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    • 3. 发明申请
    • Quatro-A multiple board and chip game
    • Quatro-A多板和芯片游戏
    • US20120292852A1
    • 2012-11-22
    • US13469336
    • 2012-05-11
    • Gordon Preston Hampton
    • Gordon Preston Hampton
    • A63F3/00
    • A63F3/0052A63F2003/00457A63F2003/0076A63F2003/00996A63F2003/0418
    • The game consists of several boards, containing a large square divided into 16 smaller squares, in a 4×4 pattern. The result being: 4 columns, 4 rows and 4 quadrants of 4 squares. Included are several 4 different colored chips. Each board has some squares precolored. The remaining blank squares only have one possible way to satisfy the playing requirements of all 4 colors in each row, column and quadrant. The chips define the color of each of the remaining blank squares. The game can be played by any number of players who compete to complete their board first and thus score a point. If any other player believes the board is not correct he may challenge. If the challenger was correct he gets a point. Some boards are easier to complete then others. As a player's score goes up he must choose more difficult boards.
    • 该游戏由几个板组成,包含一个大方块,分成16个较小的正方形,以4×4的格局。 结果是:4列,4行和4个4个方格的象限。 包括几个4种不同的彩色芯片。 每个板都有一些预制的正方形。 剩余的空白正方形只有一种可能的方式来满足每行,列和象限中所有4种颜色的播放要求。 芯片定义每个剩余空白正方形的颜色。 任何数量的玩家都可以玩这个游戏,他们竞争完成他们的棋盘,从而得分。 如果任何其他玩家认为董事会不正确,他可能会挑战。 如果挑战者是正确的,他得到一点。 一些板子比其他板块更容易完成。 随着球员的得分上升,他必须选择更难的棋盘。
    • 6. 发明授权
    • Game board and method of manufacture
    • 游戏板和制造方法
    • US5868390A
    • 1999-02-09
    • US735216
    • 1996-10-22
    • David R. Ripley
    • David R. Ripley
    • A63F3/00
    • A63F3/00895A63F3/00533A63F2003/00457A63F2003/00558A63F2003/00946
    • A game board having a two panel construction and its method of manufacture. A front panel and back panel constructed from a single piece of wood form the foundation of the game board, the panels being of a complementary generally polygonal profile with a portion of the periphery of the panels being beveled to form a plurality of keys when mated. A number of edge pieces having keyways adapted to engage the keys function to hide seams, add strength, and eliminate end checking of wood grain. Some edge pieces may also operate as hidden doors, concealing special channels. The front and back panels are formed from a common hardwood source and are mated in a manner such that their grain patterns match, while their grain expansion characteristics are opposing. The front panel has a cut-out region designed especially to receive and snugly retain a complementary shaped playing surface component. The front panel may also have a second cut-out region positioned above a cavity formed between the front panel and the back panel when mated, such that game accessories residing in the cavity may be manipulated by the user. For example, a score counter may be mounted in the cavity. Rectangular cavities are also used to house and dispense game pieces.
    • 具有两个面板结​​构的游戏板及其制造方法。 由单块木材构成的前面板和后面板形成游戏板的基础,面板是互补的大致多边形轮廓,其中面板的周边的一部分被倒角以形成多个键。 许多具有适于接合钥匙的键槽的边缘件用于隐藏接缝,增加强度并消除木纹的末端检查。 一些边缘件也可以作为隐藏的门,隐藏特殊的通道。 前面板和后面板由普通硬木材源形成,并且以这样的方式配合,使得它们的颗粒图案匹配,同时它们的颗粒膨胀特性相反。 前面板具有特别设计的切口区域,用于容纳并且紧密地保持互补形状的游戏表面部件。 当配合时,前面板还可以具有位于形成在前面板和后面板之间的空腔上方的第二切出区域,使得驻留在空腔中的游戏配件可以由用户操纵。 例如,分数计数器可以安装在空腔中。 矩形腔也用于容纳和分配游戏件。