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    • 3. 发明授权
    • Game machine using object pieces suspended in liquid
    • 游戏机使用悬浮在液体中的物品
    • US5857910A
    • 1999-01-12
    • US922150
    • 1997-09-02
    • Katsuhiko WatanabeMasanori SuganumaYoshihito KatoTakashi Yamaguchi
    • Katsuhiko WatanabeMasanori SuganumaYoshihito KatoTakashi Yamaguchi
    • A63F3/06A63F3/08A63F7/04A63F13/00G07F17/34
    • G07F17/3213A63F3/081A63F7/045A63F7/048
    • A game machine has an input section through which a player inputs various instructions necessary for the play. The input section also displays various kinds of game information and performs computation of the score. The machine also has a mechanical section which includes a tank having a transparent wall and filled with water, a plurality of balls suspended in the water, a central tubular structure for creating a central upward flow of water, a liquid supply portion including a nozzle under the tubular structure, and an information reading unit disposed in a peripheral region of the tank through which the balls fall down due to, for example, difference in the specific gravity between the ball and the water. A rotary guide rail is disposed in the peripheral region so as to catch the falling balls. Any ball which leaves the lower end of the guide rail is received by the information reading unit, on condition that the lower end of the guide rail opposes the information reading unit at the very moment at which the ball leaves the lower end of the guide rail. Specific information peculiar to the ball is read by the information reading unit which has a magnetic sensor. The player is allowed to visually observe the state of shuffling of the ball by the circulating water, as well as the state of the balls entering the information reading unit.
    • 游戏机具有输入部分,玩家通过该部分输入播放所需的各种指令。 输入部分还显示各种游戏信息并进行分数的计算。 机器还具有机械部分,其包括具有透明壁并充满水的罐,悬挂在水中的多个球,用于产生中央向上流动的中心管状结构,液体供应部分, 管状结构,以及信息读取单元,其设置在水箱的周边区域中,由于例如球和水之间的比重差,球通过该周边区域落下。 旋转导轨设置在周边区域中,以便捕获落下的球。 离开导轨下端的任何球都被信息读取单元接收,条件是导轨的下端与信息读取单元相对,在此时球离开导轨下端 。 由具有磁传感器的信息读取单元读取球特有的具体信息。 允许玩家通过循环水目视观察球的洗牌状态,以及球进入信息阅读单元的状态。
    • 4. 发明授权
    • Power supply device for supplying a drive power to a movable object
    • 用于向可移动物体提供驱动力的电源装置
    • US5690197A
    • 1997-11-25
    • US604519
    • 1996-02-21
    • Masanori SuganumaKazuhito MatsuuraKohji Okamoto
    • Masanori SuganumaKazuhito MatsuuraKohji Okamoto
    • A63F9/14A63H18/12H01R41/00B60M1/00
    • A63H18/12
    • A power supply device includes a power supply member having: a first conductive plate electrically connected with one of positive and negative terminals of a power source; a second conductive plate electrically connected with the other terminal; a first insulating layer provided between the first conductive plate and the second conductive plate; a second insulating layer provided on an outside surface of the second conductive plate; a plurality of supply electrode members attached on an outside surface of the second insulating layer, the plurality of supply electrode members being spaced from one another, one supply electrode member being electrically connected with the first conductive plate, another supply electrode member adjacent to the one supply electrode member being electrically connected with the second conductive plate; a plurality of current collecting electrode members provided in a movable object which is movable on a specified plane, one of at least two current collecting electrode members being operable to come into contact with a supply electrode member connected with the first conductive plate, and the other being operable to come into contact with a supply electrode member connected with the second conductive plate.
    • 电源装置包括:电源部件,具有:与电源的正极和负极端子之一电连接的第一导电板; 与另一端子电连接的第二导电板; 设置在所述第一导电板和所述第二导电板之间的第一绝缘层; 设置在所述第二导电板的外表面上的第二绝缘层; 多个供电电极构件,其安装在所述第二绝缘层的外表面上,所述多个供电电极构件彼此间隔开;一个供电电极构件与所述第一导电板电连接,另一供电电极构件与所述第一导电板相邻; 供电电极构件与第二导电板电连接; 设置在可移动物体上的多个集电电极构件,其可在特定平面上移动,至少两个集电电极构件中的一个可操作以与与第一导电板连接的供电电极构件接触,另一个 可操作地与与第二导电板连接的供电电极件接触。
    • 6. 发明授权
    • Game machine for randomly selected information comparison with sets of
selected, randomly selected and correlated information
    • 游戏机用于随机选择的信息与所选择的随机选择和相关信息的集合进行比较
    • US6080061A
    • 2000-06-27
    • US923078
    • 1997-09-03
    • Katsuhiko WatanabeMasanori SuganumaYoshihito KatoTakashi YamaguchiSo TakeyamaHayato Mizue
    • Katsuhiko WatanabeMasanori SuganumaYoshihito KatoTakashi YamaguchiSo TakeyamaHayato Mizue
    • G07F17/34A63F3/06
    • G07F17/3202G07F17/3213G07F17/329G07F17/3297
    • A video game machine has a mechanism extracting balls, a display unit having a display area which displays a matrix composed of boxes, and a CPU. The CPU implements a function enabling the player to appoint a ball type in terms of color and number to boxes of a second line of the matrix. A function is provided for automatically displaying, in the first and third lines of the matrix, ball marks correlated to the ball marks displayed in the second line, such that the color sequences of the ball marks in the first and third lines are the same as that in the second line and such that numerals greater and smaller by one than a numeral in a box of the second line appear in the third and the first lines in each column of the matrix. Further provided is a function for determining whether or not the numeral of the extracted ball coincides with the numeral of any ball mark on the display and a function for changing the mode of display of the box having the coincident numeral. Also provided is a function for determining whether any line, column or oblique diagonal line of the matrix is completed by boxes displayed in the changed display mode. Finally, a function is implemented for instructing the machine to pay medals when any line is completed.
    • 视频游戏机具有提取球的机构,具有显示由框构成的矩阵的显示区域的显示单元和CPU。 CPU实现了一个功能,使得播放器能够根据颜色和数量来指定一个球类型到矩阵的第二行的框。 提供了一种功能,用于在矩阵的第一和第三行自动显示与第二行中显示的球标记相关的球标记,使得第一和第三行中的球标记的颜色序列与 在第二行中并且使得在第二行的框中数字越来越大的数字就出现在矩阵的每列中的第三行和第一行中。 进一步提供了用于确定提取的球的数字是否与显示器上的任何球标记的数字一致的功能,以及用于改变具有重合符号的盒子的显示模式的功能。 还提供了用于通过以改变的显示模式显示的框来确定矩阵的任何行,列或斜对角线是否完成的功能。 最后,执行一个功能来指示机器在任何线路完成时支付奖牌。
    • 8. 发明授权
    • Game machine
    • 游戏机
    • US07278915B2
    • 2007-10-09
    • US10456559
    • 2003-06-09
    • Masanori Suganuma
    • Masanori Suganuma
    • A63F9/24
    • A63F13/26A63F13/02A63F13/88A63F2300/203A63F2300/308
    • A game machine includes a first display and a second display. The first display displays an image of a first game. The first game provides a plurality of symbols in either a moving condition or a stopping condition, and provides a state being advantageous to a player in the case that a predetermined pattern of the symbols is constituted when the plurality of symbols are stopped. The second display displays an image of a second game which is different from the first game. The first game and the second game proceed simultaneously The image of the first game and the image of the second game are concurrently displayed in the first display and the second display respectively.
    • 游戏机包括第一显示器和第二显示器。 第一显示器显示第一游戏的图像。 第一游戏在移动状态或停止条件下提供多个符号,并且在多个符号停止时构成符号的预定模式的情况下,提供对玩家有利的状态。 第二显示器显示与第一游戏不同的第二游戏的图像。 第一游戏和第二游戏同时进行第一游戏的图像和第二游戏的图像分别同时显示在第一显示和第二显示中。