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    • 1. 发明申请
    • RECOMMENDING CONTENT TO DIGITAL MAGAZINE SERVER USERS BASED ON CONTENT INCLUSION IN DIGITAL MAGAZINES
    • 基于数字杂志中包含的数字杂志服务器用户的推荐内容
    • WO2015130555A1
    • 2015-09-03
    • PCT/US2015/016700
    • 2015-02-19
    • FLIPBOARD, INC.
    • WALKINGSHAW, Andrew, David
    • G06F17/24
    • G06F17/30342G06F17/3089G06Q30/0204G06Q30/0282
    • A digital magazine server allows its users to create digital magazines by including content items in sections of one or more digital magazines. For various pairs of digital magazines, the digital magazine server determines a score based on a number of content items added to a digital magazine that were previously added to an additional digital magazine in a pair. The score indicates a frequency that the additional digital magazine added content items before the digital magazine. Digital magazines may be ranked for a user based on the scores, with the ranking used to recommend digital magazines or other users to the user. Further, the scores and connections between digital magazines may be used to create an influence score for various digital magazines.
    • 数字杂志服务器允许其用户通过在一个或多个数字杂志的部分中包含内容项来创建数字杂志。 对于各种数字杂志,数字杂志服务器基于添加到数字杂志的多个内容项目来确定分数,这些内容项目之前已经添加到一对附加的数字杂志中。 该分数表示额外的数字杂志在数字杂志之前添加内容的频率。 数字杂志可以基于分数对用户进行排名,其中用于向用户推荐数字杂志或其他用户的排名。 此外,可以使用数字杂志的分数和连接来为各种数字杂志创建影响分数。
    • 5. 发明申请
    • PROVIDING DIGITAL CONTENT FOR OFFLINE CONSUMPTION
    • 提供用于离线消费的数字内容
    • WO2016130356A1
    • 2016-08-18
    • PCT/US2016/016010
    • 2016-02-01
    • FLIPBOARD, INC.
    • SHARMA, Vaibhav
    • G06F17/30
    • H04W4/02H04L41/147H04L43/0894H04L67/18H04L67/306
    • A digital magazine application executing on a client device presents digital content to a user. Historical connectivity data describing connectivity between the client device and a network is obtained and is used to determine a predicted disconnection time indicating an anticipated loss of connectivity between the client device and the network. The historical connectivity is also used to determine a preload time prior to the predicted disconnection time. Content selected by the digital magazine server is communicated to the client device at the determined preload time for storage by the client device. Content may be selected for transmission based on attributes of content previously requested when the connection between the client device and network has less than a threshold bandwidth. At the preload time, for example, the client device requests a section of a digital magazine associated with content previously requested at times of low-bandwidth network connectivity.
    • 在客户端设备上执行的数字杂志应用向用户呈现数字内容。 获得描述客户端设备和网络之间的连接性的历史连接性数据,并且用于确定指示客户端设备和网络之间的连接的预期丢失的预测断开时间。 历史连接也用于确定在预定断开时间之前的预加载时间。 由数字杂志服务器选择的内容以确定的预加载时间被传送到客户端设备,以供客户端设备存储。 当客户设备和网络之间的连接具有小于阈值带宽时,可以基于先前请求的内容的属性来选择内容进行传输。 例如,在预加载时,客户端设备在低带宽网络连接时请求与先前请求的内容相关联的数字杂志的一部分。
    • 6. 发明申请
    • ANALYZING SOCIAL PROXIMITY OF USERS OF A DIGITAL MAGAZINE SERVER
    • 分析数字杂志服务器用户的社会近似
    • WO2014043262A2
    • 2014-03-20
    • PCT/US2013/059300
    • 2013-09-11
    • FLIPBOARD, INC.
    • BREUNIG, Markus, ManfredVAN HOFF, Arthur, Anthonie
    • G06F17/24
    • G06F17/30324G06F17/3053G06F17/30648G06F17/30867G06Q50/01H04L65/40
    • Connections between an online system user and one or more social networking system users maintained by various social networking systems are analyzed to determine social proximity between the online system user and social networking system users connected to the online system user via a social networking system. Social networking system users connected to the online system user via each of a plurality of social networking systems are identified. Based on a number of social networking system users connected to both the online system user and to a social networking system user connected to the online system user, a social proximity score indicating relative social "closeness" of the digital magazine server user and the social networking system user connected to the digital magazine server user is generated.
    • 分析在线系统用户和由各种社交网络系统维护的一个或多个社交网络系统用户之间的连接,以确定在线系统用户和通过社交网络系统连接到在线系统用户的社交网络系统用户之间的社交距离。 识别通过多个社交网络系统中的每一个连接到在线系统用户的社交网络系统用户。 基于连接到在线系统用户的一些社交网络系统用户和连接到在线系统用户的社交网络系统用户,社交接近度表示数字杂志服务器用户的相对社会“亲密度”和社交网络 生成连接到数字杂志服务器用户的系统用户。
    • 8. 发明申请
    • AUTO VIDEO PREVIEW WITHIN A DIGITAL MAGAZINE
    • 在数字杂志内自动预览视频
    • WO2017155685A1
    • 2017-09-14
    • PCT/US2017/018664
    • 2017-02-21
    • FLIPBOARD, INC.
    • GUO, MengZHENG, Lei
    • H04N21/45H04N21/81H04N21/234H04N21/2668H04N21/8547
    • H04N21/2668H04N21/23424H04N21/4532H04N21/812H04N21/8547H04N21/8549H04N2201/325
    • A computer implemented method enables presenting interesting and informative preview video of a video content item in a digital magazine. The method comprises steps of receiving a video content item from a content provider, e.g., a 2-minute video advertisement for a car from an advertiser, and analyzing the video content item. The video content item is segmented into multiple segments based on the analysis, e.g., scene changes detected with the video frames of the video content item. One or more segments are selected, e.g., based on their associated visual quality, and are combined to generate a preview video, e.g., a 10-second long video highlighting new features of the car. One or more transition segments can be added between segments to enhance user experience with the preview video. The preview video is provided to a client device for display and auto playback.
    • 计算机实现的方法使得能够在数字杂志中呈现视频内容项目的有趣且信息丰富的预览视频。 该方法包括以下步骤:从内容提供商接收来自广告商的例如2分钟用于汽车的视频广告的视频内容项目,以及分析视频内容项目。 基于分析将视频内容项目分割成多个片段,例如,利用视频内容项目的视频帧检测到的场景变化。 例如基于它们相关联的视觉质量来选择一个或多个片段,并且组合以生成预览视频,例如突出显示汽车的新特征的10秒长的视频。 可以在片段之间添加一个或多个过渡片段以增强用户对预览视频的体验。 预览视频提供给客户端设备进行显示和自动播放。
    • 9. 发明申请
    • METHODOLOGY FOR ENSURING VIEWABILITY OF ADVERTISEMENTS IN A FLIP-BASED ENVIRONMENT
    • 在基于翻页的环境中确保广告的可视性的方法
    • WO2017095538A1
    • 2017-06-08
    • PCT/US2016/057302
    • 2016-10-17
    • FLIPBOARD, INC.
    • WIGDER, David
    • G06Q30/00
    • G06Q30/0255G06Q30/0272
    • A content delivery system ensures viewability of ads in a flip-based digital magazine. User behavior in the environment of the digital magazine is observed and processed to identify one or more opportunities for ad placement. Ads are selected and placed in the digital magazine in such a way as to satisfy temporal and spatial criteria relating to display of the ads. In one embodiment, a full-page ad is inserted between consecutive content pages of the digital magazine in response to a flip action being performed by the user. The digital magazine may lock the ad in place and allow page transition after minimum display duration is satisfied. In another embodiment, an embedded ad is persisted between consecutive content pages to ensure minimum display duration is satisfied.
    • 内容传送系统确保在翻页式数字杂志中广告的可见性。 数字杂志环境中的用户行为会被观察和处理,以确定一个或多个广告投放机会。 广告被选择并放置在数字杂志中,以便满足与显示广告有关的时间和空间标准。 在一个实施例中,响应于用户正在执行的翻页动作,整页广告被插入到数字杂志的连续内容页面之间。 数字杂志可以锁定广告,并在满足最短显​​示时间后允许页面转换。 在另一个实施例中,嵌入式广告在连续的内容页面之间保持持久,以确保满足最小的显示持续时间。
    • 10. 发明申请
    • NAVIGATING DIGITAL CONTENT BY TILT GESTURES
    • 通过倾斜仪器导航数字内容
    • WO2016018576A1
    • 2016-02-04
    • PCT/US2015/039595
    • 2015-07-08
    • FLIPBOARD, INC.
    • SHARMA, Vaibhav
    • G06F3/00
    • G06F3/017G06F3/0346G06F3/0482G06F3/0485G06F2200/1637
    • A digital magazine application executing on a client device enables a user of the client device to view and navigate digital content. The digital magazine application detects tilt gestures based on changes in orientation of the client device detected by an orientation sensor of the client device. When a tilt gesture is detected, the digital magazine application identifies a direction of the tilt gesture and selects content for presentation based on the tilt gesture and its direction. Hence, the digital magazine application simplifies navigation between content presented by the client device, allowing a user of the client device to navigate among content by changing the orientation of the client device.
    • 在客户端设备上执行的数字杂志应用使得客户端设备的用户可以查看和浏览数字内容。 数字杂志应用程序基于由客户端设备的方位传感器检测到的客户端设备的方向的变化来检测倾斜手势。 当检测到倾斜手势时,数字杂志应用程序识别倾斜手势的方向,并且基于倾斜手势及其方向选择呈现的内容。 因此,数字杂志应用程序简化了由客户端设备呈现的内容之间的导航,允许客户端设备的用户通过改变客户端设备的方向在内容之间导航。