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    • 1. 发明授权
    • Gaming terminal with an inclined input interface
    • 具有倾斜输入接口的游戏终端
    • US09349240B2
    • 2016-05-24
    • US14454428
    • 2014-08-07
    • WMS Gaming Inc.
    • Christian L. CastroJoel R. JaffePaul M. LesleyLarry J. PaceyJesse Smith
    • A63F9/24A63F13/00G06F17/00G06F19/00G07F17/32
    • G07F17/3209G07F17/3211G07F17/3216
    • A gaming terminal includes a first display screen operative to display a wagering game that includes a lower section. A second display screen is operative to display images of input buttons and includes a touchscreen operative to receive inputs at the input buttons to play the wagering game. The second display screen is smaller than the first display screen. The second display screen is positioned forwardly relative to the lower section of the first display screen such that the second display screen is closer than the first display screen to a player position in front of the gaming terminal. The second display screen is inclined relative to horizontal such that an imaginary plane containing the second display screen intersects the lower section of the first display screen thereby creating an infinity pool effect when viewing the first display screen relative to the second display screen.
    • 游戏终端包括可操作以显示包括下部的投注游戏的第一显示屏幕。 第二显示屏幕用于显示输入按钮的图像,并且包括触摸屏,用于在输入按钮处接收输入以播放投注游戏。 第二显示屏比第一显示屏小。 第二显示屏幕相对于第一显示屏幕的下部部分位于前方,使得第二显示屏幕比第一显示屏幕更靠近游戏终端前方的玩家位置。 第二显示画面相对于水平倾斜,使得包含第二显示画面的虚拟平面与第一显示画面的下部相交,从而当相对于第二显示画面观看第一显示画面时产生无穷大的池效应。
    • 2. 发明授权
    • Interactive tether using tension and feedback
    • 互动系链使用张力和反馈
    • US09050527B2
    • 2015-06-09
    • US13762578
    • 2013-02-08
    • WMS Gaming Inc.
    • Timothy C. LooseChristopher W. ChudekScott A. MassingJesse SmithWalter E. SmoluchaCraig J. SyllaJamie W. Vann
    • A63F9/24A63F13/219G07F17/32
    • G07F17/3202G07F17/3209
    • A wand-shaped handheld device tethered to a fixed structure in a gaming system by one or more cables wound around reels. The handheld device includes a button on a top thereof as a secondary input means. Motors coupled to the reels wind the cables or apply an opposing force to a pulling force applied to the device. Sensors detect how far the cables are retracted or pulled relative to the fixed structure. Haptic feedback devices impart tactile vibrations that are transmitted along the cable(s) and to the handheld device as the motor is pulling the handheld device toward the fixed structure or a player grasping the device is pulling it away from the fixed structure. Wagering game graphics are coordinated with the movement of the device so that movements or selection of the graphics are affected by inputs made by moving the handheld device or pressing its button.
    • 通过卷绕在卷轴周围的一根或多根线缆,在游戏系统中连接到固定结构的魔杖形手持设备。 手持式装置在其顶部包括作为次级输入装置的按钮。 联接在卷轴上的电动机缠绕电缆或向施加于该装置的拉力施加相反的力。 传感器检测电缆相对于固定结构缩回或拉出的距离。 触觉反馈装置传递沿着电缆和手持装置传送的触觉振动,因为电动机将手持装置拉向固定结构,或者抓握装置的玩家将其从固定结构拉出。 投注游戏图形与设备的移动协调,使得图形的移动或选择受到通过移动手持设备或按下其按钮而进行的输入的影响。
    • 3. 发明申请
    • SYSTEMS, METHODS, AND DEVICES FOR PLAYING WAGERING GAMES WITH SKILL-BASED AND NON-SKILL-BASED GAME FEATURES
    • 用基于技术和非技能的游戏功能播放游戏的系统,方法和设备
    • US20140228086A1
    • 2014-08-14
    • US13762701
    • 2013-02-08
    • WMS GAMING INC.
    • Jesse SmithJoel R. JaffeSean P. Kelly
    • G07F17/32
    • G07F17/3295G07F17/326
    • Gaming devices, gaming systems, methods of conducting wagering games, and computer programs for executing wagering games are disclosed. A gaming system for playing a wagering game is disclosed which includes one or more processors and one or more memory devices storing instructions that, when executed by at least one of the processors, cause the gaming system to: receive a wager to play the wagering game; direct a display device to display a randomly determined outcome of a base game of the wagering game; in response to a triggering event, initiate play of a non-skill-based game feature and, further in response to receiving a player selection of a skill-based game feature, initiate play of the skill-based game feature; determine an award value for the skill-based game feature; determine an award value for the non-skill-based game feature; and, award to the player only the higher of the two award values.
    • 公开了游戏装置,游戏系统,进行投注游戏的方法,以及用于执行投注游戏的计算机程序。 公开了一种用于玩下注游戏的游戏系统,其包括一个或多个处理器和一个或多个存储指令的存储器设备,所述指令当由至少一个处理器执行时引起游戏系统:接收下注以进行投注游戏 ; 指示显示设备显示投注游戏的基本游戏的随机确定的结果; 响应于触发事件,发起基于非技能的游戏特征的播放,并且还响应于接收到玩家选择基于技能的游戏特征,发起基于技能的游戏特征的播放; 确定基于技能的游戏功能的奖励值; 确定非技能型游戏功能的奖励价值; 并授予玩家只有两个奖励值中较高者。
    • 5. 发明申请
    • GAMING TERMINAL WITH AN INCLINED INPUT INTERFACE
    • 具有插入式输入接口的游戏终端
    • US20150087403A1
    • 2015-03-26
    • US14454428
    • 2014-08-07
    • WMS Gaming Inc.
    • Christian L. CastroJoel R. JaffePaul M. LesleyLarry J. PaceyJesse Smith
    • G07F17/32
    • G07F17/3209G07F17/3211G07F17/3216
    • A gaming terminal includes a first display screen operative to display a wagering game that includes a lower section. A second display screen is operative to display images of input buttons and includes a touchscreen operative to receive inputs at the input buttons to play the wagering game. The second display screen is smaller than the first display screen. The second display screen is positioned forwardly relative to the lower section of the first display screen such that the second display screen is closer than the first display screen to a player position in front of the gaming terminal. The second display screen is inclined relative to horizontal such that an imaginary plane containing the second display screen intersects the lower section of the first display screen thereby creating an infinity pool effect when viewing the first display screen relative to the second display screen.
    • 游戏终端包括可操作以显示包括下部的投注游戏的第一显示屏幕。 第二显示屏幕用于显示输入按钮的图像,并且包括触摸屏,用于在输入按钮处接收输入以播放投注游戏。 第二显示屏比第一显示屏小。 第二显示屏幕相对于第一显示屏幕的下部部分位于前方,使得第二显示屏幕比第一显示屏幕更靠近游戏终端前方的玩家位置。 第二显示画面相对于水平倾斜,使得包含第二显示画面的虚拟平面与第一显示画面的下部相交,从而当相对于第二显示画面观看第一显示画面时产生无穷大的池效应。
    • 7. 发明申请
    • GESTURE FUSION
    • 风格融合
    • US20130296057A1
    • 2013-11-07
    • US13755856
    • 2013-01-31
    • WMS GAMING INC.
    • Mark B. GagnerSean KellyScott A. MassingLarry J. PaceyJesse SmithMuthu Velu
    • G06F3/01
    • G06F3/017A63F13/00A63F13/2145G06F3/0304G06F3/04883
    • “Fusion” gestures that transition from air to surface or surface to air and interactions with graphical objects displayed on one or more display devices. Surface-to-air gestures are captured on a surface of a touch-based sensing device, and the gesture leaves the surface and enters a volumetric space adjacent to the surface, where a 3D gesture sensing system captures the gesture in 3D space. One or more objects displayed on the display device(s) are graphically shown to be manipulated by the gesture. Air-to-surface gestures are captured in the reverse manner. Different devices housed in separate housings can detect the different types of gestures. For example, a gaming terminal can detect surface gestures made on a single- or multi-touch sensitive surface while a portable electronic device in communication with the gaming terminal can detect air gestures made in a volumetric space in front of the gaming terminal.
    • “融合”手势从空中转移到表面或表面到空气以及与一个或多个显示设备上显示的图形对象的交互。 表面到空气手势被捕获在基于触摸的感测装置的表面上,并且手势离开表面并进入与表面相邻的体积空间,其中3D手势感测系统在3D空间中捕获手势。 显示在显示设备上的一个或多个对象被图形显示为被手势操纵。 以相反的方式捕获空对地手势。 安装在不同外壳中的不同设备可以检测不同类型的手势。 例如,游戏终端可以检测在单触摸或多触摸敏感表面上形成的表面手势,而与游戏终端通信的便携式电子设备可以检测在游戏终端前面的体积空间中产生的空气手势。
    • 8. 发明授权
    • Gesture fusion
    • 手势融合
    • US09086732B2
    • 2015-07-21
    • US13755856
    • 2013-01-31
    • WMS Gaming Inc.
    • Mark B. GagnerSean KellyScott A. MassingLarry J. PaceyJesse SmithMuthu Velu
    • G06F19/00G06F3/01A63F13/2145A63F13/00G06F3/03G06F3/0488
    • G06F3/017A63F13/00A63F13/2145G06F3/0304G06F3/04883
    • “Fusion” gestures that transition from air to surface or surface to air and interactions with graphical objects displayed on one or more display devices. Surface-to-air gestures are captured on a surface of a touch-based sensing device, and the gesture leaves the surface and enters a volumetric space adjacent to the surface, where a 3D gesture sensing system captures the gesture in 3D space. One or more objects displayed on the display device(s) are graphically shown to be manipulated by the gesture. Air-to-surface gestures are captured in the reverse manner. Different devices housed in separate housings can detect the different types of gestures. For example, a gaming terminal can detect surface gestures made on a single- or multi-touch sensitive surface while a portable electronic device in communication with the gaming terminal can detect air gestures made in a volumetric space in front of the gaming terminal.
    • “融合”手势从空中转移到表面或表面到空气以及与一个或多个显示设备上显示的图形对象的交互。 表面到空气手势被捕获在基于触摸的感测装置的表面上,并且手势离开表面并进入与表面相邻的体积空间,其中3D手势感测系统在3D空间中捕获手势。 显示在显示设备上的一个或多个对象被图形显示为被手势操纵。 以相反的方式捕获空对地手势。 安装在不同外壳中的不同设备可以检测不同类型的手势。 例如,游戏终端可以检测在单触摸或多触摸敏感表面上形成的表面手势,而与游戏终端通信的便携式电子设备可以检测在游戏终端前面的体积空间中产生的空气手势。
    • 9. 发明申请
    • INTERACTIVE TETHER USING TENSION AND FEEDBACK
    • 交互式使用张力和反馈
    • US20140057721A1
    • 2014-02-27
    • US13762578
    • 2013-02-08
    • WMS GAMING INC.
    • Timothy C. LooseChristopher W. ChudekScott A. MassingJesse SmithWalter E. SmoluchaCraig J. SyllaJamie W. Vann
    • A63F13/04
    • G07F17/3202G07F17/3209
    • A wand-shaped handheld device tethered to a fixed structure in a gaming system by one or more cables wound around reels. The handheld device includes a button on a top thereof as a secondary input means. Motors coupled to the reels wind the cables or apply an opposing force to a pulling force applied to the device. Sensors detect how far the cables are retracted or pulled relative to the fixed structure. Haptic feedback devices impart tactile vibrations that are transmitted along the cable(s) and to the handheld device as the motor is pulling the handheld device toward the fixed structure or a player grasping the device is pulling it away from the fixed structure. Wagering game graphics are coordinated with the movement of the device so that movements or selection of the graphics are affected by inputs made by moving the handheld device or pressing its button.
    • 通过卷绕在卷轴周围的一根或多根线缆,在游戏系统中连接到固定结构的魔杖形手持设备。 手持式装置在其顶部包括作为次级输入装置的按钮。 联接在卷轴上的电动机缠绕电缆或向施加于该装置的拉力施加相反的力。 传感器检测电缆相对于固定结构缩回或拉出的距离。 触觉反馈装置传递沿着电缆和手持装置传送的触觉振动,因为电动机将手持装置拉向固定结构,或者抓握装置的玩家将其从固定结构拉出。 投注游戏图形与设备的移动协调,使得图形的移动或选择受到通过移动手持设备或按下其按钮而进行的输入的影响。
    • 10. 发明授权
    • Systems, methods, and devices for playing wagering games with skill-based and non-skill-based game features
    • 使用基于技能和非技能的游戏功能进行投注游戏的系统,方法和设备
    • US08827787B2
    • 2014-09-09
    • US13762701
    • 2013-02-08
    • WMS Gaming Inc.
    • Jesse SmithJoel R. JaffeSean P. Kelly
    • A63F9/24A63F13/00G06F17/00G06F19/00
    • G07F17/3295G07F17/326
    • Gaming devices, gaming systems, methods of conducting wagering games, and computer programs for executing wagering games are disclosed. A gaming system for playing a wagering game is disclosed which includes one or more processors and one or more memory devices storing instructions that, when executed by at least one of the processors, cause the gaming system to: receive a wager to play the wagering game; direct a display device to display a randomly determined outcome of a base game of the wagering game; in response to a triggering event, initiate play of a non-skill-based game feature and, further in response to receiving a player selection of a skill-based game feature, initiate play of the skill-based game feature; determine an award value for the skill-based game feature; determine an award value for the non-skill-based game feature; and, award to the player only the higher of the two award values.
    • 公开了游戏装置,游戏系统,进行投注游戏的方法,以及用于执行投注游戏的计算机程序。 公开了一种用于玩下注游戏的游戏系统,其包括一个或多个处理器和一个或多个存储指令的存储器设备,所述指令当由至少一个处理器执行时引起游戏系统:接收下注以进行投注游戏 ; 指示显示设备显示投注游戏的基本游戏的随机确定的结果; 响应于触发事件,发起基于非技能的游戏特征的播放,并且还响应于接收到玩家选择基于技能的游戏特征,发起基于技能的游戏特征的播放; 确定基于技能的游戏功能的奖励值; 确定非技能型游戏功能的奖励价值; 并授予玩家只有两个奖励值中的较高者。