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    • 2. 发明授权
    • Gaming system and method with award enhancing symbol
    • 游戏系统和方法与奖励增强符号
    • US08328616B1
    • 2012-12-11
    • US13162400
    • 2011-06-16
    • Benjamin T. GomezDaniel P. LouiePamela S. Smith
    • Benjamin T. GomezDaniel P. LouiePamela S. Smith
    • A63F13/00
    • G07F17/3267
    • A gaming system comprises at least one input device, at least one display device, at least one processor, and at least one memory device. The memory device stores a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to receive a wager to play a wagering game, display an array of symbols randomly selected from a plurality of possible symbols, trigger a bonus feature if the displayed array includes a bonus triggering outcome, and, in response to the displayed array including at least one bonus triggering symbol, change one or more of the symbols adjacent to the bonus triggering symbol to respective other symbols selected from the plurality of possible symbols, and awarding an enhanced award that is greater than a basic award resulting from the bonus feature and any winning combinations of the symbols in the displayed array. The basic award is otherwise provided when the at least one bonus triggering symbol is absent from the displayed array.
    • 游戏系统包括至少一个输入设备,至少一个显示设备,至少一个处理器和至少一个存储设备。 存储器装置存储多个指令,当由至少一个处理器执行时,至少一个处理器与至少一个显示设备和至少一个输入设备一起操作以接收下注以播放投注游戏 显示从多个可能符号中随机选择的符号阵列,如果所显示的阵列包括奖励触发结果,则触发奖励特征,并且响应于所显示的阵列包括至少一个奖励触发符号,改变一个或多个 与所述奖励触发符号相邻的符号到从所述多个可能符号中选择的相应的其他符号,以及授予大于由所述奖励特征产生的基本奖励和所显示的阵列中的符号的任何获胜组合的增强奖励。 当显示的阵列中不存在至少一个奖励触发符号时,否则提供基本奖励。
    • 5. 发明授权
    • Wagering game with game enhancement feature
    • 投注游戏与游戏增强功能
    • US08851976B2
    • 2014-10-07
    • US13440295
    • 2012-04-05
    • Jason W. ChanBenjamin T. GomezDaniel P. LouiePamela S. SmithJamie W. Vann
    • Jason W. ChanBenjamin T. GomezDaniel P. LouiePamela S. SmithJamie W. Vann
    • A63F13/00G07F17/34
    • G07F17/3244G07F17/3262G07F17/3267G07F17/34
    • A gaming system includes at least one memory device that stores instructions that cause a processor to operate with a display device an input device to display a wagering game having a basic game and a bonus game having a first end-game outcome, trigger a first instance of the bonus game during play of the basic game, provide a first number of award opportunities during play of the first instance of the bonus game, complete the first instance of the bonus game in response to the first end-game outcome, store any remaining award opportunities in the at least one memory device in response to the first end-game outcome being achieved with at least one award opportunity remaining, trigger a second instance of the bonus game during play of the basic game, and provide any stored remaining award opportunities during play of the second instance of the bonus game.
    • 游戏系统包括至少一个存储装置,其存储使处理器与显示装置一起操作的输入装置以显示具有基本游戏的投注游戏和具有第一结束游戏结果的奖励游戏的指令,触发第一实例 在游戏基本游戏中的奖励游戏,在玩游戏中提供奖励游戏的第一个奖励机会,根据第一个结束游戏结果完成奖金游戏的第一个实例,存储任何剩余的 在至少一个记录装置的响应于至少一个奖励机会的情况下实现第一结束比赛结果的奖励机会,触发基本游戏中的奖励游戏的第二个实例,并提供任何存储的剩余奖励机会 在玩二等奖的游戏。
    • 6. 发明申请
    • WAGERING GAME WITH GAME ENHANCEMENT FEATURE
    • 游戏增强游戏功能
    • US20120258783A1
    • 2012-10-11
    • US13440295
    • 2012-04-05
    • Jason W. ChanBenjamin T. GomezDaniel P. LouiePamela S. SmithJamie W. Vann
    • Jason W. ChanBenjamin T. GomezDaniel P. LouiePamela S. SmithJamie W. Vann
    • A63F13/00
    • G07F17/3244G07F17/3262G07F17/3267G07F17/34
    • A gaming system includes at least one memory device that stores instructions that cause a processor to operate with a display device an input device to display a wagering game having a basic game and a bonus game having a first end-game outcome, trigger a first instance of the bonus game during play of the basic game, provide a first number of award opportunities during play of the first instance of the bonus game, complete the first instance of the bonus game in response to the first end-game outcome, store any remaining award opportunities in the at least one memory device in response to the first end-game outcome being achieved with at least one award opportunity remaining, trigger a second instance of the bonus game during play of the basic game, and provide any stored remaining award opportunities during play of the second instance of the bonus game.
    • 游戏系统包括至少一个存储装置,其存储使处理器与显示装置一起操作的输入装置以显示具有基本游戏的投注游戏和具有第一结束游戏结果的奖励游戏的指令,触发第一实例 在游戏基本游戏中的奖励游戏,在玩游戏中提供奖励游戏的第一个奖励机会,根据第一个结束游戏结果完成奖金游戏的第一个实例,存储任何剩余的 在至少一个记录装置的响应于至少一个奖励机会的情况下实现第一结束比赛结果的奖励机会,触发基本游戏中的奖励游戏的第二个实例,并提供任何存储的剩余奖励机会 在玩二等奖的游戏。
    • 8. 发明授权
    • Enhancements offering perceived value for community wagering game
    • 增强社区投注游戏的感觉价值
    • US08876592B2
    • 2014-11-04
    • US13441345
    • 2012-04-06
    • Benjamin T. GomezDaniel P. LouieDion K. AokiDylan B. SelegueNoel S. SteereRobin L. Littleworth
    • Benjamin T. GomezDaniel P. LouieDion K. AokiDylan B. SelegueNoel S. SteereRobin L. Littleworth
    • A63F9/24G07F17/32
    • G07F17/3276
    • A gaming system and a method for conducting a wagering game includes a first gaming terminal and a second gaming terminal. The gaming system includes at least two input devices, at least two display devices and at least one processor. The processor operates to display primary wagering games to the first and second gaming terminals in response to receiving one or more wagers at the respective gaming terminals. A first perceived-value enhancement is displayed to the first gaming terminal. The first perceived-value enhancement is active for a first limited period of time and is capable of enhancing a subsequent bonus event. A bonus event is triggered and provided to at least one of the first and second gaming terminals. An enhanced bonus event is provided to the first gaming terminal in response to the bonus event triggered for the first gaming terminal while the first perceived-value enhancement is active.
    • 游戏系统和进行投注游戏的方法包括第一游戏终端和第二游戏终端。 游戏系统包括至少两个输入设备,至少两个显示设备和至少一个处理器。 处理器响应于在相应的游戏终端处接收一个或多个赌注而操作以向第一和第二游戏终端显示主要投注游戏。 向第一游戏终端显示第一感知值增强。 第一感知值增强在第一有限时间段内是活跃的,并且能够增强随后的奖励事件。 奖励事件被触发并提供给第一和第二游戏终端中的至少一个。 响应于在第一感知值增强活动时为第一游戏终端触发的奖励事件而向第一游戏终端提供增强奖金事件。
    • 9. 发明申请
    • GAMING SYSTEM AND METHOD WITH AWARD ENHANCING SYMBOL
    • 游戏系统和方法与增强符号
    • US20120322533A1
    • 2012-12-20
    • US13162400
    • 2011-06-16
    • Benjamin T. GomezDaniel P. LouiePamela S. Smith
    • Benjamin T. GomezDaniel P. LouiePamela S. Smith
    • A63F9/24
    • G07F17/3267
    • A gaming system comprises at least one input device, at least one display device, at least one processor, and at least one memory device. The memory device stores a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to receive a wager to play a wagering game, display an array of symbols randomly selected from a plurality of possible symbols, trigger a bonus feature if the displayed array includes a bonus triggering outcome, and, in response to the displayed array including at least one bonus triggering symbol, change one or more of the symbols adjacent to the bonus triggering symbol to respective other symbols selected from the plurality of possible symbols, and awarding an enhanced award that is greater than a basic award resulting from the bonus feature and any winning combinations of the symbols in the displayed array. The basic award is otherwise provided when the at least one bonus triggering symbol is absent from the displayed array.
    • 游戏系统包括至少一个输入设备,至少一个显示设备,至少一个处理器和至少一个存储设备。 存储器装置存储多个指令,当由至少一个处理器执行时,至少一个处理器与至少一个显示设备和至少一个输入设备一起操作以接收下注以播放投注游戏 显示从多个可能符号中随机选择的符号阵列,如果所显示的阵列包括奖励触发结果,则触发奖励特征,并且响应于所显示的阵列包括至少一个奖励触发符号,改变一个或多个 与所述奖励触发符号相邻的符号到从所述多个可能符号中选择的相应的其他符号,以及授予大于由所述奖励特征产生的基本奖励和所显示的阵列中的符号的任何获胜组合的增强奖励。 当显示的阵列中不存在至少一个奖励触发符号时,否则提供基本奖励。