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    • 1. 发明授权
    • Hood-shaped support frame for a low cost virtual reality system
    • 用于低成本虚拟现实系统的罩形支撑框架
    • US06452574B1
    • 2002-09-17
    • US09665429
    • 2000-09-19
    • Ann Lasko-HarvillMichael TeitelJaron Z Lanier
    • Ann Lasko-HarvillMichael TeitelJaron Z Lanier
    • G09G500
    • G06F3/011G06F3/012G09B9/22G09B9/308G09B9/326G09B21/00
    • Apparatus is disclosed for viewing computer generated images and for tracking the positions of the user's head and hand. One alternative of the apparatus includes a frame element, versatilely mountable, with sensors for the head tracking of a user whose bodily movement is constrained to a small area. Short range and inexpensive sensors are deployed for tracking the position of the user's head; these sensors are deployed partly on a on the user's head and partly on the tracking frame. All the electronics for tracking and user input are enclosed in a mobile pack. In another alternative of the tracking invention natural forces such as gravity, the Earth's magnetic field, and inertia are used, so additional references. The display allows for interchangeable optical elements so that it may be tailored to suit the needs of a particular user or application. One optical element disclosed is a bicolor polarizer, which allows an lcd to inexpensively provide a bicolor display without loss of resolution.
    • 公开了用于查看计算机生成的图像和跟踪用户头部和手的位置的装置。 该装置的一个替代方案包括可通用地安装的框架元件,其具有用于头部跟踪的用于其身体运动被限制到小区域的用户的传感器。 部署短距离和廉价的传感器,用于跟踪用户头部的位置; 这些传感器部分部署在用户的头部上,部分部署在跟踪框架上。 用于跟踪和用户输入的所有电子设备都包含在移动包中。 在跟踪发明的另一个替代方案中,使用自然力例如重力,地球的磁场和惯性,因此附加参考。 显示器允许可互换的光学元件,使得其可以被调整以适应特定用户或应用的需要。 所公开的一种光学元件是双色偏振器,其允许液晶显示器廉价地提供双色显示器而不损失分辨率。
    • 3. 再颁专利
    • Method and apparatus for creating a wireframe and polygon virtual world
    • 用于创建线框和多边形虚拟世界的方法和设备
    • USRE40693E1
    • 2009-03-31
    • US09159509
    • 1998-09-23
    • Dan D. BrowningEthan D. JoffeJaron Z. Lanier
    • Dan D. BrowningEthan D. JoffeJaron Z. Lanier
    • G06T17/00
    • A63F13/60Y10S707/99931
    • A method and apparatus for creating virtual worlds wherein a user may begin with a database containing a limited pictorial representation of a desired virtual world and then edit the database to specify the remaining data needed to create the actual virtual world. In one embodiment of the present invention, a database containing a limited pictorial representation of a virtual world is communicated to a receiving unit, and a grouping unit collects various descriptions of the pictorial representation into selected groups. An attribute assigning unit then assigns attributes to the groups. The attributes may include group hierarchy, constraints of motion, color, texture or other features. The modified database is then communicated to a data coupling unit which couples real world data to the groups. Finally, a rendering unit renders the virtual world which looks and functions according to the specified attributes and the real world data.
    • 一种用于创建虚拟世界的方法和装置,其中用户可以从包含期望虚拟世界的有限图形表示的数据库开始,然后编辑数据库以指定创建实际虚拟世界所需的剩余数据。 在本发明的一个实施例中,将包含虚拟世界的有限图示的数据库传送到接收单元,并且分组单元将图形表示的各种描述收集到所选择的组中。 然后,属性分配单元将属性分配给组。 属性可以包括组层次,运动约束,颜色,纹理或其他特征。 然后将经修改的数据库传送到将真实世界数据耦合到组的数据耦合单元。 最后,渲染单元根据指定的属性和真实世界的数据呈现看起来和功能的虚拟世界。
    • 4. 发明授权
    • Computer data entry and manipulation apparatus and method
    • 计算机数据输入和操作装置及方法
    • US07205979B2
    • 2007-04-17
    • US10197522
    • 2002-07-17
    • Thomas G. ZimmermanJaron Z. Lanier
    • Thomas G. ZimmermanJaron Z. Lanier
    • G09G5/08
    • G06F3/014A61B5/1114A61B5/1125A61B5/1126A61B5/1127A61B5/6806A61B5/7475G06F3/0346
    • Apparatus is disclosed for generating control signals for the manipulation of virtual objects in a computer system according to the gestures and positions of an operator's hand or other body part. The apparatus includes a glove worn on the hand which includes sensors for detecting the gestures of the hand, as well as hand position sensing means coupled to the glove and to the computer system for detecting the position of the hand with respect to the system. The computer system includes circuitry connected to receive the gesture signals and the hand position signals for generating control signals in response thereto. Typically, the control signals are used to manipulate a graphical representation of the operator's hand which is displayed on a monitor coupled to the computer system, and the graphical representations of the operator's hand manipulates virtual objects or tools also displayed by the computer.
    • 公开了用于根据操作者的手或其他身体部位的手势和位置产生用于在计算机系统中操纵虚拟对象的控制信号的装置。 该装置包括佩戴在手上的手套,其包括用于检测手的手势的传感器,以及耦合到手套的手位置感测装置和用于检测手相对于系统的位置的计算机系统。 计算机系统包括连接以接收手势信号的电路和用于响应于此产生控制信号的手位置信号。 通常,控制信号用于操纵显示在耦合到计算机系统的监视器上的操作者的手的图形表示,并且操作者的手的图形表示操纵计算机也显示的虚拟对象或工具。
    • 5. 发明授权
    • Low cost virtual reality system
    • 低成本虚拟现实系统
    • US06414731B2
    • 2002-07-02
    • US09779133
    • 2001-02-07
    • Ann Lasko-HarvillMichael A TeitelJaron Z Lanier
    • Ann Lasko-HarvillMichael A TeitelJaron Z Lanier
    • G02F11335
    • G06F3/012G06F3/011G09B9/22G09B9/308G09B9/326G09B21/00
    • Apparatus is disclosed for viewing computer generated images and for tracking the positions of the user's head and hand. One alternative of the apparatus includes a frame element, versatilely mountable, with sensors for the head tracking of a user whose bodily movement is constrained to a small area. Short range and inexpensive sensors are deployed for tracking the position of the user's head; these sensors are deployed partly on a on the user's head and partly on the tracking frame. All the electronics for tracking and user input are enclosed in a mobile pack. In another alternative of the tracking invention natural forces such as gravity, the Earth's magnetic field, and inertia are used, so additional references. The display allows for interchangeable optical elements so that it may be tailored to suit the needs of a particular user or application. One optical element disclosed is a bicolor polarizer, which allows an lcd to inexpensively provide a bicolor display without loss of resolution.
    • 公开了用于查看计算机生成的图像和跟踪用户头部和手的位置的装置。 该装置的一个替代方案包括可通用地安装的框架元件,其具有用于头部跟踪的用于其身体运动被限制到小区域的用户的传感器。 部署短距离和廉价的传感器,用于跟踪用户头部的位置; 这些传感器部分部署在用户的头部上,部分部署在跟踪框架上。 用于跟踪和用户输入的所有电子设备都包含在移动包中。 在跟踪发明的另一个替代方案中,使用自然力例如重力,地球的磁场和惯性,因此附加参考。 显示器允许可互换的光学元件,使得其可以被调整以适应特定用户或应用的需要。 所公开的一种光学元件是双色偏振器,其允许液晶显示器廉价地提供双色显示器而不损失分辨率。
    • 7. 发明授权
    • Tactile feedback mechanism for a data processing system
    • 数据处理系统的触觉反馈机制
    • US5986643A
    • 1999-11-16
    • US335302
    • 1992-10-27
    • Young L. HarvillJean-Jacques G. GrimaudJaron Z. Lanier
    • Young L. HarvillJean-Jacques G. GrimaudJaron Z. Lanier
    • G06F3/00G06F3/01G09G5/10
    • G06F3/014G06F3/011G06F3/016
    • An apparatus for providing a tactile stimulus to a part of the body of a physical operator when a virtual operator, created by movements of the physical operator, encounters a virtual object defined by a computer. A signalling unit communicates with the computer and emits a signal when the virtual operator encounters a virtual object. A stimulus unit responsive to the signalling unit is disposed in close proximity to a part of the body of the physical operator for providing a tactile stimulus when the virtual operator encounters a virtual object. The stimulus unit may comprise a segment of memory metal which undergoes a martensitic transformation to a different form or a solenoid having a member which moves in response to a signal emitted by the signalling unit. A vibrating member, such as a piezoceramic bender may be used instead of or in addition to the solenoid or memory metal.
    • 当通过物理操作者的移动创建的虚拟操作者遇到由计算机定义的虚拟对象时,用于向物理操作者的身体的一部分提供触觉刺激的装置。 信号单元与计算机通信,并且当虚拟操作者遇到虚拟对象时发出信号。 响应于信令单元的刺激单元设置在物理操作者的身体的一部分附近,以在虚拟操作者遇到虚拟对象时提供触觉刺激。 刺激单元可以包括经历马氏体转变为不同形式的记忆金属部分或具有响应于由信令单元发射的信号而移动的部件的螺线管。 可以使用振动部件,例如压电陶瓷弯曲机来代替螺线管或记忆金属,或者除了螺线管或记忆金属之外。
    • 10. 发明授权
    • Method and apparatus for rendering graphical images using parallel
processing
    • 使用并行处理渲染图形图像的方法和装置
    • US5546530A
    • 1996-08-13
    • US328505
    • 1994-10-25
    • Jean-Jacques G. GrimaudJaron Z. LanierArthur AbrahamYoung Harvill
    • Jean-Jacques G. GrimaudJaron Z. LanierArthur AbrahamYoung Harvill
    • G06T13/00G06T15/10G09G5/393G06F15/16
    • G09G5/393G06T13/00G06T15/10G06T2210/52
    • A distributed animation comprising a plurality of processors wherein each processor is responsible for rendering only a portion of the entire image. After the plurality of processors compute their respective images, the image data is communicated to a buffer. The buffer also receives image data from other sources. The buffer combines the image data from all sources into a single image frame which is then stored in a frame buffer. The buffer comprises a plurality of buffer elements, each buffer element being associated with a single graphics element (processor or video source). Each buffer element includes an input terminal for receiving pixel data from its corresponding graphics element, an output terminal for outputting pixel data, and a second input terminal for receiving pixel data from the output terminal of a previous buffer element. The pixel data typically includes a Z value which provides the depth location in the image of the object represented by that pixel. The Z value of the pixel received on the first input terminal is compared to the Z value of the pixel received on the second input terminal, and the multiplexer outputs the pixel value that is "closer" in the image.
    • 包括多个处理器的分布式动画,其中每个处理器负责仅渲染整个图像的一部分。 在多个处理器计算它们各自的图像之后,图像数据被传送到缓冲器。 缓冲区还从其他来源接收图像数据。 缓冲器将来自所有源的图像数据组合成单个图像帧,然后将其存储在帧缓冲器中。 缓冲器包括多个缓冲元件,每个缓冲元件与单个图形元件(处理器或视频源)相关联。 每个缓冲元件包括用于从其对应的图形元件接收像素数据的输入端子,用于输出像素数据的输出端子和用于从先前的缓冲器元件的输出端子接收像素数据的第二输入端子。 像素数据通常包括提供由该像素表示的对象的图像中的深度位置的Z值。 将在第一输入端子接收的像素的Z值与在第二输入端子上接收的像素的Z值进行比较,并且多路复用器输出图像中“更近”的像素值。