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    • 1. 发明申请
    • Acceleration simulator
    • 加速模拟器
    • US20040197742A1
    • 2004-10-07
    • US10788828
    • 2004-02-27
    • Richard H. Alsenz
    • G09B009/00
    • A63G1/24A63G31/16G09B9/00
    • The current invention is an apparatus for and a method of producing a virtual reality effect of changing acceleration direction and magnitude by rotating a subject relative to a center axis to produce a centrifugal force, rotating the subject relative to a second axis perpendicular to centrifugal force and rotating the subject relative to a third axis perpendicular to the axis perpendicular to centrifugal force, and changing the magnitude of the centrifugal force. As a consequence the subject will perceive the acceleration upon his center of mass as changing in magnitude and angle. It is further enhanced by projecting a simulated image on a screen which is rotating in the same frame of reference as the subject.
    • 本发明是一种生产通过旋转被摄体相对于中心轴来改变加速度方向和大小的虚拟现实效果的装置和方法,以产生离心力,相对于垂直于离心力的第二轴旋转对象, 旋转对象相对于垂直于离心力的轴线的第三轴线,并且改变离心力的大小。 因此,主体将认为他的质心的加速度是在大小和角度上的变化。 通过在与主体相同的参考系中旋转的屏幕上投影模拟图像进一步增强。
    • 3. 发明申请
    • All ship speeds correlation SONAR simulator
    • 所有船速相关SONAR模拟器
    • US20040166478A1
    • 2004-08-26
    • US10372239
    • 2003-02-25
    • Lockheed Martin Corporation
    • Anthony L. ScocaJerry G. Klein
    • G01S001/00G09B009/00
    • G01S7/52004G09B9/56G09B23/14
    • The present invention is a system that mathematically simulates acoustic waves that are reflected off an ocean floor from a SONAR transducer mounted on a ship, submarine, or other water navigable craft. By varying the number of mathematical equations, the form of the equations, and the parameters of the equations, many different conditions may be simulated in the laboratory before testing and implementing a SONAR system at sea. The system can simulate either a spatial hydrophone SONAR system or a temporal hydrophone SONAR system for all ship speeds (i.e. all velocity components). The novel equations used in the system are based on the physics of correlation SONAR, and are applied in real time simulation environments to provide for accurate SONAR simulation of a ship's velocity.
    • 本发明是一种数学模拟从安装在船舶,潜艇或其他水导航船上的SONAR换能器从海底反射的声波的系统。 通过改变数学方程的数量,方程式的形式和方程的参数,许多不同的条件可以在实验室中模拟,然后在海上测试和实施SONAR系统。 该系统可以模拟空间水听器SONAR系统或用于所有船舶速度(即所有速度分量)的时间水听器SONAR系统。 系统中使用的新颖方程基于相关SONAR的物理学,并应用于实时模拟环境中,以提供船舶速度的准确SONAR仿真。
    • 6. 发明申请
    • Determining position of players on a sport field
    • 确定玩家在运动场上的位置
    • US20030049590A1
    • 2003-03-13
    • US10237930
    • 2002-09-10
    • Eitan Feldbau
    • G09B009/00G09B019/00A63B069/00
    • A63B71/0605A63B24/0021A63B2024/0025A63B2220/05A63B2220/806A63B2243/0025G09B19/0038
    • A system for, and method of determining an offside position of a player on a football field, the system including: (a) at least one surveying instrument for surveying the field and capturing optical data, and (b) a computer operatively connected so as to receive the optical data from the surveying instrument, the computer having digital analysis software, the computer designed and configured to transmit an output, the digital analysis software for: (i) determining, in real time, from the optical data, a position of a playing ball, and positions of players from an offensive team and from a defensive team; (ii) identifying a forward ball-pass made by the offensive team; (iii) determining, in real time, the positions of the players from the offensive team and from the defensive team, at a time that the forward ball-pass was performed, and (iv) determining whether at least one of the players is in the offside position.
    • 一种用于确定足球场上的玩家越位的系统和方法,所述系统包括:(a)至少一个用于测量所述场地和捕获光学数据的测量仪器,以及(b)可操作地连接的计算机, 为了从测量仪器接收光学数据,计算机具有数字分析软件,设计并配置成传输输出的计算机,数字分析软件用于:(i)实时地从光学数据中确定位置 一个打球,来自一个进攻队和一个防守队的球员位置; (ii)确定进攻队伍的前进球传; (iii)在执行前进球传球的时候,实时地确定来自进攻队和防守队的球员的位置,以及(iv)确定至少一个玩家是否在 越位。
    • 9. 发明申请
    • Video game for assisting healing of the human body
    • 视频游戏,帮助人体愈合
    • US20040063083A1
    • 2004-04-01
    • US10259077
    • 2002-09-27
    • Philip A. Rink
    • G09B009/00G09B019/00
    • G09B23/28G06F19/00G06Q50/22G09B5/065
    • The video game includes a monitor for visual representation of a selected portion of a player's body affected by a medical condition. The information concerning the medical condition, including both its cause and effects on the body, is stored, as is a set of treatment actions for combating said medical condition, including medical treatment actions, immune system responses and spiritual actions. Also stored is the known effect of the treatment actions on the medical condition. A computer program permits the player to select and use the available treatment actions against the disease, all of which are visually produced by the program.
    • 视频游戏包括用于视觉表示由医疗状况影响的玩家身体的选定部分的监视器。 存储关于医疗状况的信息,包括其对身体的病因和影响,以及用于对抗所述医疗状况的一组治疗动作,包括医疗处理动作,免疫系统反应和精神动作。 还存储了治疗动作对医疗状况的已知效果。 计算机程序允许玩家选择和使用针对疾病的可用治疗动作,所有这些都是由程序视觉上产生的。
    • 10. 发明申请
    • Method for teaching dance utilizing aerobics
    • 使用健美操教学舞蹈的方法
    • US20040058303A1
    • 2004-03-25
    • US10254704
    • 2002-09-25
    • Brian Peskin
    • G09B009/00
    • A63B69/00A63B71/0622A63B2244/22G09B19/0015G09B19/0038G09B23/28
    • A method of dance instruction utilizing aerobics is provided. The method incorporates dance steps into an aerobics routine, so that by repeating the aerobics routine, the participant can quickly learn the dance steps. A variety of dances may be taught by this method, such as the waltz, salsa, mamba, swing, cha cha, tango, zumba, zambra, and merengue, as examples. The method comprises presenting an aerobics routine having at least one dance set, typically at a pace that allows the participant to perform the aerobics routine either with or after the presentation. The method also includes the participant performing the aerobics routine while obtaining a cardiovascular workout. The aerobics routine has at least one dance and preferably, a number of different dances run sequentially or repeating in any combination. The routine includes at least one aerobics movement between dance sets; e.g., bending at the waist, touching the floor, jumping, lunging, or stretching.
    • 提供了一种利用健美操的舞蹈指导方法。 该方法将舞蹈步骤融入到健美操程序中,通过重复健美操程序,参与者可以快速学习舞蹈步骤。 例如华尔兹,莎莎,曼巴,秋千,cha cha,探戈,zumba,zambra和justngue都可以通过这种方法教导各种舞蹈。 该方法包括呈现具有至少一个舞蹈组的健美操程序,通常以允许参与者在呈现之后或之后执行有氧运动程序的步调。 该方法还包括在获得心血管锻炼的同时执行健美操程序的参与者。 健美操程序至少有一个舞蹈,优选地,多个不同的舞蹈顺序地或以任何组合重复。 该程序包括舞蹈组之间的至少一个有氧运动; 例如在腰部弯曲,触摸地板,跳跃,呼吸或拉伸。