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热词
    • 4. 发明授权
    • Input device, game device, and method and recording medium for same
    • 输入装置,游戏装置,方法和记录媒体相同
    • US06312335B1
    • 2001-11-06
    • US09012223
    • 1998-01-23
    • Kenji TosakiAtsunori HimotoAkitoshi OikawaHisamichi Sugahara
    • Kenji TosakiAtsunori HimotoAkitoshi OikawaHisamichi Sugahara
    • A63F1306
    • A63F13/818A63B24/0006A63B69/36A63B71/0622A63B2069/0008A63B2071/0655A63B2220/40A63B2220/833A63F13/06A63F13/211A63F13/245A63F13/285A63F13/428A63F2300/1037A63F2300/105A63F2300/1062A63F2300/64A63F2300/8005A63F2300/8011A63F2300/8035
    • An input device in which a player moves the whole of the input device and a game processing device for processing a simulated game are disclosed. The input device is modeled on an instrument required for a prescribed action in real-life. The input device includes detecting means for detecting physical quantities corresponding to the movement of the input device as a whole and converting the physical quantities to a detection signal which is output. The input device further includes vibration transmitting means, fixed to the casing of the input device so that vibration is transmitted to the input device, for inducing mechanical displacement corresponding to prescribed instruction signals. The game processing device includes game developing means for developing a game simulating the real-life action and for providing a display indicating that the instrument has received an impact at a time during the game corresponding to a time when the instrument would receive an impact during the real-life action. The game processing device further includes instruction means for outputting an instruction signal to the input device indicating that the impact has been received at a time during the game corresponding to a time when the impact would be received. When movement information indicating the movement of the input device and supplied by the input device reaches a prescribed condition, the development of the game by said game developing means is changed.
    • 公开了一种玩家移动整个输入装置的输入装置和用于处理模拟游戏的游戏处理装置。 输入设备在现实生活中对规定动作所需的仪器进行建模。 输入装置包括检测装置,用于检测与整个输入装置的移动相对应的物理量,并将该物理量转换成输出的检测信号。 输入装置还包括固定到输入装置的壳体的振动传递装置,使得振动传递到输入装置,用于引起对应于规定指令信号的机械位移。 游戏处理装置包括游戏开发装置,用于开发模拟现实生活中的动作的游戏,并且提供指示乐器在游戏过程中一次接收到的影响的显示对应于在该乐器在该乐器期间将受到影响的时间 现实生活中的动作。 游戏处理装置还包括指示装置,用于向输入装置输出指示在游戏期间与在接收到冲击时相对应的游戏时间已经接收到的影响的指示信号。 当指示输入装置的运动并由输入装置提供的运动信息达到规定条件时,改变由游戏显影装置进行的游戏开发。