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    • 4. 发明申请
    • IMPROVED RESOLUTION FOR AUTOSTEREOSCOPIC VIDEO DISPLAYS
    • 改进的自动视频显示分辨率
    • WO2016032423A1
    • 2016-03-03
    • PCT/US2014/052504
    • 2014-08-25
    • SOLIDDD CORP.
    • MULLER, Richard A.
    • H04N13/04G02F1/1335G02F1/13363G02F1/29G02B27/22
    • G02B27/2214G02B27/2264G02F1/133526G02F1/29H04N13/305H04N13/315H04N13/354
    • A single pixel of a video display can display respective individual pixels of multiple views. In other words, a video display can include more views for an autostereoscopic image than the physical pixels of the video display would ordinarily support. The physical pixel is time-multiplexed in that the physical pixel displays a pixel of one view for a given time interval and a view multiplexer deflects the light from the physical pixel by a predetermined angle to make the pixel appear in a location corresponding to the pixel of the view. In another time interval, the physical pixel displays a pixel of a different view and the view multiplexer deflects light from the physical pixel by a different predetermined angle to make the pixel appear in a location corresponding to the pixel of the different view.
    • 视频显示器的单个像素可以显示多个视图的各个像素。 换句话说,视频显示器可以包括比视频显示器通常支持的物理像素更多的自动立体图像视图。 物理像素被时分复用,因为物理像素在给定的时间间隔内显示一个视图的像素,并且视图多路复用器将来自物理像素的光偏转预定角度,以使像素出现在与像素对应的位置 的看法。 在另一时间间隔中,物理像素显示不同视图的像素,并且视图多路复用器将来自物理像素的光偏转不同的预定角度,以使像素出现在与不同视图的像素相对应的位置。
    • 5. 发明申请
    • SWITCHABLE LENTICULAR ARRAY FOR AUTOSTEREOSCOPIC VIDEO DISPLAYS
    • 可切换的立体声阵列,用于自动视频显示
    • WO2014039555A1
    • 2014-03-13
    • PCT/US2013/058060
    • 2013-09-04
    • SOLIDDD CORP.
    • MULLER, Richard, A.
    • G02B3/00G02B27/22H04N13/04
    • G02B27/2214G02B3/005H04N13/305H04N13/322H04N13/356
    • Lenticles of a lenticular array can be electronically controlled to be optically equivalent to either of two sets of v irtual lenticles having two distinct physical characteristics. Each of the lenticles is in sufficiently close proximity to one or more switchable prisms to optically combine with therewith. The switchable optical elements can be switchable columnar prisms for example. In a first state, the switchable prisms optically combine with the lenticles such that the combination is optically equivalent to a first set of virtual lenticles. In a second, different state, the switchable prisms optically combine with the lenticles such that the combination is optically equivalent to a second, different set of virtual lenticles. Accordingly, the lenticular array can switch between two distinct configurations with the flip of a switch.
    • 透镜阵列的薄壁可以电子控制以与具有两个不同物理特性的两组虚拟微透镜中的任何一个光学上相同。 每个透明粒子都足够靠近一个或多个可切换棱镜以与其光学组合。 可切换的光学元件例如可以是可切换的柱状棱镜。 在第一状态下,可切换棱镜与透镜相结合,使得该组合在光学上等同于第一组虚拟透镜。 在第二个不同状态下,可切换棱镜与透镜相结合,使得该组合在光学上相当于第二组不同的虚拟透镜。 因此,透镜阵列可以通过开关的翻转在两个不同的配置之间切换。
    • 9. 发明申请
    • IMPROVED PERCEIVED IMAGE DEPTH FOR AUTOSTEREOSCOPIC VIDEO DISPLAYS
    • 改进的图像深度用于自动视频显示
    • WO2016032424A1
    • 2016-03-03
    • PCT/US2014/052506
    • 2014-08-25
    • SOLIDDD CORP.
    • MULLER, Richard, A.
    • H04N13/04
    • H04N13/305
    • A single pixel of a video display can display respective individual pixels of multiple views. In other words, a video display can include more views for an autostereoscopic image than the physical pixels of the video display would ordinarily support. The physical pixel is time-multiplexed in that the physical pixel displays a pixel of one view for a given time interval and a view multiplexer deflects the light from the physical pixel by a predetermined angle to make the pixel appear in a location corresponding to the pixel of the view. In another time interval, the physical pixel displays a pixel of a different view and the view multiplexer deflects light from the physical pixel by a different predetermined angle to make the pixel appear in a location corresponding to the pixel of the different view.
    • 视频显示器的单个像素可以显示多个视图的各个像素。 换句话说,视频显示器可以包括比视频显示器通常支持的物理像素更多的自动立体图像视图。 物理像素被时分复用,因为物理像素在给定的时间间隔内显示一个视图的像素,并且视图多路复用器将来自物理像素的光偏转预定角度,以使像素出现在与像素对应的位置 的看法。 在另一时间间隔中,物理像素显示不同视图的像素,并且视图多路复用器将来自物理像素的光偏转不同的预定角度,以使像素出现在与不同视图的像素相对应的位置。