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    • 6. 发明申请
    • SYSTEM AND METHOD FOR PROVIDING SPEED-UP QUEST OFFERS TO USERS DURING IDLE TIME
    • 在空闲时间内为用户提供快速查询提供的系统和方法
    • US20170021276A1
    • 2017-01-26
    • US15284367
    • 2016-10-03
    • KABAM, INC.
    • Wynne ChyouJohn KimBryan TsaoKevin ChanthasiriphanChris Yu
    • A63F13/45A63F13/67A63F13/79A63F13/822A63F13/352
    • A63F13/45A63F13/35A63F13/352A63F13/44A63F13/67A63F13/69A63F13/79A63F13/822A63F2300/5533A63F2300/63A63F2300/807
    • A system and method for executing an instance of an online game to facilitate participation of the user in the online game. The system and method include executing actions in the instance of the online game that are delayed from reception of corresponding action requests by wait times associated with the actions. The system and method include effectuating presentation of speed-up quest offers to the user for wait times that are open. The system and method include detecting successful performance of speed-up quests by the user in the online game and implementing speed-ups associated with the speed-up quest offers on open wait times in the online game in response to successful performance of offered speed-up quests by the user in the online game. The system and method include in response to detection of successful performance of the first quest in the online game during the first open wait time implementing a first speed-up by reducing the first open wait time.
    • 一种用于执行在线游戏的实例以促进用户参与在线游戏的系统和方法。 该系统和方法包括在通过与该动作相关联的等待时间的情况下执行从在接收相应的动作请求而延迟的在线游戏的实例中的动作。 系统和方法包括在开放的等待时间的情况下向用户实现加速任务提供的呈现。 该系统和方法包括检测用户在在线游戏中的加速任务的成功性能,并且响应于提供的速度 - 速度的成功执行,实现与在线游戏中的开放等待时间的加速任务相关联的加速, 用户在线游戏中的任务。 该系统和方法包括响应于在第一次打开等待时间期间在线游戏中的第一任务的成功执行的检测,通过减少第一打开等待时间来实现第一加速。
    • 7. 发明授权
    • Facilitating content access across online games
    • 促进在线游戏的内容访问
    • US09517405B1
    • 2016-12-13
    • US14207521
    • 2014-03-12
    • KABAM, INC.
    • Kevin ChanthasiriphanJohn KimKevin Lee
    • A63F9/24A63F13/30A63F13/60A63F13/55
    • A63F13/12A63F13/55A63F13/60A63F13/69A63F2300/5533
    • A system and method for facilitating cross-game content access are disclosed. A set of content may be gated by a non-player character in a first online game. Access to the set of content may be granted in the first online game upon user defeating the non-player character or a character corresponding to the non-player character in a second online game. A notification may be generated in the first online game when a user encounters the non-player character in the first online game. The notification may include information indicating that the non-player character may be defeated in the second online game. In some examples, the non-player character in the first online game may share the same entity state with the corresponding character in the second online game such that they may appear as if there were the same character in the first and second online games.
    • 公开了一种促进跨游戏内容访问的系统和方法。 一组内容可能在第一个在线游戏中由非玩家角色选通。 用户在第二次在线游戏中击败非玩家角色或对应于非玩家角色的角色时,可以在第一线上游戏中授予对该组内容的访问。 当用户在第一个在线游戏中遇到非玩家角色时,可以在第一个在线游戏中生成通知。 通知可以包括指示非玩家角色可能在第二在线游戏中被击败的信息。 在一些示例中,第一在线游戏中的非玩家角色可以与第二在线游戏中的相应角色共享相同的实体状态,使得它们可能看起来好像在第一和第二在线游戏中具有相同的角色。