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    • 2. 发明授权
    • Computer interaction based upon a currently active input device
    • 基于当前活动的输入设备的计算机交互
    • US07802202B2
    • 2010-09-21
    • US11083896
    • 2005-03-17
    • Eric B. FoxEmily K. Rimas-RibikauskasRobert J. JarrettLeroy B. Keely
    • Eric B. FoxEmily K. Rimas-RibikauskasRobert J. JarrettLeroy B. Keely
    • G06F3/00G06F3/048
    • G06F3/0488G06F3/038G06F3/0481
    • Described is a computer-implemented system and method that dynamically detects which input device (e.g., pen or mouse) is currently in use, and based on the device, varies a program's user interaction model to better optimize the user's ability to interact with the program via that input device. A tablet input subsystem receives pen and touch data, and also obtains keyboard and mouse data. The subsystem analyzes the data and determines which input device is currently active. The active device is mapped to an interaction model, whereby different user interface appearances, behaviors and the like may be presented to the user to facilitate improved interaction. For example, a program may change the size of user interface elements to enable the user to more accurately scroll and make selections. Timing, tolerances and thresholds may change. Pen hovering can become active, and interaction events received at the same location can be handled differently.
    • 描述了一种计算机实现的系统和方法,其动态地检测当前正在使用哪个输入设备(例如,笔或鼠标),并且基于设备,改变程序的用户交互模型以更好地优化用户与程序交互的能力 通过该输入设备。 平板电脑输入子系统接收笔和触摸数据,并且还获得键盘和鼠标数据。 子系统分析数据并确定哪个输入设备当前处于活动状态。 活动设备被映射到交互模型,由此可以向用户呈现不同的用户界面外观,行为等以促进改进的交互。 例如,程序可能会改变用户界面元素的大小,以使用户能够更准确地滚动并进行选择。 时间,公差和阈值可能会改变。 笔悬停可以变为活动,并且在相同位置处接收到的交互事件可以被不同地处理。