会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 1. 发明申请
    • Randomly awarded progressive jackpots
    • 随机获得累进奖金
    • US20100087245A1
    • 2010-04-08
    • US12591922
    • 2009-12-04
    • Bradley W. Johnson
    • Bradley W. Johnson
    • A63F9/24
    • G07F17/32
    • The invention is a method and a device for adding a bonus prize component to wagering games such as those played in gambling casinos. A player obtaining a predetermined combination in the underlying game wins the bonus prize. This might be a predetermined combination of playing cards in a card game or a predetermined combination on the reels of a slot machine. The bonus prize may require a separate side wager to qualify. The bonus prize is randomly chosen from a group of bonus prizes that includes an incrementing jackpot. The device for practicing the method includes a prize wheel that is spun to randomly choose the bonus prize, and an incrementing device with attached jackpot display for generating and showing the current amount of the incrementing jackpot. Upon winning the incrementing jackpot, the incrementing stops and the player wins the current amount shown on the display. The incrementing jackpot is subsequently reset and the incrementing resumed.
    • 本发明是一种用于向诸如在赌博娱乐场中玩的游戏的投注游戏添加奖金组件的方法和装置。 在底层游戏中获得预定组合的玩家赢得奖金。 这可能是纸牌游戏中的扑克牌或者老虎机的卷轴上的预定组合的预定组合。 奖金可能需要单独的下注符合资格。 奖金是从一组奖金中随机选出的,其中包括一个增加的累积奖金。 用于实施该方法的装置包括旋转以随机选择奖金的奖杯,以及具有附加的中奖显示器的增量装置,用于生成并显示增加累积奖金的当前量。 在获得增加累积奖金后,增量停止,玩家赢得显示屏上显示的当前数量。 随后复位增加累积奖金并恢复增量。
    • 3. 发明申请
    • Systems and/or methods for player-controlled participation in random rewards
    • 玩家控制参与随机奖励的系统和/或方法
    • US20090117999A1
    • 2009-05-07
    • US11979418
    • 2007-11-02
    • Sam JohnsonAngelo Palmisano
    • Sam JohnsonAngelo Palmisano
    • A63F9/24
    • G07F17/3244G07F17/32G07F17/3262
    • Certain exemplary embodiments described herein relate to gaming machines and/or table games having interfaces provided thereto so as to allow players to control their participation in base games and random rewards scenarios. More particularly, an interface provided to the gaming machines and/or table games enables separate and/or separable credit meters to be maintained such that players may determine whether, and to what extent, to allocate credits to base games and one or more random rewards scenarios. This advantageously provides players with further control over their gaming opportunities. Also, certain exemplary embodiments may enable players to wager credits in excess of those capped by a particular gaming machine or table game. This advantageously provides additional revenue possibilities for gaming operators.
    • 本文描述的某些示例性实施例涉及具有向其提供的接口的游戏机和/或桌面游戏,以允许玩家控制他们参与基本游戏和随机奖励场景。 更具体地,提供给游戏机和/或桌面游戏的界面使得能够保持单独的和/或可分离的信用计量表,使得玩家可以确定是否以及在何种程度上为基础游戏分配信用和一个或多个随机奖励 情景。 这有利于玩家进一步控制他们的游戏机会。 此外,某些示例性实施例可以使得玩家能够下注超过由特定游戏机或桌面游戏加盖的积分。 这有利于为游戏运营商提供额外的收入可能性。
    • 4. 发明申请
    • System and/or method for high-definition media distribution
    • 用于高分辨率媒体分发的系统和/或方法
    • US20080155635A1
    • 2008-06-26
    • US12068899
    • 2008-02-13
    • Sam JohnsonAngelo Palmisano
    • Sam JohnsonAngelo Palmisano
    • H04N7/173
    • H04N21/454H04N21/4122H04N21/43615H04N21/43622H04N21/4367H04N21/440218H04N21/440263H04N21/4516
    • The exemplary embodiments described herein relate to a high-definition media distribution system for use in connection with a media distribution network. At least one HD media source is provided. A plurality of non-HD media sources is provided. A media vault has access to the plurality of non-HD media sources. At least one HD streamer is configured to decode an HD signal from at least one said HD media source and re-encode the HD signal as a streamable HD signal capable of being sent from an Ethernet connection on the at least one HD streamer to the media distribution network. At least one player is configured to receive media signals sent across the media distribution network from the at least one HD streamer and/or the media vault and to cause at least one said HD display and/or at least one non-HD display to display corresponding media content.
    • 本文描述的示例性实施例涉及用于与媒体分发网络相关联的高清晰度媒体分发系统。 提供至少一个HD媒体源。 提供了多个非HD媒体源。 媒体库可以访问多个非HD媒体源。 至少一个HD流分配器被配置为对来自至少一个所述HD媒体源的HD信号进行解码,并将HD信号重新编码为能够从至少一个HD流传送器上的以太网连接发送到媒体的可流式HD信号 分销渠道。 至少一个玩家被配置为从所述至少一个高清流水器和/或媒体库接收通过所述媒体分发网络发送的媒体信号,并且使至少一个所述高清显示和/或至少一个非高清显示器显示 相应的媒体内容。
    • 6. 发明授权
    • Randomly awarded progressive jackpots
    • US07651394B2
    • 2010-01-26
    • US09876546
    • 2001-06-06
    • Bradley W. Johnson
    • Bradley W. Johnson
    • A63F9/24
    • G07F17/32
    • The invention is a method and a device for adding a bonus prize component to wagering games such as those played in gambling casinos. A player obtaining a predetermined combination in the underlying game wins the bonus prize. This might be a predetermined combination of playing cards in a card game or a predetermined combination on the reels of a slot machine. The bonus prize may require a separate side wager to qualify. The bonus prize is randomly chosen from a group of bonus prizes that includes an incrementing jackpot. The device for practicing the method includes a prize wheel that is spun to randomly choose the bonus prize, and an incrementing device with attached jackpot display for generating and showing the current amount of the incrementing jackpot. Upon winning the incrementing jackpot, the incrementing stops and the player wins the current amount shown on the display. The incrementing jackpot is subsequently reset and the incrementing resumed.
    • 7. 发明申请
    • Systems and/or methods for distributing bonus rewards based on accumulated gaming device wins
    • 基于累积的游戏设备获胜的系统和/或方法来分发奖励
    • US20090117972A1
    • 2009-05-07
    • US11979302
    • 2007-11-01
    • Joseph F. Cava
    • Joseph F. Cava
    • A63F13/00
    • G07F17/3244
    • Certain exemplary embodiments described herein relate to gaming machines and/or table games being configured to provide random rewards in dependence on accumulated gaming device wins. According to certain exemplary embodiments, in connection with a gaming network comprising a plurality of gaming devices, a method of providing a random reward to a patron using a gaming device connected to said gaming network is provided. A random number for win determination is generated. A coin-out counter accessible by the gaming device being used by the patron is initialized. A random win amount for the patron is generated. It detected whether a coin-out event has occurred on the gaming device. When a coin-out event is detected, the coin-out counter is incremented. When the coin-out counter is greater than or equal to the random number for win determination, a random reward event is triggered, which results in a qualified patron on the link being awarded the random reward amount displayed.
    • 本文描述的某些示例性实施例涉及游戏机和/或桌面游戏,其被配置为依赖于累积的游戏设备胜利来提供随机奖励。 根据某些示例性实施例,结合包括多个游戏设备的游戏网络,提供了使用连接到所述游戏网络的游戏设备向顾客提供随机奖励的方法。 生成用于获胜确定的随机数。 初始化由游客所使用的游戏装置可触及的投币计数器。 生成一个随机胜利的数量为顾客。 它检测到游戏设备上是否发生了投币活动。 当检测到投币事件时,硬币计数器递增。 当硬币计数器大于或等于获胜确定的随机数时,触发随机奖励事件,这导致链路上的合格顾客被授予所显示的随机奖励金额。
    • 8. 发明申请
    • Player tracking module navigation device, and game machine and/or table game incorporating the same
    • 玩家跟踪模块导航装置,以及包含其的游戏机和/或表游戏
    • US20090048027A1
    • 2009-02-19
    • US11889972
    • 2007-08-17
    • Angelo Palmisano
    • Angelo Palmisano
    • A63F9/24
    • G07F17/3209G07F17/32G07F17/322G07F17/3234G07F17/3237
    • The exemplary embodiments described herein relate to gaming machines and table games and, more particularly, to gaming machines and table games that include a player tracking module navigation device. A processor is configured to generate a changeable predetermined control signal in dependence on the PTM's status and/or user input received into the PTM, with the control signal corresponding to possible additional user input acceptable to the PTM given its current and prospective functionality. At least one button is provided. At least one light emitter also is provided, with each said light emitter being associated with one said button. Light activation programmed logic circuitry is configured to selectively enable and/or disable the at least one light emitter in dependence on the control signal. Button actuation programmed logic circuitry is configured to selectively enable and/or disable the at least one button in dependence on the control signal. The control signal includes at least a color code and an actuation code for each said button to visually communicate to the user the possible additional user input acceptable to the PTM. In certain exemplary embodiments, navigation devices may be implemented as hardware or displayed as floating layers. Additionally, in certain exemplary embodiments, navigation devices may be used to control to the action of the PTM, the main screen, the top box, a table, game, etc.
    • 本文描述的示例性实施例涉及游戏机和桌面游戏,更具体地,涉及包括玩家跟踪模块导航装置的游戏机和桌面游戏。 处理器被配置为根据接收到PTM中的PTM的状态和/或用户输入来生成可变的预定控制信号,其中控制信号对应于PTM可接受的附加用户输入,给定其当前和预期功能。 提供至少一个按钮。 还提供至少一个光发射器,其中每个所述光发射器与一个所述按钮相关联。 光激活编程逻辑电路被配置为根据控制信号选择性地启用和/或禁用至少一个光发射器。 按钮致动编程逻辑电路被配置为根据控制信号有选择地启用和/或禁用该至少一个按钮。 所述控制信号至少包括用于每个所述按钮的颜色代码和致动代码,以向用户可视地传达PTM可接受的可能的附加用户输入。 在某些示例性实施例中,导航装置可被实现为硬件或显示为浮动层。 另外,在某些示例性实施例中,可以使用导航装置来控制PTM,主屏幕,顶盒,桌子,游戏等的动作。
    • 9. 发明申请
    • Virtual floating layer for table games, and table games incorporating the same
    • 桌面游戏的虚拟浮动层和结合了桌面游戏的桌面游戏
    • US20090048014A1
    • 2009-02-19
    • US11889970
    • 2007-08-17
    • Angelo Palmisano
    • Angelo Palmisano
    • G06F17/00
    • G07F17/32G07F17/3211
    • The exemplary embodiments described herein relate to table games and, more particularly, to table games having a plurality of player positions that each include a display device configured to display one or more virtual floating layers thereon. In each table game, a dealer terminal is configured to allow a dealer to manage play at the table game. A network interface is configured to communicate information between the table game and a central system over a network in substantially real-time. A plurality of player positions are respectively provided for a plurality of players. Each player position includes a display configured to display a first game-related event for the associated player and a video controller configured to provide to the display a floatable layer, the floatable layer including at least one ancillary event. The floating layers may include, for example, interactive gaming, bonusing, entertainment, promotional, informational, banking, and/or service-oriented content. A plurality table games may be networked together in one or more pits.
    • 这里描述的示例性实施例涉及桌面游戏,更具体地,涉及具有多个玩家位置的桌面游戏,每个玩家位置包括被配置为在其上显示一个或多个虚拟浮动层的显示设备。 在每个表格游戏中,经销商终端被配置为允许经销商在桌面游戏中管理游戏。 网络接口被配置为基本上实时地通过网络在桌面游戏和中央系统之间传送信息。 分别为多个玩家提供多个玩家位置。 每个玩家位置包括被配置为显示用于相关联的玩家的第一游戏相关事件的显示器和被配置为向显示器提供可浮动层的视频控制器,所述可浮动层包括至少一个辅助事件。 浮动层可以包括例如交互式游戏,奖金,娱乐,促销,信息,银行和/或面向服务的内容。 多个桌面游戏可以在一个或多个凹坑中联网在一起。
    • 10. 发明申请
    • Field method of PWM for LED display, and LED display implementing the same
    • LED显示屏的现场方式,LED显示屏实现相同
    • US20080278422A1
    • 2008-11-13
    • US11797964
    • 2007-05-09
    • Baiqiang XuFrank John Kraszewski
    • Baiqiang XuFrank John Kraszewski
    • G09G3/32
    • G09G3/30G09G2310/021G09G2310/0213G09G2310/0218G09G2310/0283G09G2320/0247G09G2340/12
    • Systems and/or methods for displaying content on an LED display device comprising a plurality of LED modules are provided. A plurality of frames to be sequentially displayed on the LED display device across the plurality of LED modules may be defined based at least in part on the content to be displayed. A fieldcount corresponding to a number of scans appropriate for each said frame may be defined. For each said frame, the fieldcount for the frame may be initialized. The frame may be divided into a plurality of sequentially ordered rows and columns. For each said row, in sequence, a signal may be outputted to the LED display device in dependence on the frame, the fieldcount, the row, and the column. The fieldcount may be increased and the dividing step may be repeated until all scans of the frame have been completed. The content may be displayable substantially continuously and substantially free from flickers.
    • 提供了用于在包括多个LED模块的LED显示装置上显示内容的系统和/或方法。 可以至少部分地基于要显示的内容来定义跨多个LED模块顺序地显示在LED显示装置上的多个帧。 可以定义对应于适于每个所述帧的扫描次数的字段计数。 对于每个所述帧,可以初始化帧的字段计数。 帧可以被划分为多个顺序排列的行和列。 对于每个所述行,依次,信号可以根据帧,字段计数,行和列输出到LED显示设备。 可以增加现场计数,并且可以重复划分步骤,直到帧的所有扫描已经完成。 内容可以基本上连续显示并且基本上没有闪烁。