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    • 1. 发明申请
    • Regulated gaming exchange
    • 监管游戏交流
    • US20080070666A1
    • 2008-03-20
    • US11533295
    • 2006-09-19
    • Jean-Marie GattoThierry Brunet de Courssou
    • Jean-Marie GattoThierry Brunet de Courssou
    • A63F9/00
    • G07F17/323G07F17/32G07F17/3232G07F17/3234G07F17/3237
    • System architecture and methods for enabling (a) freelance game developers gather intelligence data such as to offer dazzling electronic games to the regulated casino gaming marketplace and receive compensation based on the success of their games, and (b) game operators gather intelligence data to enables them to tailor their regulated game offerings. Intelligence data for both the freelance game developers and the game operators are based on demand/popularity of identical trial games available to the public over a predetermined computer site, the trial games using simulated money only. In addition, players are provided with the location of the casinos offering their favorite game(s) for playing with real money, together with the promotions offered if any. Operators are provided with the contacts of the players and their list of favorite games such as to offer incentives to attract them to their casino.
    • 系统架构和方法,使(a)自由游戏开发者收集情报数据,如向受规管赌场游戏市场提供耀眼的电子游戏,并根据游戏成功获得补偿,以及(b)游戏运营商收集智能数据以启用 他们定制了他们规范的游戏产品。 自由职业游戏开发商和游戏运营商的智能数据都是基于在预定的计算机网站上向公众提供的相同的试用游戏的需求/受欢迎程度,试用游戏仅使用模拟货币。 此外,玩家被提供赌场的位置提供他们最喜欢的游戏玩真正的钱,以及提供的促销如果有的话。 操作员随机提供玩家的联系人及其喜爱的游戏列表,以提供奖励来吸引他们到赌场。
    • 4. 发明申请
    • Dynamic configuration of a gaming system
    • 游戏系统的动态配置
    • US20050172336A1
    • 2005-08-04
    • US11090819
    • 2005-03-25
    • Jean-Marie GattoThierry Brunet de Courssou
    • Jean-Marie GattoThierry Brunet de Courssou
    • A63F20060101A63F13/00A63F13/12G06F11/30G06F12/14G06F17/00G06F19/00H04L9/00H04L9/32
    • G07F17/32A63F13/12A63F2300/532A63F2300/5586G06F21/121G06F2221/2109H04L9/006H04L9/3263H04L63/20H04L2209/56H04L2209/603
    • A method to enable dynamic configuration of gaming terminals installed in one or a plurality of gaming premises whereby certified games, certified data files and certified support software components are activated in accordance with a predetermined schedule or automatically in response to the observed gaming activity. The method may include allocating an individual PKI certificate to each executable software component and each of its versions, binding the PKI certificate to the executable software, associating a distinctive policy for each certificate and then enforcing the software execution policies in accordance with the desired authorized game configuration and schedule. The PKI certificate's “Subject Name” (or “Issued to” field or “CommonName” field) may be a concatenation of the software component identification, its version number and optionally other identification characters. The method applies equally to other network connected gaming subsystems. The method enables a fine-grained and secure control of the authorized software components and thus the flexibility to securely configure the gaming system in accordance with a schedule or in a close-loop fashion in order to meet business objectives. In addition, a method to enable the certification authority to bind the certificates to the tested code is described.
    • 一种能够动态配置安装在一个或多个游戏场所中的游戏终端的方法,其中认证游戏,认证数据文件和经认证的支持软件组件根据预定的时间表被激活或者响应观察到的游戏活动而自动启动。 该方法可以包括将单独PKI证书分配给每个可执行软件组件及其每个版本,将PKI证书绑定到可执行软件,将每个证书的独特策略相关联,然后根据所需的授权游戏执行软件执行策略 配置和时间表。 PKI证书的“主题名称”(或“发布到”字段或“CommonName”字段)可以是软件组件标识,其版本号和可选的其他标识字符的级联。 该方法同样适用于其他网络连接的游戏子系统。 该方法能够对授权的软件组件进行细粒度和安全的控制,从而灵活地根据时间表或以闭环方式安全地配置游戏系统,以便满足业务目标。 另外,描述了使证书颁发机构将证书绑定到测试代码的方法。
    • 6. 发明申请
    • In-room gaming
    • 室内游戏
    • US20070155507A1
    • 2007-07-05
    • US11456763
    • 2006-07-11
    • Jean-Marie GattoThierry Brunet de Courssou
    • Jean-Marie GattoThierry Brunet de Courssou
    • A63F9/24
    • G07F17/32A63F13/12A63F13/332A63F13/335A63F13/338A63F13/355A63F13/792A63F2300/406A63F2300/407A63F2300/409A63F2300/516A63F2300/538G07F17/3223
    • A method for in-room gaming suitable for cruise ships and remote hotels allows players to play electronic games of skill or chance on their room TV or on any other available TV. Players may interact with the games via an input device as simple as a standard telephone or as powerful as a palm-sized WiFi device fitted with a credit card reader. The method and system need not require any rewiring of the room and leverages on any data service already in place, such as an individual telephone line, a wired or Wifi local area network. The in-room gaming system may include a central gaming server that generates the game video rendering for each player, the video being streamed or otherwise provided to the associated TV via an individual TV channel, thereby enabling rich, powerful and secure gaming while reducing maintenance costs and preventing obsolescence. In-room players may enjoy the flexibility to wager from any available television and may use the in-room gaming system to build relationships and social networks with other players if they desire.
    • 适用于游轮和远程酒店的室内游戏方法允许玩家在他们的房间电视或任何其他可用的电视机上玩电子游戏技能或机会。 玩家可以通过输入设备与标准电话一样简单的游戏,或者与装有信用卡阅读器的手掌大小的WiFi设备一样强大。 该方法和系统不需要对房间进行任何重新布线并利用已经存在的任何数据服务,例如单独的电话线,有线或无线局域网。 室内游戏系统可以包括中央游戏服务器,其为每个玩家生成游戏视频呈现,视频被流式传输或以其他方式经由个人电视频道提供给相关联的电视,从而实现丰富,强大和安全的游戏,同时减少维护 成本和防止过时。 室内玩家可以享受从任何可用电视下注的灵活性,并且可以使用室内游戏系统与其他玩家建立关系和社交网络,如果他们愿意的话。
    • 7. 发明申请
    • GAMING SIDEKICK
    • 游戏SIDEKICK
    • US20070135202A1
    • 2007-06-14
    • US11424058
    • 2006-06-14
    • Sylvie LinardThierry Brunet De Courssou
    • Sylvie LinardThierry Brunet De Courssou
    • A63F9/24
    • G07F17/32G07F17/3227
    • Electronic games of chance are growing increasingly more complex, with each successive generation of games adding a wealth of new features and bonus schemes to enhance the player's gaming experience. Created in part to help players better enjoy this new, more complex brand of gaming, the present Gaming Sidekick may include an animated onscreen character who is able to help the player navigate his or her way through game play and to provide a number of exciting services that have never before been offered within a game of chance. The Gaming Sidekick may serve as a friend and ally to the player by providing tips on basic game strategy as well as gifts and encouragement. Gaming Sidekicks may be fully customizable, giving the player the capability to shape the image and behavior of his or her Gaming Sidekick or to use no Gaming Sidekick at all. Gaming Sidekicks may function across a whole suite of games, with a player's Gaming Sidekick preferences stored on his or her player loyalty card or other player identification device, mechanism or method.
    • 电子游戏的机会越来越复杂,每一代游戏都增加了丰富的新功能和奖金计划,以提升玩家的游戏体验。 创建部分是为了帮助玩家更好地享受这个新的,更复杂的游戏品牌,目前的游戏Sidekick可能包括一个动画的屏幕角色,能够帮助玩家通过游戏玩游戏,并提供一些令人兴奋的服务 从来没有在一个机会的游戏中提供。 Gaming Sidekick可以通过提供有关基本游戏策略以及礼物和鼓励的提示,作为玩家的朋友和盟友。 Gaming Sidekicks可能是完全可定制的,使玩家能够塑造他或她的游戏Sidekick的图像和行为,或者根本不使用Gaming Sidekick。 Gaming Sidekicks可以在整套游戏中运行,玩家的Gaming Sidekick偏好存储在他或她的玩家忠诚卡或其他玩家识别装置,机制或方法上。
    • 8. 发明申请
    • Multi-player regulated gaming with consolidated accounting
    • 多玩家监管游戏与综合会计
    • US20070026936A1
    • 2007-02-01
    • US11456528
    • 2006-07-10
    • Jean-Marie GattoSylvie LinardThierry Brunet De Courssou
    • Jean-Marie GattoSylvie LinardThierry Brunet De Courssou
    • A63F9/24
    • G07F17/3276G07F17/32
    • A system and method for enabling a new generation of captivating multiplayer casino slot machine games with naught or little changes to the applicable regulatory game standards. In one embodiment thereof, the present invention is a 2-player/1-game casino slot machine wherein (a) a two-seater slot machine allows two players to share in primary game play by providing two seats, two sets of betting controls, and two sets of onscreen meters to track each player's performance, wins and losses, and wherein (b) back end control logic within each two-seater slot machine consolidates all game performance meters in such a way that the slot machine mimics a traditional single seat slot machine (i.e. 1-player/1-game) from accounting and regulatory points of view, thus requiring no changes to the accounting procedures and to the central casino management system. This 2-player/1-game paradigm may be extended to N-player/1-game wherein (a) N single seat slot machines each having individual player performance meters are joined together via secure peer-to-peer network and wherein (b) appropriate peer-to-peer software balances back-end account meters such as each slot machine appears as independent 1-player/1-game from an accounting, central game management and regulatory point of view.
    • 一种用于实现新一代迷人多人娱乐场老虎机游戏的系统和方法,对适用的监管游戏标准没有或几乎没有任何改变。 在本发明的一个实施例中,本发明是一种2玩家/ 1游戏赌场老虎机,其中(a)双座老虎机允许两个玩家通过提供两个座位,两组投注控制来共享主游戏, 和两组屏幕上的仪表,以跟踪每个玩家的表现,胜利和损失,并且其中(b)每个双座老虎机内的后端控制逻辑整合所有游戏性能计量器,使得老虎机模仿传统的单个座位 从会计和监管的角度来看,老虎机(即1人/ 1场),不需要对会计程序和中央赌场管理系统进行更改。 这种2人/ 1游戏范例可以扩展到N-player / 1-game,其中(a)每个具有单独播放器性能表的N个单座位老虎机通过安全的对等网络连接在一起,并且其中(b )适当的对等软件平衡后端帐户计量器,例如每个老虎机,从会计,中央游戏管理和监管的角度出现独立的1人/ 1游戏。