会员体验
专利管家(专利管理)
工作空间(专利管理)
风险监控(情报监控)
数据分析(专利分析)
侵权分析(诉讼无效)
联系我们
交流群
官方交流:
QQ群: 891211   
微信请扫码    >>>
现在联系顾问~
热词
    • 10. 发明授权
    • Ray tracing core and method for processing ray tracing
    • 光线跟踪核心和处理光线跟踪的方法
    • US08836702B2
    • 2014-09-16
    • US13985125
    • 2011-02-18
    • Hyung Min YoonWoo Chan Park
    • Hyung Min YoonWoo Chan Park
    • G06T15/30G06T15/06
    • G06T15/06G06T2200/28
    • A ray tracing core comprises a ray tracing unit (RTU), a control unit, and a tree build unit (TBU). The ray tracing unit performs ray tracing based on a spatial partitioning structure. The control unit calculates the degree of complexity of the spatial partitioning structure by monitoring the load state of the ray tracing unit. The tree build unit builds the spatial partitioning structure having the degree of complexity which is calculated. The load state is determined based on a frame rate which is processed in the pertinent unit. The spatial partitioning structure applies a K-dimensional tree. For example, the degree of complexity can be modified according to either the maximum primitive number of a leaf node with respect to a K-dimensional tree structure or a tree depth.
    • 光线跟踪核心包括光线跟踪单元(RTU),控制单元和树构建单元(TBU)。 光线跟踪单元基于空间分割结构执行光线跟踪。 控制单元通过监视光线跟踪单元的负载状态来计算空间分割结构的复杂程度。 树构建单元构建具有计算复杂程度的空间分区结构。 基于在相关单元中处理的帧速率来确定负载状态。 空间分割结构应用K维树。 例如,可以根据相对于K维树结构或树深度的叶节点的最大原始数来修改复杂度。