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    • 4. 发明申请
    • SYNTHETIC ENVIRONMENT BROADCASTING
    • 合成环境广播
    • US20100304869A1
    • 2010-12-02
    • US12716250
    • 2010-03-02
    • Robert Ernest LeeJean M. GiarrussoPeter Chi-Hao HuangErin Turner
    • Robert Ernest LeeJean M. GiarrussoPeter Chi-Hao HuangErin Turner
    • A63F9/24G06F15/16H04N7/12A63F13/00
    • A63F13/355A63F13/352A63F2300/209A63F2300/409A63F2300/538
    • Synthetic environment broadcasting is described, including receiving an input from a client indicating a request to retrieve data associated with a synthetic environment, using an emulated game client to capture data in a first display perspective associated with the synthetic environment, graphically encoding the data captured by the emulated game client using a graphics engine, the data being encoded into a graphical format, transmitting the data from the graphics engine to a video encoding server, broadcasting the data after being encoded by the video encoding server to the client in response to the request, the data being broadcast in substantially real-time by the video encoding server, and presenting the data being broadcast on the client, wherein the data is rendered on the client in a second display perspective that is substantially similar to the first display perspective.
    • 描述合成环境广播,包括从客户端接收指示检索与合成环境相关联的数据的请求的输入,使用仿真游戏客户端以与合成环境相关联的第一显示视角捕获数据,以图形方式编码由合成环境捕获的数据 使用图形引擎的模拟游戏客户端,数据被编码为图形格式,将数据从图形引擎传输到视频编码服务器,在由视频编码服务器对客户端进行编码后响应于该请求广播数据 ,所述数据由所述视频编码服务器基本上实时地广播,并且呈现在所述客户端上正在广播的数据,其中所述数据以基本上类似于所述第一显示视角的第二显示视角呈现在所述客户端上。