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    • 1. 发明申请
    • DYNAMIC MANAGEMENT OF RECEIVER RESOURCES
    • 接收机资源的动态管理
    • WO2008116086A2
    • 2008-09-25
    • PCT/US2008/057692
    • 2008-03-20
    • QUALCOMM INCORPORATEDTSAI, Ming-changWU, James J.SRINIVAS, PillappakkamSENIOR, RicCHOWDIAH, Vinayak
    • TSAI, Ming-changWU, James J.SRINIVAS, PillappakkamSENIOR, RicCHOWDIAH, Vinayak
    • H04B1/707G06F15/16
    • H04L27/00
    • Techniques for dynamically managing receiver resources to achieve good latency and throughput performance are described. A receiver may have various types of receiver resources such as demod resources for demodulating packets, decode resources for decoding packets, packet processing resources, etc. These various types of receiver resources may be dynamically assigned to packets. In one design, receiver resource usage by each packet to be processed by the receiver may be estimated. The available receiver resources may be assigned to packets based on the estimated receiver resource usage by each packet and one or more assignment criteria such as priority, latency requirements, etc. The latency of each packet may be determined based on the receiver resource assignment. If the latency requirements of any packet are not met, then receiver processing may be skipped or deferred for one or more packets such that the latency requirements of each packet to be processed can be met.
    • 描述了用于动态管理接收机资源以实现良好的等待时间和吞吐量性能的技术。 接收机可以具有各种类型的接收机资源,例如用于解调分组的解调资源,用于解码分组的解码资源,分组处理资源等。可以将这些各种类型的接收机资源动态分配给分组。 在一种设计中,可以估计由接收机处理的每个分组的接收机资源使用情况。 基于每个分组的估计的接收器资源使用以及诸如优先级,等待时间要求等的一个或多个分配标准,可以将可用的接收器资源分配给分组。可以基于接收器资源分配来确定每个分组的等待时间。 如果任何分组的延迟要求不满足,则可以跳过或推迟对一个或多个分组的接收机处理,以便可以满足待处理的每个分组的延迟要求。
    • 5. 发明申请
    • USER INTERFACE FOR MOBILE DEVICES
    • 移动设备的用户界面
    • WO2010080166A1
    • 2010-07-15
    • PCT/US2009/037501
    • 2009-03-18
    • QUALCOMM INCORPORATEDTSAI, Ming-changCHANG, Chienchung
    • TSAI, Ming-changCHANG, Chienchung
    • G06F1/16G06F3/048
    • G06F1/1626G06F1/1616G06F1/1684G06F1/1686G06F1/1694G06F3/04815G06F3/0482G06F2200/1637G06F2203/04806
    • A mobile user interface suitable for mobile computing devices uses device position/orientation in real space to select a portion of content that is displayed. Content (e.g., documents, files or a desktop) is presumed fixed in virtual space with the mobile user interface displaying a portion of the content as if viewed through a camera or magnifying glass. Data from motion, distance or position sensors are used to determine the relative position/orientation of the device with respect to the content to select the portion for display. Content elements can be selected by centering the display on the desired portion, obviating the need for cursors and pointing devices (e.g., mouse or touchscreen). Magnification can be manipulated by moving the device away from or towards the user. 3-D content viewing may be enabled by sensing the device orientation and displaying content that is above or below the display in 3-D virtual space.
    • 适合于移动计算设备的移动用户界面使用实际空间中的设备位置/方位来选择显示的内容的一部分。 内容(例如,文档,文件或桌面)被假设固定在虚拟空间中,移动用户界面显示内容的一部分,好像通过相机或放大镜观看。 使用来自运动,距离或位置传感器的数据来确定设备相对于内容的相对位置/方向,以选择显示部分。 可以通过将显示器对准所需部分来选择内容元素,消除对光标和指点设备(例如,鼠标或触摸屏)的需要。 可以通过将设备移离或远离用户来操纵放大。 可以通过感测设备方向并显示3-D虚拟空间中的显示器上方或下方的内容来启用3-D内容观看。