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    • 2. 发明申请
    • CAPTURE GAME APPARATUS
    • 捕捉游戏装置
    • US20130079074A1
    • 2013-03-28
    • US13246108
    • 2011-09-27
    • Dan KLITSNERHakan Diniz
    • Dan KLITSNERHakan Diniz
    • A63F9/24H05K13/04
    • A63F9/24A63F2009/2402A63F2009/2452A63F2009/2454A63F2250/486
    • An electronic hand held capture-the-light game apparatus in which the apparatus includes a controller, eleven light sources in a linear display and two oppositely disposed movable handles. One of the handles activates a compression switch when the handles are pressed together. The controller is programmed to include a series of games to be played on the apparatus that become progressively more difficult. The games provide that the light sources are momentarily illuminated in a predetermined sequence at a predetermined tempo, and object of the game for a player is to activate the compression switch when one of three light sources in a capture zone is illuminated. If successful, the player earns a reward, if not, the player loses one of a limited number of chances to continue the game.
    • 一种电子手持式捕捉轻型游戏装置,其中装置包括控制器,线性显示器中的十一个光源和两个相对设置的可动手柄。 当手柄按在一起时,其中一个手柄激活压缩开关。 控制器被编程为包括将在逐渐变得困难的装置上播放的一系列游戏。 这些游戏提供了光源以预定的速度以预定的顺序瞬间照亮,并且玩家的游戏对象是在拍摄区域中的三个光源中的一个被照亮时激活压缩开关。 如果成功,玩家会获得奖励,如果不是,玩家将失去有限数量的继续游戏的机会之一。
    • 6. 发明授权
    • Hand-held electronic game device
    • 手持电子游戏机
    • US07985137B1
    • 2011-07-26
    • US11181092
    • 2005-07-13
    • Daniel B. KlitsnerDaniel C. Sanfilippo
    • Daniel B. KlitsnerDaniel C. Sanfilippo
    • A63F9/24
    • A63F9/24A63F9/0096A63F2009/2402A63F2009/243A63F2009/245A63F2009/2451A63F2009/247A63F2009/2476A63F2009/2494A63F2250/486
    • The invention is directed to a hand-held game apparatus and method providing an elimination game wherein audible and/or visual signals instruct players to manipulate particular input devices, such as a push button, a pull knob or a twist knob, to actuate a corresponding switch. If the particular input device is not manipulated within a predetermined period of time, such as one second, the game may output an audible and/or visual error signal, stopping play and indicating that the player who failed to manipulate the input device is eliminated from that round of play. The audible signals instructing a player to manipulate an input device can be selected to be voice messages, musical sounds, or other prompts corresponding to each input device. Similarly, the visual signals may correspond to each input device, and may comprise the illumination of lights disposed at each of the input devices. The game apparatus may further include moveable components allowing the players to rearrange the game apparatus into different physical configurations.
    • 本发明涉及一种提供消除游戏的手持游戏装置和方法,其中可听和/或视觉信号指示玩家操纵诸如按钮,拉手或扭钮之类的特定输入装置,以驱动对应的 开关。 如果特定输入设备在预定时间段(例如1秒)内未被操纵,则游戏可以输出可听和/或视觉错误信号,停止播放并指示未能操纵输入设备的播放器被从 那一轮的打法。 可以将指示玩家操纵输入装置的声音信号选择为对应于每个输入装置的语音消息,音乐声音或其他提示。 类似地,视觉信号可以对应于每个输入设备,并且可以包括布置在每个输入设备处的灯的照明。 游戏装置还可以包括允许玩家将游戏装置重新排列成不同物理配置的可移动组件。
    • 7. 发明授权
    • Apparatus and method for manupulating a spring toy
    • 弹簧玩具的装置和方法
    • US5178576A
    • 1993-01-12
    • US650163
    • 1991-02-04
    • David B. Ayers
    • David B. Ayers
    • A63F9/00
    • A63F9/00A63F2250/186A63F2250/486
    • A pair of platform devices used for interaction with a flexible coil spring toy have a plurality of flat step-like surfaces separated vertically and horizontally corresponding to the periodic step-walking motion of the flexible coil spring toy. The platform devices are manipulated in an alternating sequence in cooperation with the motion of the flexible coil spring toy to give the appearance that the toy is walking down a set of stairs. In the preferred embodiment, the platform devices have a handle and are held and manipulated by a human operator. The spring momentum transfers the coils of the spring from one surface of the device to the next lowermost surface of the device as the spring's adjacent coils successively sweep through the path of an arc. When a certain amount of coils have been moved to the lower surface, the momentum causes the trailing coils to move over the center of mass of the flexible coil spring and land onto another lower surface to give the appearance that the flexible coil spring toy is walking down a set of stairs. When the spring toy reaches the lowermost surface of one of the devices, the other device is placed in position to enable the spring toy to land on its uppermost surface. The manipulation of the devices is continued to repeatedly transfer the spring toy from one device to the other for amusement.
    • 用于与柔性螺旋弹簧玩具相互作用的一对平台装置具有对应于柔性螺旋弹簧玩具的周期性步行运动的垂直和水平分离的多个平坦的阶梯状表面。 与柔性螺旋弹簧玩具的运动协调地以交替顺序操纵平台装置,以给出玩具正在一组楼梯上行走的外观。 在优选实施例中,平台装置具有手柄并由人操作者保持和操纵。 弹簧的动量将弹簧的线圈从装置的一个表面传递到装置的下一个最下表面,因为弹簧的相邻线圈连续扫过弧的路径。 当一定量的线圈已经移动到下表面时,动量使得拖曳线圈移动到柔性螺旋弹簧的质心上方并且着陆到另一个下表面上,以给出柔性螺旋弹簧玩具行走的外观 下了一套楼梯。 当弹簧玩具到达其中一个装置的最下表面时,另一个装置被放置就位以使弹簧玩具能够落在其最上表面上。 装置的操作继续将弹簧玩具从一个装置重复地传递到另一个装置以进行娱乐。
    • 9. 发明授权
    • Ticket scratching device
    • 售票机
    • US08813295B1
    • 2014-08-26
    • US13875993
    • 2013-05-02
    • Clarence E. Washington
    • Clarence E. Washington
    • A63F3/06B43L19/00A47L13/06A46B15/00A46B9/08
    • A63F3/068A63F2250/486
    • A ticket scratching device quickly and easily removes scratch-off material from game tickets to reveal game data concealed underneath the material. The device includes an elongated tubular member having a first end and a second end. Each of the first and second ends is open. A plurality of wires is coupled to the elongated member wherein the wires are configured for removing an opaque scratch-off covering from a game ticket. The wires comprise a first set of wires and a second set of wires. The first set of wires extends outwardly from the first end. The second set of wires extends outwardly from the second end.
    • 机票抓取装置快速轻松地从游戏机中清除刮掉材料,以揭示隐藏在材料下方的游戏数据。 该装置包括具有第一端和第二端的细长管状构件。 第一和第二端中的每一个是敞开的。 多根线耦合到细长构件,其中线被配置为从游戏机去除不透明的刮擦覆盖物。 导线包括第一组导线和第二组导线。 第一组电线从第一端向外延伸。 第二组电线从第二端向外延伸。