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    • 1. 发明申请
    • GAME TERMINAL, SERVER DEVICE THEREFOR, COMPUTER PROGRAM THEREFOR, AND COMPUTER-READABLE RECORDING MEDIUM THEREWITH
    • 游戏终端,其服务器设备,其计算机程序和计算机可读记录介质
    • US20100048274A1
    • 2010-02-25
    • US12523449
    • 2008-01-17
    • Shuichi KuraYohei Marufuji
    • Shuichi KuraYohei Marufuji
    • A63F9/24A63F13/00
    • A63F13/80A63F13/12A63F13/67A63F2300/5533A63F2300/8064G09B7/02
    • The present invention provides a game system (1) having plural game terminals (10) and a server device (40). In each game terminal (10), processor (150) asks a quiz question, receives an answer, and generates quiz result data indicating a quiz question ID of the quiz question and whether the answer to the question was correct, for transmission to the server device (40). Server device (40) has stored therein, for each quiz question, calculation mandatory data. Processor (410) of the server device receives quiz result data from each game terminal (10) to update the calculation mandatory data, calculates an accuracy rate using the latest calculation mandatory data, and transmits to each game terminal (10) a do-not-ask list indicating a quiz question ID of a quiz question for which the accuracy rate is outside an adequate range determined in advance.
    • 本发明提供一种具有多个游戏终端(10)和服务器装置(40)的游戏系统(1)。 在每个游戏终端(10)中,处理器(150)询问测验问题,接收答案,并且生成表示测验题的问号问号的测验结果数据以及该问题的答案是否正确,以便发送到服务器 装置(40)。 服务器设备(40)已存储在每个测验问题中,计算强制性数据。 服务器设备的处理器(410)从每个游戏终端(10)接收测验结果数据以更新计算强制数据,使用最新的计算强制数据计算准确率,并将每个游戏终端(10) 表示精确率在预先确定的适当范围之外的测验问题的测验问题ID的表。
    • 3. 发明授权
    • Game system, communication apparatus therefor, game terminal therefor, game apparatus therefor, and computer program therefor
    • 游戏系统及其通信装置,游戏终端,游戏机及其计算机程序
    • US08262463B2
    • 2012-09-11
    • US12713788
    • 2010-02-26
    • Yohei Marufuji
    • Yohei Marufuji
    • A63F13/00
    • A63F13/42A63F13/12A63F13/69A63F2300/404A63F2300/5533A63F2300/5586A63F2300/6045A63F2300/638
    • The present invention provides a game system (10) having a game terminal (20) and a communication apparatus (30). A processor (29) of the game terminal (20) receives a command from a participant player during a play of a game, counts the number of inputs for each command, and transmits count result data indicating the result to a communication apparatus (30). A processor (33) of the communication apparatus (30) receives and aggregates the data, identifies, based on the result, a command for which the number of inputs exceeds a predetermined standard value, and transmits to game terminal (20) setting data in association with the identified command, the setting data indicating a weighting factor that has smaller effect on a play result than a weighting factor set to the command. The processor (29) receives this and updates weighting factor data indicating a weighting factor set to a corresponding command so as to indicate the weighting factor by the received setting data.
    • 本发明提供一种具有游戏终端(20)和通信装置(30)的游戏系统(10)。 游戏终端(20)的处理器(29)在游戏过程中从参与者玩家接收到命令,对每个命令的输入数进行计数,并将指示结果的计数结果数据发送到通信装置(30) 。 通信装置(30)的处理器(33)接收并聚合数据,基于结果识别输入数量超过预定标准值的命令,并向游戏终端(20)发送设置数据 与所识别的命令相关联,所述设置数据指示对于播放结果的影响小于对所述命令设置的加权因子的加权因子。 处理器(29)接收该数据,并且更新指示对相应命令设置的加权因子的加权因子数据,以便通过所接收的设置数据指示加权因子。
    • 4. 发明申请
    • GAME SYSTEM, COMMUNICATION APPARATUS THEREFOR, GAME TERMINAL THEREFOR, GAME APPARATUS THEREFOR, AND COMPUTER PROGRAM THEREFOR
    • 游戏系统,其通信设备,游戏终端,游戏设备及其计算机程序
    • US20100178983A1
    • 2010-07-15
    • US12713788
    • 2010-02-26
    • Yohei Marufuji
    • Yohei Marufuji
    • A63F9/24
    • A63F13/42A63F13/12A63F13/69A63F2300/404A63F2300/5533A63F2300/5586A63F2300/6045A63F2300/638
    • The present invention provides a game system (10) having a game terminal (20) and a communication apparatus (30). A processor (29) of the game terminal (20) receives a command from a participant player during a play of a game, counts the number of inputs for each command, and transmits count result data indicating the result to a communication apparatus (30). A processor (33) of the communication apparatus (30) receives and aggregates the data, identifies, based on the result, a command for which the number of inputs exceeds a predetermined standard value, and transmits to game terminal (20) setting data in association with the identified command, the setting data indicating a weighting factor that has smaller effect on a play result than a weighting factor set to the command. The processor (29) receives this and updates weighting factor data indicating a weighting factor set to a corresponding command so as to indicate the weighting factor by the received setting data.
    • 本发明提供一种具有游戏终端(20)和通信装置(30)的游戏系统(10)。 游戏终端(20)的处理器(29)在游戏过程中从参与者玩家接收到命令,对每个命令的输入数进行计数,并将指示结果的计数结果数据发送到通信装置(30) 。 通信装置(30)的处理器(33)接收并聚合数据,基于结果识别输入数量超过预定标准值的命令,并向游戏终端(20)发送设置数据 与所识别的命令相关联,所述设置数据指示对于播放结果的影响小于对所述命令设置的加权因子的加权因子。 处理器(29)接收该数据,并且更新指示对相应命令设置的加权因子的加权因子数据,以便通过所接收的设置数据指示加权因子。