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    • 1. 发明授权
    • Dynamic playbook: experimentation platform for social networks
    • 动态剧本:社交网络实验平台
    • US08612375B2
    • 2013-12-17
    • US13673102
    • 2012-11-09
    • WETPAINT.COM, Inc.
    • Alex David WeinsteinBo Steven FinnemanChristopher Edgar NewellWerner KoepfDmitry Frenkel
    • G06F17/00G06Q30/00
    • G06Q30/02A63F13/12G06Q50/01H04L12/1859H04L51/06
    • Embodiments are directed towards dynamically managing contextual recommendations that can be employed with content when provided to a channel. A test for a variable having at least two outcomes may be determined to be employed with selected content. Each outcome may correspond to a different contextual recommendation. An outcome to employ with the content may be randomly determined/selected such that each of the outcomes of the test is selected a substantially similar number of times. The content may be modified and/or provided to the channel based on contextual recommendations that correspond to the determined outcome. Actions associated with a plurality of content may be monitored and/or analyzed to determine metrics for each outcome of a test. A comparison of the metrics for each outcome may be utilized to determine a preferred outcome for the test.
    • 实施例旨在动态地管理当提供给频道时可以与内容一起使用的上下文建议。 可以确定具有至少两个结果的变量的测试以与所选择的内容一起使用。 每个结果可能对应于不同的上下文推荐。 使用内容的结果可以是随机确定/选择的,使得测试的每个结果被选择为基本相似的次数。 可以基于与确定的结果相对应的语境建议来将内容修改和/或提供给该频道。 可以监视和/或分析与多个内容相关联的动作,以确定测试的每个结果的度量。 可以利用每个结果的度量的比较来确定测试的优选结果。
    • 2. 发明申请
    • DYNAMIC PLAYBOOK: EXPERIMENTATION PLATFORM FOR SOCIAL NETWORKS
    • 动态播放:社会网络实验平台
    • US20130124634A1
    • 2013-05-16
    • US13708566
    • 2012-12-07
    • WETPAINT.COM, INC.
    • Alex David WeinsteinBo Steven FinnemanChristopher Edgar NewellWerner KoepfDmitry Frenkel
    • H04L12/58
    • G06Q30/02A63F13/12G06Q50/01H04L12/1859H04L51/06
    • Embodiments are directed towards dynamically managing contextual recommendations that can be employed with content when provided to a channel. A test for a variable having at least two outcomes may be determined to be employed with selected content. Each outcome may correspond to a different contextual recommendation. An outcome to employ with the content may be randomly determined/selected such that each of the outcomes of the test is selected a substantially similar number of times. The content may be modified and/or provided to the channel based on contextual recommendations that correspond to the determined outcome. Actions associated with a plurality of content may be monitored and/or analyzed to determine metrics for each outcome of a test. A comparison of the metrics for each outcome may be utilized to determine a preferred outcome for the test.
    • 实施例旨在动态地管理当提供给频道时可以与内容一起使用的上下文建议。 可以确定具有至少两个结果的变量的测试以与所选择的内容一起使用。 每个结果可能对应于不同的上下文推荐。 使用内容的结果可以是随机确定/选择的,使得测试的每个结果被选择为基本相似的次数。 可以基于与确定的结果相对应的语境建议来将内容修改和/或提供给该频道。 可以监视和/或分析与多个内容相关联的动作,以确定测试的每个结果的度量。 可以利用每个结果的度量的比较来确定测试的优选结果。
    • 3. 发明申请
    • DYNAMIC PLAYBOOK: EXPERIMENTATION PLATFORM FOR SOCIAL NETWORKS
    • 动态播放:社会网络实验平台
    • US20130123020A1
    • 2013-05-16
    • US13673102
    • 2012-11-09
    • WETPAINT.COM, INC.
    • Alex David WeinsteinBo Steven FinnemanChristopher Edgar NewellWerner KoepfDmitry Frenkel
    • A63F13/12
    • G06Q30/02A63F13/12G06Q50/01H04L12/1859H04L51/06
    • Embodiments are directed towards dynamically managing contextual recommendations that can fee employed with content when provided to a channel. A test for a variable having at least two outcomes may be determined to be employed with selected-content. Each outcome may correspond to a different contextual recommendation. An outcome to employ with the content may be randomly determined/selected such that each of the outcomes of the test is selected a substantially similar number of times. The content may be modified and/or provided to the channel based on contextual recommendations that correspond to the determined outcome. Actions associated with a plurality of content may be monitored and/or analyzed to determine metrics for each outcome of a test A comparison of the metrics for each outcome may be utilized to determine a preferred outcome for the test.
    • 实施例旨在动态地管理当提供给频道时可与内容一起使用的上下文建议。 可以确定具有至少两个结果的变量的测试以与所选择的内容一起使用。 每个结果可能对应于不同的上下文推荐。 使用内容的结果可以是随机确定/选择的,使得测试的每个结果被选择为基本相似的次数。 可以基于与确定的结果相对应的语境建议来将内容修改和/或提供给该频道。 可以监视和/或分析与多个内容相关联的动作以确定测试的每个结果的度量。可以利用每个结果的度量的比较来确定测试的优选结果。
    • 4. 发明授权
    • Dynamic playbook: experimentation platform for social networks
    • 动态剧本:社交网络实验平台
    • US08706673B2
    • 2014-04-22
    • US13708566
    • 2012-12-07
    • Wetpaint.com, Inc.
    • Alex David WeinsteinBo Steven FinnemanChristopher Edgar NewellWerner KoepfDmitry Frenkel
    • G06N5/02
    • G06Q30/02A63F13/12G06Q50/01H04L12/1859H04L51/06
    • Embodiments are directed towards dynamically managing contextual recommendations that can be employed with content when provided to a channel. A test for a variable having at least two outcomes may be determined to be employed with selected content. Each outcome may correspond to a different contextual recommendation. An outcome to employ with the content may be randomly determined/selected such that each of the outcomes of the test is selected a substantially similar number of times. The content may be modified and/or provided to the channel based on contextual recommendations that correspond to the determined outcome. Actions associated with a plurality of content may be monitored and/or analyzed to determine metrics for each outcome of a test. A comparison of the metrics for each outcome may be utilized to determine a preferred outcome for the test.
    • 实施例旨在动态地管理当提供给频道时可以与内容一起使用的上下文建议。 可以确定具有至少两个结果的变量的测试以与所选择的内容一起使用。 每个结果可能对应于不同的上下文推荐。 使用内容的结果可以是随机确定/选择的,使得测试的每个结果被选择为基本相似的次数。 可以基于与确定的结果相对应的语境建议来将内容修改和/或提供给该频道。 可以监视和/或分析与多个内容相关联的动作,以确定测试的每个结果的度量。 可以利用每个结果的度量的比较来确定测试的优选结果。