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    • 2. 发明申请
    • CHITOSAN WOUND DRESSING AND ITS METHOD OF MANUFACTURING
    • US20150135644A1
    • 2015-05-21
    • US14008731
    • 2012-01-17
    • Xiaohui MoXiaodong WangZhenjun Wu
    • Xiaohui MoXiaodong WangZhenjun Wu
    • A61L15/28A61L15/46B65B55/02
    • A61L15/28A61L15/46A61L15/60A61L2300/404A61L2400/04B65B55/02C08L5/08
    • A wound dressing comprising acylated chitosan fibre. The dressing has a wet strength of 0.3 N/cm or above. The acylated chitosan fibre may have a degree of substitution of 0.10-0.50. The acylated chitosan fibre may preferably have a degree of substitution of 0.20-0.40. The dressing may have an absorbency of 5-25 g/g of a solution containing 8.298 g/l of sodium chloride and 0.368 g/l of calcium chloride dehydrate as measured by BSEN 13726-12002 Part 1 Aspects of Absorbency. The base material of the dressing may be chitosan fibre that has been chemically modified through an acylation process using anhydride and ethanol as the solvent. A method of manufacturing the wound dressing involves reacting chitosan fibre with anhydride and making acylated chitosan felt through a nonwoven process, and through cutting, packing and sterilizing processes.
    • 包含酰化壳聚糖纤维的伤口敷料。 敷料的湿强度为0.3N / cm以上。 酰化壳聚糖纤维可以具有0.10-0.50的取代度。 酰化壳聚糖纤维优选具有0.20-0.40的取代度。 敷料可以具有5-25g / g的包含8.298g / l氯化钠和0.368g / l氯化钙脱水物的溶液的吸光度,其通过BSEN 13726-12002 Part 1 Abraction of Absorbency测量。 敷料的基材可以是通过使用酸酐和乙醇作为溶剂的酰化方法化学改性的壳聚糖纤维。 制造伤口敷料的方法包括使壳聚糖纤维与酸酐反应,并通过非织造方法,通过切割,包装和灭菌方法制备酰化壳聚糖毡。
    • 6. 发明申请
    • GROUP GAMING PLATFORM FOR MOBILE DEVICES IN PROXIMITY
    • 用于移动设备的群组游戏平台
    • US20150373509A1
    • 2015-12-24
    • US14514765
    • 2014-10-15
    • Xiaodong WangSteve X. GuShangpin Chang
    • Xiaodong WangSteve X. GuShangpin Chang
    • H04W4/08A63F13/35A63F13/87H04W4/00H04W76/02
    • H04W4/08A63F13/30A63F13/35A63F13/87H04W4/80H04W76/14H04W84/12H04W84/20
    • Apparatus and method are provided for a group gaming platform for mobile devices in proximity. In one novel aspect, a Game Directory Service provides an ad-hoc game list to all registered UEs. A registrar UE collects locally installed games from registered subscriber UEs and updates the list based on trigger events. In another novel aspect, the Executable Distribution Service is provided to expedite the downloading. A game-host UE sends a united resource location of an installer for the group game to all invited UEs together with the invitation message. In another novel aspect, Remote Game Hosting Service enables a passive-client UE to play a group game without installing the game locally. The passive-client UE relays detected sensor readings to a passive-host UE. The passive-host UE uses peer messaging and scene streaming to run the game logic and to stream the scene sequences to one or more passive-client UEs.
    • 提供了用于邻近的移动设备的组游戏平台的装置和方法。 在一个新颖的方面,游戏目录服务向所有注册的UE提供一个特别的游戏列表。 注册商UE从注册用户UE收集本地安装的游戏,并且基于触发事件来更新该列表。 在另一个新颖的方面,提供可执行分发服务来加速下载。 游戏主机UE与邀请消息一起向所有被邀请的UE发送用于组游戏的安装者的联合资源位置。 在另一个新颖的方面,远程游戏主机服务使被动客户端UE能够在不在本地安装游戏的情况下播放组游戏。 无源客户端UE将检测到的传感器读数中继到被动主机UE。 被动主机UE使用对等消息和场景流来运行游戏逻辑并将场景序列流传送到一个或多个被动客户端UE。
    • 7. 发明申请
    • DISCOVERY AND NETWORKING OF PROXIMATE WIRELESS DEVICES BY ACCOUSTIC MESSAGING
    • 通过消声消除发现和网络化无线设备
    • US20150327045A1
    • 2015-11-12
    • US14341787
    • 2014-07-26
    • Shangpin ChangXiaodong WangSteve X. Gu
    • Shangpin ChangXiaodong WangSteve X. Gu
    • H04W8/00H04W56/00H04W72/04
    • H04W8/005H04W4/023H04W56/001H04W72/0453H04W84/12
    • Apparatus and method are provided for discovery and networking of proximate devices using acoustic messaging. In one novel aspect, a peer discovery protocol is used to discover proximate devices using voting messages encoded in ultrasonic waveform. In one embodiment, the UE receives one or more voting messages from neighboring UEs encoded in ultrasonic waveform, builds its voting message and broadcasts the voting message encoded in ultrasonic waveform. In another embodiment, based on the voting result, a multi-tier wireless LAN is established by the master UEs through two RF interfaces. In another novel aspect, an optimized synchronization by the receiver is used to locate the transmitted frame boundary of the ultrasonic message. In one embodiment, the UE reversed-looks up a pre-calculated boundary-offset table to estimate the tone boundary and searches the maximum synchronization tone energy down to per sampling interval using a predefined search algorithm to optimize locating the tone boundary.
    • 提供装置和方法用于使用声学信息发现和联接邻近的装置。 在一个新颖的方面,使用对等体发现协议来发现使用以超声波形式编码的投票消息的邻近设备。 在一个实施例中,UE从以超声波波形编码的相邻UE接收一个或多个投票消息,建立其投票消息并广播以超声波波形编码的投票消息。 在另一实施例中,基于投票结果,由主UE通过两个RF接口建立多层无线LAN。 在另一个新颖的方面,使用接收机优化的同步来定位超声波消息的传输帧边界。 在一个实施例中,UE反向查找预先计算的边界偏移表以估计音调边界,并且使用预定义的搜索算法将最大同步音调下降到每采样间隔,以优化定位音调边界。
    • 9. 发明申请
    • Clocked Reference Buffer in a Successive Approximation Analog-to-Digital Converter
    • 连续近似模数转换器中的时钟参考缓冲器
    • US20140333465A1
    • 2014-11-13
    • US13892235
    • 2013-05-10
    • Mohamed ElsayedXiaodong WangShouli Yan
    • Mohamed ElsayedXiaodong WangShouli Yan
    • H03M1/12
    • H03M1/0845H03M1/466
    • A voltage reference circuit includes a capacitor including a first terminal and including a second terminal coupled to a power supply node. The voltage reference circuit further includes an amplifier, a first transistor, and a switch. The amplifier includes a first input configured to receive a reference voltage input signal, a second input configured to receive a feedback signal, and an output. The first transistor includes a source coupled to the second input of the amplifier and to an output node, a gate coupled to the capacitor, and a drain. The first transistor is configured to provide a reference voltage at the source based on a charge provided to the gate by the capacitor. The switch includes a first terminal coupled to the output of the amplifier, and includes a second terminal coupled to the first terminal of the capacitor.
    • 电压参考电路包括包括第一端子并且包括耦合到电源节点的第二端子的电容器。 电压参考电路还包括放大器,第一晶体管和开关。 放大器包括被配置为接收参考电压输入信号的第一输入,被配置为接收反馈信号的第二输入和输出。 第一晶体管包括耦合到放大器的第二输入端和输出节点的源极,耦合到电容器的栅极和漏极。 第一晶体管被配置为基于由电容器提供给栅极的电荷在源极处提供参考电压。 开关包括耦合到放大器的输出的第一端子,并且包括耦合到电容器的第一端子的第二端子。
    • 10. 发明授权
    • User input device for wireless back channel
    • 用于无线背道的用户输入设备
    • US08674957B2
    • 2014-03-18
    • US13364568
    • 2012-02-02
    • Vijayalakshmi R. RaveendranXiaodong WangFawad ShaukatXiaolong Huang
    • Vijayalakshmi R. RaveendranXiaodong WangFawad ShaukatXiaolong Huang
    • G06F3/041
    • G06F3/0481G06F3/1454G06F3/147G09G2340/0407G09G2340/0464G09G2370/16
    • Aspects of this disclosure relate to a method that includes, in an example, sending, by a source device, display data to a sink device for rendering on the sink device. The method also includes receiving, by the source device, an indication of user input at a first display location of a touch-sensitive screen associated with the source device, wherein the user input specifies a modification of at least a portion of the display data rendered at the sink device, wherein the portion of the display data is rendered at a second display location of the sink device. The method also includes, in response to receiving the indication, sending, by the source device, second configuration data to modify the portion of the display data rendered at the second display location based at least in part on a mapping of the first display location to the second display location.
    • 本公开的方面涉及一种方法,其在示例中包括由源设备向宿设备发送显示数据到宿设备以在宿设备上呈现。 该方法还包括由源设备接收与源设备相关联的触敏屏幕的第一显示位置处的用户输入的指示,其中用户输入指定呈现的显示数据的至少一部分的修改 在所述宿设备处,其中所述显示数据的所述部分被呈现在所述宿设备的第二显示位置。 该方法还包括响应于接收到该指示,由源设备发送第二配置数据,以至少部分地基于第一显示位置映射到第二显示位置到第二显示位置的映射来修改在第二显示位置呈现的显示数据的部分 第二个显示位置。