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    • 4. 发明申请
    • INTERACTIVE STORY BUILDER
    • 互动故事建筑
    • US20090029771A1
    • 2009-01-29
    • US12179241
    • 2008-07-24
    • STEPHEN DONAHUE
    • STEPHEN DONAHUE
    • G06F17/00
    • A63H30/04A63F13/10A63F13/235A63F13/533A63F13/63A63F2300/6018A63F2300/69A63H33/42A63H2200/00
    • An embodiment of the present invention provides an interactive system for game playing. A user is provided with access to a website or software application to create a virtual scenario or storyline. The virtual storyline is saved to a storage device that is configured to fit into a game hub. When the storage device is placed in the game hub, the game hub is configured to play the storyline. In accordance with an embodiment of the present invention, the storyline can be displayed locally at the game hub to a user. In an embodiment of the present invention, active toys within a communications range of the game hub can be activated to perform actions in accordance with the storyline when the storyline is played by the game hub. In an embodiment of the present invention, actions performed by active toys are forwarded to the game hub and stored in the storage device in a storyline format for playing on a computing device.
    • 本发明的实施例提供了一种用于游戏的交互式系统。 向用户提供访问网站或软件应用程序以创建虚拟场景或故事情节。 虚拟故事情节保存到配置为适合游戏中心的存储设备。 当存储设备被放置在游戏中心时,游戏中枢被配置为播放故事情节。 根据本发明的实施例,故事情节可以在游戏中心本地显示给用户。 在本发明的一个实施例中,可以激活游戏中枢的通信范围内的活动玩具,以根据故事情节由游戏中心进行播放时的故事情节进行动作。 在本发明的一个实施例中,由活动玩具执行的动作被转发到游戏中心并以用于在计算设备上播放的故事情节格式存储在存储设备中。