method also includes providing said instant bonus game to a player without requiring play of said first game and evaluating a first outcome of said first game when said first game is selected by said player. The method also includes evaluating a second outcome of said instant bonus game when said instant bonus game is selected by said player and determining a first value payout associated with said first outcome of said first game when said first game is selected by said player, and determining a second value payout associated with said instant bonus game when said instant bonus game is selected by said player.
    • 一种包括使第一视频图像产生的游戏方法,其中所述第一视频图像表示从由视频扑克,视频二十一点,视频时隙,视频基诺和视频宾果组成的第一游戏组中选择的第一游戏。 该方法还包括使得产生第二视频图像,其中所述第二视频图像表示即时奖励游戏。 所述方法还包括:当所述玩家选择所述第一游戏时,向播放器提供所述即时奖励游戏,而不需要播放所述第一游戏,并评估所述第一游戏的第一结果。 该方法还包括当所述玩家选择所述即时奖励游戏时评估所述即时奖励游戏的第二结果,并且当所述玩家选择所述第一游戏时确定与所述第一游戏的所述第一结果相关联的第一值支付,并且确定 当由所述玩家选择所述即时奖励游戏时与所述即时奖励游戏相关联的第二值支付。
    • 5. 发明申请
    • PLUGGABLE MODULAR GAMING MODIFIERS AND CONFIGURATION TEMPLATES FOR GAMING ENVIRONMENTS
    • 可扩展的模块化游戏改装器和游戏环境的配置模板
    • WO2009086183A1
    • 2009-07-09
    • PCT/US2008/087809
    • 2008-12-19
    • IGTROWE, Richard, E.MOSER, Timothy, W.SCHAEFER, Craig, MichaelIDDINGS, CaraNELSON, Dwayne, R.
    • ROWE, Richard, E.MOSER, Timothy, W.SCHAEFER, Craig, MichaelIDDINGS, CaraNELSON, Dwayne, R.
    • G06F9/445G07F17/32
    • G07F17/32G06F9/445G07F17/323
    • Frameworks for providing modular computer program code and automated configuration of server-based gaming environments are disclosed. One or more 'pluggable' modular gaming modifier can be provided for the modular computer program code without requiring the replacement of the entire computer program code for the game. Typically, the pluggable' modular gaming modifier can be added to or can replace one or more gaming modules or sub-modules, thereby requiring less time and effort for effectively modifying game presentation. In addition, configuration data can be generated and stored as configurations templates which can be used to configure one or more gaming machines in an automated manner. The configuration templates can be generated based on gaming modules and/or sub-modules provided for modular computer program code. As such, a content-based configuration template can effectively include and/or identify one or more modules, sub-modules and/or pluggable modular or sub-modular gaming modifiers associated with a modular computer program code. The configuration modules can be combined together for form configuration modules that effectively incorporate the features of two or more existing configurations.
    • 公开了用于提供模块化计算机程序代码和基于服务器的游戏环境的自动配置的框架。 可以为模块化计算机程序代码提供一个或多个“可插拔”模块化游戏修改器,而不需要更换游戏的整个计算机程序代码。 通常,可插拔的“模块化游戏修改器”可被添加到或可以替换一个或多个游戏模块或子模块,从而需要更少的时间和精力来有效地修改游戏呈现。 此外,可以生成配置数据并将其存储为可用于以自动方式配置一个或多个游戏机的配置模板。 可以基于为模块化计算机程序代码提供的游戏模块和/或子模块来生成配置模板。 因此,基于内容的配置模板可以有效地包括和/或识别与模块化计算机程序代码相关联的一个或多个模块,子模块和/或可插拔模块化或子模块化游戏修改器。 配置模块可以组合在一起用于表单配置模块,从而有效地结合了两个或多个现有配置的特征。
    • 6. 发明申请
    • MONITORING AND CONTROLLING GAMING-ENVIRONMENTS
    • 监控和控制游戏环境
    • WO2008076530A2
    • 2008-06-26
    • PCT/US2007083049
    • 2007-10-30
    • IGT RENO NEVNELSON DWAYNE RBENBRAHIM JAMALCHEN XUEDONGCOCKERILLE WARNER RBRECKNER ROBERT E
    • NELSON DWAYNE RBENBRAHIM JAMALCHEN XUEDONGCOCKERILLE WARNER RBRECKNER ROBERT E
    • G07F17/323G07F17/32G07F17/3234
    • Techniques for monitoring and controlling gaming-environments are disclosed. Techniques can, for example, facilitate installation of one or more games on a plurality of gaming-machines. A gaming monitor/controller can determine whether gaming-machines in a gaming-environment are suitable for or capable of executing a particular game(s). In addition, data can be generated to determine whether a gaming-machine is suitable or capable of executing a game. This data can be displayed, for example, to assist a human operator in determining which new games or updates are more appropriate for a particular gaming-machine or group of gaming-machines. Diagnostic information can also be provided to, for example, assist the human operator in determining whether corrective actions can be taken in order to play a game on a particular machine or combination of machines (e.g., two gaming-machines can be combined together to run a game, or a component can be taken from another gaming-machine in order to run the game).
    • 公开了用于监控和控制游戏环境的技术。 例如,技术可以促进在多个游戏机上安装一个或多个游戏。 游戏监视器/控制器可以确定游戏环境中的游戏机是否适合于或能够执行特定游戏。 此外,可以生成数据以确定游戏机是否合适或能够执行游戏。 例如,可以显示该数据,以帮助操作人员确定哪些新的游戏或更新更适合于特定的游戏机或游戏机组。 还可以提供诊断信息,例如,帮助人类操作者确定是否可以采取纠正措施以便在特定机器或机器的组合上玩游戏(例如,两个游戏机可以组合在一起以运行 游戏或组件可以从另一游戏机获取以便运行游戏)。
    • 7. 发明申请
    • REMOTE CONFIGURATION OF GAMING TERMINALS
    • 游戏终端的远程配置
    • WO2008045699A2
    • 2008-04-17
    • PCT/US2007/079901
    • 2007-09-28
    • IGTNELSON, Dwayne R.KIELY, DarynROWE, Richard E.
    • NELSON, Dwayne R.KIELY, DarynROWE, Richard E.
    • G07F17/3227G07F17/32G07F17/3223G07F17/323G07F17/3269
    • A gaming terminal data repository (GTDR) for storing game software components and transaction information for gaming machine and gaming terminals is disclosed. A system database is partitioned according to different gaming entities allowing game software component configurations of particular gaming terminals to be easily analyzed and modified. Game software components for gaming terminals connected to the GTDR may be automatically updated using various triggers. System gaming machines may utilize a combination of game software components residing on the gaming machine and those received from the GTDR. A library of preset gaming terminal configurations can be stored at the system database, where each such preset configuration includes specific settings for each of a plurality of gaming terminal setting categories. Gaming terminals can be configured remotely using the GTDR, and possibly one or more of the stored preset gaming terminal configurations.
    • 公开了用于存储游戏机和游戏终端的游戏软件组件和交易信息的游戏终端数据储存库(GTDR)。 根据不同的游戏实体对系统数据库进行分区,从而允许容易地分析和修改特定游戏终端的游戏软件组件配置。 连接到GTDR的游戏终端的游戏软件组件可以使用各种触发器自动更新。 系统游戏机可以利用驻留在游戏机上的游戏软件组件和从GTDR接收的游戏软件组件的组合。 预设游戏终端配置库可以存储在系统数据库中,其中每个这样的预设配置包括用于多个游戏终端设置类别中的每一个的特定设置。 游戏终端可以使用GTDR远程配置,也可以使用一个或多个存储的预设游戏终端配置。