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    • 2. 发明申请
    • REAL-TIME COMPOSITING OF LIVE RECORDING-BASED AND COMPUTER GRAPHICS-BASED MEDIA STREAMS
    • 基于实时记录和基于计算机图形的媒体流的实时组合
    • US20130215229A1
    • 2013-08-22
    • US13689632
    • 2012-11-29
    • CRYTEK GMBH
    • Cevat Yerli
    • H04N13/02
    • H04N13/207G06T13/20G06T19/006
    • The present disclosure relates to providing composite media streams based on a live recording of a real scene and a synchronous virtual scene. A method for providing composite media streams comprises recording a real scene using a real camera; creating a three-dimensional representation of the real scene based on the recording; synchronizing a virtual camera inside a virtual scene with the real camera; generating a representation of the virtual scene using the virtual camera; compositing at least the three-dimensional representation of the real scene with the representation of the virtual scene to generate a media stream; and providing the media stream at the real camera. A camera device, a processing pipeline for compositing media streams, and a system are defined.
    • 本公开涉及基于真实场景和同步虚拟场景的实时记录来提供复合媒体流。 提供复合媒体流的方法包括:使用真实相机记录真实场景; 基于记录创建真实场景的三维表示; 将虚拟场景内的虚拟摄像机与真实摄像机同步; 使用所述虚拟相机生成所述虚拟场景的表示; 至少将真实场景的三维表示与虚拟场景的表示合成以产生媒体流; 并在真实相机中提供媒体流。 定义相机装置,用于合成媒体流的处理流水线和系统。
    • 5. 发明授权
    • Parent-Child guidance support for social networks
    • 家长 - 儿童指导支持社交网络
    • US09245098B2
    • 2016-01-26
    • US13766723
    • 2013-02-13
    • Gface GmbH
    • Cevat Yerli
    • G06F7/04G06F21/31H04L29/06
    • G06F21/31H04L63/10
    • The present disclosure relates to parent-child guidance support for social networks. A method for providing controlled access to an online resource via a child account comprises (a) when said child account is registered for said online resource, providing access to said online resource via said child account, and at least one of the following steps: (b) in response to a user request via said child account, registering said child account for said online resource only when an age specification of the child account is higher than an average age specification of user accounts currently registered for said online resource, and (c) when registering said child account for access to said online resource in response to a user request via said child account, also registering at least one parent account associated with said child account for said online resource.
    • 本公开涉及对于社交网络的父子指导支持。 用于通过子帐户提供对在线资源的受控访问的方法包括(a)当所述子帐户被注册为所述在线资源时,通过所述子帐户提供对所述在线资源的访问,以及以下步骤中的至少一个:( b)响应于通过所述子帐户的用户请求,仅当所述子帐户的年龄规定高于当前为所述在线资源注册的用户帐户的平均年龄规格时才登记所述在线资源的所述子帐户,并且(c )当响应于经由所述子帐户的用户请求登记所述子帐户以访问所述在线资源时,还注册与所述在线资源的所述子帐户相关联的至少一个父帐户。
    • 6. 发明授权
    • Method, computer graphics image rendering system and computer-readable data storage medium for computing of indirect illumination in a computer graphics image of a scene
    • 方法,计算机图形图像渲染系统和用于计算场景的计算机图形图像中的间接照明的计算机可读数据存储介质
    • US08542231B2
    • 2013-09-24
    • US12825973
    • 2010-06-29
    • Anton Kaplanyan
    • Anton Kaplanyan
    • G06T15/50
    • G06T15/506G06T15/55
    • Method for real-time computing of indirect illumination in a computer graphics image of a scene, comprising: defining a light propagation volume as a three-dimensional grid consisting of a plurality of grid cells; allocating a plurality of secondary light sources to grid cells of said light propagation volume; accumulating directional, colored irradiance contributions of all secondary light sources in a respective grid cell and repeating this step of accumulating for all grid cells of the light propagation volume to thereby obtain an initial indirect light intensity distribution. The propagation of light in said light propagation volume is then iteratively computed starting with the initial indirect light intensity to obtain a final indirect light intensity distribution, which is used for rendering the scene illuminated by the final indirect light intensity distribution during a usual scene rendering process from a camera's point of view.
    • 一种用于场景计算机图形图像中的间接照明的实时计算的方法,包括:将光传播体积定义为由多个网格单元组成的三维网格; 将多个次级光源分配给所述光传播体积的网格单元; 在相应的栅格单元中累积所有次级光源的定向,彩色辐照度贡献,并且重复对光传播体积的所有网格单元进行累积的步骤,从而获得初始间接光强度分布。 然后从初始间接光强开始迭代地计算光在所述光传播体积中的传播,以获得最终的间接光强度分布,其用于在通常的场景渲染过程期间渲染由最终间接光强度分布照亮的场景 从相机的角度来看。
    • 7. 发明授权
    • Interactive remote participation in live entertainment
    • 互动远程参与现场娱乐表演
    • US09066144B2
    • 2015-06-23
    • US13651153
    • 2012-10-12
    • Gface GmbH
    • Cevat Yerli
    • H04N7/173H04N21/475H04N21/2187
    • H04N21/4756H04N21/2187H04N21/4758
    • A system and method for remote participation in live events are described. The system comprises one or more interactive environments, each hosting a live event and including means for continuously recording the interactive environment; a transmitter coupled to the one or more interactive environments, configured to receive from each interactive environment the respective recording and to transfer each recording to at least some of a plurality of remote viewers; a processing unit configured to receive feedback related to one of said live events from two or more of the remote viewers, wherein, based on the feedback, the processing unit is configured to determine an interactive environment hosting the related live event and to directly update the determined interactive environment based on the feedback.
    • 描述了用于远程参与直播活动的系统和方法。 该系统包括一个或多个交互式环境,每个环境托管现场活动并且包括用于连续记录交互式环境的装置; 耦合到所述一个或多个交互式环境的发射机,被配置为从每个交互环境接收相应的记录并将每个记录传送到多个远程观看者中的至少一些; 处理单元,被配置为从两个或多个远程观看者接收与所述直播事件之一相关的反馈,其中,基于所述反馈,所述处理单元被配置为确定主持相关直播事件的交互环境,并且直接更新 基于反馈确定的交互式环境。
    • 8. 发明授权
    • Multi-user computer-controlled advertisement presentation system and a method of providing user and advertisement related data
    • 多用户计算机控制的广告呈现系统以及提供用户和广告相关数据的方法
    • US08719093B2
    • 2014-05-06
    • US13043550
    • 2011-03-09
    • Cevat Yerli
    • Cevat Yerli
    • G06Q30/00A63F13/00G06Q30/02A63F13/12
    • G06Q30/0255A63F13/12G06Q30/02G06Q30/0251
    • A system and method for presenting advertisements to a plurality of users is described, wherein the system comprises at least one display device for displaying advertisements to an audience of at least two users; a plurality of user input devices, at least one for each user, providing user input data to the system; and at least one computing device executing a software application controlled by the user input data for providing output to the display device to display the advertisement with at least one conjointly controlled advertising object, wherein the at least one computing device provides user and advertisement related data to a central data system, which are generated from data related to the advertising object and from the input data occurring in response to the display of the advertising object.
    • 描述了用于向多个用户呈现广告的系统和方法,其中所述系统包括用于向至少两个用户的观众显示广告的至少一个显示设备; 多个用户输入设备,至少一个用于每个用户,向系统提供用户输入数据; 以及执行由所述用户输入数据控制的软件应用的至少一个计算设备,用于向所述显示设备提供输出以用至少一个联合控制的广告对象显示所述广告,其中所述至少一个计算设备向用户提供与广告相关的数据 中央数据系统,其由与广告对象相关的数据和响应于广告对象的显示而发生的输入数据生成。
    • 9. 发明申请
    • METHOD AND SYSTEM FOR DRIVING SIMULATED VIRTUAL ENVIRONMENTS WITH REAL DATA
    • 用真实数据驱动模拟虚拟环境的方法和系统
    • US20130218542A1
    • 2013-08-22
    • US13689643
    • 2012-11-29
    • CRYTEK GMBH
    • Cevat Yerli
    • G06F17/50
    • G06F17/5009G06T13/20G06T2215/16
    • A method and a processing pipeline for driving a simulated virtual environment with real data are described. The method is described with regard to visualization and interaction with real and virtual data in simulated virtual environments. The method for driving a simulated virtual environment with real data comprises providing a simulated virtual environment including a plurality of virtual objects in a virtual scene, providing captured data related to one or more real objects of a real scene to the virtual environment, assigning the captured data to corresponding virtual objects, updating the plurality of virtual objects in the virtual scene, and rendering the virtual scene of the simulated virtual environment, wherein the virtual scene is rendered in real time with regard to providing the captured data. A system for driving a simulated virtual environment with real data is also described.
    • 描述了用实际数据驱动模拟虚拟环境的方法和处理流水线。 关于在模拟虚拟环境中的可视化和与真实和虚拟数据的交互的描述描述了该方法。 用真实数据驱动模拟虚拟环境的方法包括在虚拟场景中提供包括多个虚拟对象的模拟虚拟环境,向虚拟环境提供与真实场景的一个或多个真实对象相关的捕获数据,分配所捕获的 数据到对应的虚拟对象,更新虚拟场景中的多个虚拟对象,以及渲染仿真虚拟环境的虚拟场景,其中虚拟场景就提供所捕获的数据而实时渲染。 还描述了用于用实际数据驱动模拟虚拟环境的系统。
    • 10. 发明授权
    • Method, computer program product and system for rendering soft shadows in a frame representing a 3D-scene
    • 用于在表示3D场景的帧中渲染柔和阴影的方法,计算机程序产品和系统
    • US06903741B2
    • 2005-06-07
    • US10022133
    • 2001-12-13
    • Marco Corbetta
    • Marco Corbetta
    • G06T15/60G06T15/00
    • G06T15/60
    • A method, computer program product and system for rendering soft shadows in an image or frame representing a 3D scene, comprising the steps, from a light's point of view, of detecting and creating a list of edges casting shadows, a list of soft shadow edges and a list of shadow volumes polygons; rendering said soft shadow edges into one or more sides of a cubemap, rendering said shadow volume polygons in combination with a stencil buffer to detect full shadowed areas; from a viewer's point of view rendering said scene with said cubemap applied while performing a stencil test operation for preventing the scene to be drawn in shadowed areas, to produce a soft shadowed image.In addition, the system supports the re-use of the shadow volumes and cubemap information for more than one frame.
    • 一种用于在表示3D场景的图像或帧中呈现软阴影的方法,计算机程序产品和系统,包括以下步骤:从光的角度来检测和创建铸造阴影的边缘列表,软阴影边缘列表 和一个阴影卷多边形的列表; 将所述软阴影边缘渲染成立方体图的一侧或多侧,将所述阴影体积多边形与模板缓冲区组合,以检测完整的阴影区域; 从观察者的观点来看,在执行用于防止在阴影区域中绘制场景的模板测试操作时应用所述立方体贴图来呈现所述场景,以产生柔和的阴影图像。 此外,系统还支持对多个帧重复使用阴影卷和立方体地图信息。