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    • 1. 发明申请
    • Method and System for Contextual Update of Geographic Imagery
    • 地理图像上下文更新方法与系统
    • US20150177912A1
    • 2015-06-25
    • US13729946
    • 2012-12-28
    • David KornmannJulien Charles Mercay
    • David KornmannJulien Charles Mercay
    • G06F3/0481
    • G06F3/0481G01C21/3647G06T11/00G09B25/06G09B29/007G09B29/12
    • Methods and systems for presenting geographic imagery in conjunction with content detailing specific information about the geographic imagery are provided. More particularly, a user interface can present geographic imagery in conjunction with a display element, such as a text balloon, a text frame, or other element for presenting information to a user. The display element can provide content, such as text and other information, detailing specific information about the geographic imagery. As the user analyzes the information presented in the display element, for instance by scrolling through the information, the geographic imagery can be automatically updated based on the content provided in the display element. For instance, the geographic imagery can be updated with additional vectors, overlays, geographic data layers, camera views, etc., to display or highlight the information presented in the display element as the different aspects of the information come into focus in the display element.
    • 提供了将地理图像与用于详细描述地理图像的具体信息的内容相结合的方法和系统。 更具体地,用户界面可以结合诸如文本气球,文本框架或用于向用户呈现信息的其他元素的显示元件呈现地理图像。 显示元件可以提供诸如文本和其他信息的内容,详细描述关于地理图像的特定信息。 当用户分析显示元素中呈现的信息时,例如通过滚动信息,可以基于显示元件中提供的内容来自动更新地理图像。 例如,当附加的向量,重叠,地理数据层,照相机视图等可以更新地理图像以便在显示元件中的信息的不同方面变得焦点时显示或突出显示在显示元件中的信息 。
    • 3. 发明授权
    • Prioritizing node requests based on tile distance to reduce perceptual scene time
    • 根据瓦片距离确定节点请求的优先级,以减少感知场景时间
    • US09317961B2
    • 2016-04-19
    • US13232481
    • 2011-09-14
    • David Kornmann
    • David Kornmann
    • G06F7/00G06T15/00
    • G06T15/005
    • An exemplary method for reducing user-perceived scene resolution time to render a node tree in a three-dimensional environment includes identifying a first cache node in the node tree at a first level of detail. The exemplary method also includes computing a first priority score based at least on a depth in the node tree of the first level of detail and a first tile distance. The exemplary method further includes identifying a second cache node in the node tree at a second level of detail different from the first level of detail. The exemplary method also include computing a second priority score based at least on a depth in the node tree of the second level of detail and a second tile distance. The exemplary method further includes ordering cache node requests based at least on the relative values of the first and second priority scores.
    • 用于减少用户感知的场景解析时间以呈现三维环境中的节点树的示例性方法包括以第一级细节识别节点树中的第一高速缓存节点。 该示例性方法还包括至少基于第一细节级别的节点树中的深度和第一平铺距离来计算第一优先级分数。 该示例性方法还包括以不同于第一细节级别的第二细节级别来识别节点树中的第二高速缓存节点。 该示例性方法还包括至少基于第二细节级别的节点树中的深度和第二块距离来计算第二优先级得分。 该示例性方法还包括至少基于第一和第二优先级得分的相对值排序缓存节点请求。
    • 4. 发明授权
    • Panning in a three dimensional environment on a mobile device
    • 在移动设备上的三维环境中平移
    • US09310992B2
    • 2016-04-12
    • US12546261
    • 2009-08-24
    • David Kornmann
    • David Kornmann
    • G09G5/00G06F3/0488G06F1/16G06F3/0481G06T19/00
    • G06F3/04815G06F1/1626G06F3/017G06F3/0485G06F3/0488G06F3/04883G06F2200/1637G06T19/003G06T2200/24
    • This invention relates to panning in a three dimensional environment on a mobile device. In an embodiment, a computer-implemented method for navigating a virtual camera in a three dimensional environment on a mobile device having a touch screen. A user input is received indicating that an object has touched a first point on a touch screen of the mobile device and the object has been dragged to a second point on the touch screen. A first target location in the three dimensional environment is determined based on the first point on the touch screen. A second target location in the three dimensional environment is determined based on the second point on the touch screen. Finally, a three dimensional model is moved in the three dimensional environment relative to the virtual camera according to the first and second target locations.
    • 本发明涉及在移动设备上的三维环境中平移。 在一个实施例中,一种用于在具有触摸屏的移动设备上在三维环境中导航虚拟相机的计算机实现的方法。 接收到用户输入,指示对象已经触摸了移动设备的触摸屏上的第一点,并且该对象已被拖动到触摸屏上的第二点。 基于触摸屏上的第一点确定三维环境中的第一目标位置。 基于触摸屏上的第二点确定三维环境中的第二目标位置。 最后,根据第一和第二目标位置,三维模型相对于虚拟摄像机在三维环境中移动。
    • 6. 发明申请
    • Prioritizing Node Requests Based On Tile Distance To Reduce Perceptual Scene Time
    • 基于平铺距离优先化节点请求以减少感知场景时间
    • US20150170396A1
    • 2015-06-18
    • US13232481
    • 2011-09-14
    • David Kornmann
    • David Kornmann
    • G06T15/00G06T1/20
    • G06T15/005
    • An exemplary method for reducing user-perceived scene resolution time to render a node tree in a three-dimensional environment includes identifying a first cache node in the node tree at a first level of detail. The exemplary method also includes computing a first priority score based at least on a depth in the node tree of the first level of detail and a first tile distance. The exemplary method further includes identifying a second cache node in the node tree at a second level of detail different from the first level of detail. The exemplary method also include computing a second priority score based at least on a depth in the node tree of the second level of detail and a second tile distance. The exemplary method further includes ordering cache node requests based at least on the relative values of the first and second priority scores.
    • 用于减少用户感知的场景解析时间以呈现三维环境中的节点树的示例性方法包括以第一级细节识别节点树中的第一高速缓存节点。 该示例性方法还包括至少基于第一细节级别的节点树中的深度和第一平铺距离来计算第一优先级分数。 该示例性方法还包括以不同于第一细节级别的第二细节级别来识别节点树中的第二高速缓存节点。 该示例性方法还包括至少基于第二细节级别的节点树中的深度和第二块距离来计算第二优先级得分。 该示例性方法还包括至少基于第一和第二优先级得分的相对值排序缓存节点请求。
    • 7. 发明授权
    • Culling nodes over a horizon using conical volumes
    • 使用圆锥体卷取地平线上的节点
    • US08767011B1
    • 2014-07-01
    • US13274933
    • 2011-10-17
    • David Kornmann
    • David Kornmann
    • G09G5/00
    • G09G5/00G06F17/30241G06T15/40G06T17/05
    • An exemplary method includes determining a node having a drawable payload representing a surface portion of a curved three-dimensional model in a three-dimensional environment. The exemplary method also includes determining whether the virtual camera is located within a first substantially conical volume. The exemplary method further includes determining whether the virtual camera is located within a second substantially conical volume. The exemplary method also includes when the virtual camera is determined to be inside the first substantially conical volume and to be outside the second substantially conical volume, culling the node. The exemplary method further includes when the virtual camera is determined to be inside both the first substantially conical volume and the second substantially conical volume, rendering the drawable payload.
    • 示例性方法包括在三维环境中确定具有表示弯曲三维模型的表面部分的可绘制有效载荷的节点。 该示例性方法还包括确定虚拟相机是否位于第一基本上圆锥形的体积内。 该示例性方法还包括确定虚拟相机是否位于第二基本上圆锥形的体积内。 该示例性方法还包括当确定虚拟照相机位于第一基本上圆锥形的体积内并且在第二基本上圆锥形的体积之外时,剔除节点。 该示例性方法还包括当虚拟相机被确定为位于第一基本上圆锥形的体积和第二基本上圆锥形的体积内时,呈现可抽取的有效载荷。
    • 10. 发明授权
    • View based streaming of GIS data
    • 基于视图的GIS数据流
    • US08832223B1
    • 2014-09-09
    • US13028458
    • 2011-02-16
    • David KornmannJohn Rohlf
    • David KornmannJohn Rohlf
    • G06F15/16
    • H04L67/2842G06F17/30241
    • Systems, methods and articles of manufacture for view based streaming of geographical information system (GIS) data are described herein. An embodiment includes assigning priority values to cache nodes based on a current view of GIS data, reordering cache node requests based on the assigned priority, aggregating the reordered cache node requests into aggregated requests and providing the aggregated requests to a content server to retrieve cache nodes that fulfill the requests. Another embodiment includes receiving cache nodes in response to requests for a frame of data, wherein the cache nodes are associated with a requested view of GIS data, reviewing a priority value assigned to each requested cache node, determining cache nodes that are relevant to a current view and discarding cache nodes based on said determining step.
    • 本文描述了基于视图的地理信息系统(GIS)数据流的系统,方法和制品。 一个实施例包括基于GIS数据的当前视图来为高速缓存节点分配优先级值,基于所分配的优先级对高速缓存节点请求进行重新排序,将重新排序的高速缓存节点请求聚合成聚合的请求,并将聚合的请求提供给内容服务器以检索高速缓存节点 满足要求。 另一个实施例包括响应于对一帧数据的请求而接收高速缓存节点,其中高速缓存节点与所要求的GIS数据视图相关联,检查分配给每个请求的高速缓存节点的优先级值,确定与当前的相关的高速缓存节点 基于所述确定步骤查看和废弃缓存节点。