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    • 2. 发明申请
    • GAMING MACHINE PRODUCING EFFECT WHEN AWARDING BENEFIT AND CONTROL METHOD THEREOF
    • 在获得有益效果的游戏机生产效果及其控制方法
    • US20120064962A1
    • 2012-03-15
    • US13298895
    • 2011-11-17
    • Yutaka KADODEKohei HASHIMOTOFumiya ABE
    • Yutaka KADODEKohei HASHIMOTOFumiya ABE
    • A63F9/24
    • G07F17/32G07F17/3211G07F17/3265G07F17/34
    • When a wild symbol 311a is fixedly displayed, a gaming machine of the present invention preferentially displays a fixedly displayed wild symbol 311a over a symbol 311 rearranged behind the fixedly displayed wild symbol 311a until rearrangement is completed. When the plurality of symbols 311 rearranged including the symbol 311 rearranged behind the fixedly displayed wild symbol 311a satisfy a predetermined relation, the symbol 311 rearranged behind the fixedly displayed wild symbol 311a is preferentially displayed over the fixedly displayed wild symbol 311a. When the predetermined relation is not satisfied, the fixedly displayed wild symbol 311a is preferentially displayed over the symbol 311 rearranged behind the fixedly displayed wild symbol 311a.
    • 当固定地显示野生符号311a时,本发明的游戏机优先在重新排列在固定显示的野生符号311a之后的符号311上显示固定地显示的野生符号311a,直到重新安排完成。 当重新排列在固定显示的野性符号311a之后的符号311的多个符号311满足预定关系时,重新排列在固定显示的野性符号311a之后的符号311优先地显示在固定地显示的野生符号311a上。 当不满足预定关系时,固定地显示的野生符号311a优先显示在重新排列在固定显示的野性符号311a之后的符号311上。