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    • 7. 发明申请
    • Immersion learning system and method
    • 浸入式学习系统和方法
    • US20050164149A1
    • 2005-07-28
    • US10953799
    • 2004-09-29
    • Oleg VyadroMichaela Vyadro
    • Oleg VyadroMichaela Vyadro
    • G09B1/02G09B19/22
    • G09B1/02
    • The invention generally relates to learning cards, systems of instructing and methods of instructing using the learning cards. More specifically, the invention relates to learning cards having a front side and a back side. The front side includes a background, first information, and second information. The second information is related to the first information. The back side includes an adhesive for adhering to any of a variety of surfaces. The adhesive can be removed from a surface and re-adhered to the same or a different surface. The learning card is used, for example, to aid a person learning the relationship between the first information and the second information.
    • 本发明一般涉及学习卡,指导系统和指导使用学习卡的方法。 更具体地,本发明涉及具有前侧和后侧的学习卡。 前侧包括背景,第一信息和第二信息。 第二个信息与第一个信息有关。 背面包括用于粘附到各种表面中的任一种的粘合剂。 粘合剂可以从表面去除并重新粘附到相同或不同的表面上。 例如,学习卡用于帮助学习者学习第一信息和第二信息之间的关系。
    • 8. 发明授权
    • Mathematical board game
    • 数学棋盘游戏
    • US5893718A
    • 1999-04-13
    • US858405
    • 1997-05-19
    • Gary O'Donnell
    • Gary O'Donnell
    • A63F3/04G09B1/02G09B19/02G09B19/22
    • G09B1/02A63F3/0415G09B19/02A63F2003/0428
    • A mathematical game that can be played by two, three, or four players uses a fold-open playing board with a square marked playing surface. A number of spaced bonus squares radiate outwardly form a centrally positioned star. Player positions are marked along four edges of the playing board. Each player has a limited number of playing tiles drawn from a tile pool of 100. The tiles are approximately 3/4 inch by 3/4 inch square and 1/8 inch thick and are numbered one to zero on one side. A player draws eight tiles from the mixed tile pool number side down. Each tile is sized to fit over and cover one square on the game board playing surface. Tile positioning is started on the center star. Each player in his/her turn attempts to complete a mathematical equation using three or more of his/her tiles with tiles already on the board. Scoring is based on adding the tile numbers showing plus any double numbers on bonus squares. The equation is disregarded. Play ends when the 100 tiles have been drawn and used to fill out eight for each player or no player can complete a mathematical equation using his/her tiles. The score is added and the highest score wins.
    • 可以由两个,三个或四个玩家玩的数学游戏使用具有方形标记的游戏表面的折叠式游戏板。 许多间隔的奖金方块向外辐射形成一个居中定位的星。 玩家位置沿着游戏板的四个边缘标记。 每个玩家的玩家数量有限,从100个瓷砖池中抽出。瓷砖大约为+ E,3/4 + EE英寸×E,3/4 + EE平方英寸,+ E,fra 1 / 8 + EE英寸厚,一侧编号为1。 玩家从混合瓦片池号码侧向下画八幅瓦片。 每个瓷砖的大小适合放在游戏板上的一个方形面上。 瓷砖定位在中心星上开始。 他/她轮到的每位玩家都试图使用他/她的三个或更多的瓦片完成一个数学方程,而瓦片已经在板上。 评分是基于加成平均数显示加上任何双数的奖金广场。 该方程被忽略。 播放结束时,绘制100张图块,并用于为每位玩家填写8张,或者玩家不能使用他/她的拼图完成数学方程。 得分加分,得分最高。
    • 10. 发明授权
    • Motivational task tracking device
    • 激励任务追踪装置
    • US5577915A
    • 1996-11-26
    • US544882
    • 1995-10-18
    • Dana H. Feldman
    • Dana H. Feldman
    • G09B1/06G09B29/00G09B1/02G09B19/00
    • G09B29/001G09B1/06
    • A motivational task tracking device that organizes chores, or other activities or things, into categories and provides an incentive system for their performance. The device has a plurality of cards representing activities or things in pictures and text for attachment to a sheet. The sheet has a chart with ranks and files, separated by white space to improve readability. The ranks are divided into different categories and the files represent time units over which performance is being tracked. Completion of the chores or other activities or things in the ranks is indicated by markings on the files.
    • 一种动员任务跟踪装置,将家务或其他活动或事情组织成类别,并为其表演提供激励制度。 该装置具有多个卡片,其表示用于附着到片材的图片和文本中的活动或事物。 该表格具有排列和文件的图表,以白色空格分隔,以提高可读性。 行列分为不同类别,文件表示跟踪性能的时间单位。 文件中的标记表示完成排行中的家务或其他活动或事情。