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    • 3. 发明申请
    • Architecture for online communal and connected experiences
    • 在线社区和相关经验的架构
    • US20090182817A1
    • 2009-07-16
    • US12013324
    • 2008-01-11
    • Tian LimThomas A. LanganVipul Hingne
    • Tian LimThomas A. LanganVipul Hingne
    • G06F15/16
    • G06F17/30194
    • Various aspects are disclosed herein for an architecture for online communal and connected experiences. This architecture can be embodied in an application running a host computing device, where the application provides functionalities such as finding modules on local devices or hosted on online services, launching such modules, switching between a plurality of such concurrently running modules, and providing many-to-many text, voice, and video functionality. This application can also interface with managed runtime code on the host computing device, thereby providing inputting, outputting, and network communication means among a plurality of computing devices having different platforms.
    • 本文公开了用于在线公共和连接体验的架构的各个方面。 该架构可以体现在运行主计算设备的应用中,其中应用提供诸如在本地设备上查找模块或托管在线服务上的功能,启动这样的模块,在多个这样的并行运行的模块之间切换, 多个文本,语音和视频功能。 该应用还可以与主机计算设备上的受管运行时代码进行接口,从而在具有不同平台的多个计算设备之间提供输入,输出和网络通信手段。
    • 5. 发明授权
    • Architecture for online communal and connected experiences
    • 在线社区和相关经验的架构
    • US07904537B2
    • 2011-03-08
    • US12013324
    • 2008-01-11
    • Tian LimThomas A. LanganVipul Hingne
    • Tian LimThomas A. LanganVipul Hingne
    • G06F15/173
    • G06F17/30194
    • Various aspects are disclosed herein for an architecture for online communal and connected experiences. This architecture can be embodied in an application running a host computing device, where the application provides functionalities such as finding modules on local devices or hosted on online services, launching such modules, switching between a plurality of such concurrently running modules, and providing many-to-many text, voice, and video functionality. This application can also interface with managed runtime code on the host computing device, thereby providing inputting, outputting, and network communication means among a plurality of computing devices having different platforms.
    • 本文公开了用于在线公共和连接体验的架构的各个方面。 该架构可以体现在运行主计算设备的应用中,其中应用提供诸如在本地设备上查找模块或托管在线服务上的功能,启动这样的模块,在多个这样的并行运行的模块之间切换, 多个文本,语音和视频功能。 该应用还可以与主机计算设备上的受管运行时代码进行接口,从而在具有不同平台的多个计算设备之间提供输入,输出和网络通信手段。
    • 6. 发明申请
    • METHOD AND SYSTEM FOR AN INTEGRATED PLATFORM WIDE PARTY SYSTEM WITHIN A MULTIPLAYER GAMING ENVIRONMENT
    • 多玩家游戏环境中的集成平台广泛派系系统的方法与系统
    • US20100056280A1
    • 2010-03-04
    • US12204236
    • 2008-09-04
    • Thomas A. LanganVipul HingneRyan Ross CooperTian Lim
    • Thomas A. LanganVipul HingneRyan Ross CooperTian Lim
    • A63F9/24G06F19/00
    • A63F13/795A63F13/12A63F13/79A63F13/85A63F2300/209A63F2300/556A63F2300/5566H04L65/40
    • A method and system for a platform wide party system that may be deployed in a multiplayer gaming environment. Players may associate themselves with one or more parties, wherein players within a party may choose to automatically exchange messages associated with changes in state of the players in a gaming environment. The party system exposes an API providing a plurality of function calls that may be integrated seamlessly with game play. A first player may indicate desired notification events to be received from a second player associated with the same party as the first player. Upon detection of a desired notification event on the video game console of the second player, an event notification may be communicated to a video game console of the first player causing an action to be performed on the first player's video game console. Actions may include event notifications via text and/or sound, which may be displayed to the first player while engaged in any game session and without requiring the first player to exit the current game session.
    • 一种可以部署在多人游戏环境中的平台广泛派对系统的方法和系统。 玩家可以将自己与一方或多方缔结,其中一方内的玩家可以选择自动交换与游戏环境中的玩家状态变化相关联的消息。 派对系统公开了提供可以与游戏播放无缝集成的多个功能调用的API。 第一玩家可以指示要从与第一玩家相同的一方相关联的第二玩家接收到的期望的通知事件。 当在第二播放器的视频游戏机上检测到期望的通知事件时,事件通知可以被传送到第一玩家的视频游戏控制台,导致在第一玩家的视频游戏控制台上执行动作。 动作可以包括通过文本和/或声音的事件通知,其可以在参与任何游戏会话期间显示给第一玩家,而不需要第一玩家退出当前游戏会话。
    • 10. 发明授权
    • Remote file updates through remote protocol
    • 通过远程协议远程文件更新
    • US07617256B2
    • 2009-11-10
    • US10954747
    • 2004-09-30
    • Ahmed H. MohamedDavid KruseThomas A. Langan
    • Ahmed H. MohamedDavid KruseThomas A. Langan
    • G06F12/00G06F15/16
    • H04L67/42H04L69/04Y10S707/99954
    • An improved remote protocol enables efficient and reliable updating of files on a remote server. A gather-copy extension to a remote protocol enables a client to instruct a server to gather portions of data from an existing source file on the server and to copy those portions of data to appropriate offsets within a new destination file on the server. The gather-copy extension thus enables the client to leave blank locations in the destination file into which the client can write new data during a file update. The gather-copy extension also enables the client to effectively delete portions of the source file by not copying them from the source file to the destination file. File updates can therefore be made without having to transfer the entire file from the client to the server.
    • 改进的远程协议可以高效可靠地更新远程服务器上的文件。 远程协议的收集副本扩展使客户端能够指示服务器从服务器上的现有源文件收集数据部分,并将这些部分数据复制到服务器上的新目标文件中的适当偏移量。 收集副本扩展因此使得客户端能够在目的地文件中留下空白位置,客户端可以在文件更新期间写入新数据。 收集副本扩展还使客户端能够通过不将源文件从源文件复制到目标文件来有效地删除源文件的部分。 因此,可以进行文件更新,而无需将整个文件从客户端传输到服务器。