会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 4. 发明申请
    • SYSTEMS AND METHODS FOR INTERACTIVE GAMING WITH NON-PLAYER ENGAGEMENT
    • 具有非玩家参与的交互式游戏的系统和方法
    • US20160263477A1
    • 2016-09-15
    • US15067071
    • 2016-03-10
    • LyteShot Inc.
    • Mark J. LaddTuomas Ketola
    • A63F13/26A63F13/65A63F13/212
    • A63F13/26A63F13/212A63F13/65A63F13/86
    • The methods, systems, and non-transitory computer-readable media described herein allow non-players to view and/or participate in augmented reality electronic games without actively engaging in the primary gameplay of those electronic games. As described herein, an augmented field of view based on virtual objects, virtual items, and/or other items may be provided to non-players over a computer network, such as a 802-compliant wireless network or a cellular network coupled to player communications devices. Non-players may provide non-player interactions with aspects of the augmented reality electronic game, including but not limited to: introduction of gameplay elements, modifications of virtual objects, instructions to assist or impede players in gameplay, instructions to control sensors near a player, and/or transactions (purchases, etc.) in-game economies supported by the augmented reality electronic game.
    • 本文描述的方法,系统和非暂时性计算机可读介质允许非玩家观看和/或参与增强现实电子游戏,而不主动参与那些电子游戏的主要游戏。 如本文所述,可以通过计算机网络(例如符合802的无线网络或耦合到播放器通信的蜂窝网络)向非播放器提供基于虚拟对象,虚拟项目和/或其他项目的增强视场 设备。 非玩家可以提供非玩家与增强现实电子游戏的各个方面的交互,包括但不限于:引入游戏元素,虚拟对象的修改,辅助或妨碍玩家玩游戏的指令,控制玩家附近的传感器的指令 ,和/或由增强现实电子游戏支持的游戏中经济交易(购买等)。