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    • 1. 发明申请
    • Intelligent State engine system
    • 智能状态引擎系统
    • US20050182638A1
    • 2005-08-18
    • US10779343
    • 2004-02-12
    • Stephane OdentDimitri Van de PutteDominique Vernier
    • Stephane OdentDimitri Van de PutteDominique Vernier
    • G06Q10/00G06F17/60
    • G06Q10/06
    • The invention includes a state engine system, the system including: a CPU; a memory operatively connected to the CPU, the memory containing a program adapted to be executed by the CPU and the CPU and memory cooperatively adapted for managing a plurality of objects stored in a database, whose behavior can be modeled by means of a state diagram reacting on external events which occur in a non-deterministic order. The program contained in the memory includes a code segment embodied on a computer-readable medium configured and adapted for creating, storing and maintaining state diagram templates in a database, the database including all states available for the object, the possible state transitions, the events which cause state transitions, and the actions which occur upon state transitions: where there is at least one event causing each state transition; and where the actions which occur upon a state transition is dependent upon the event that caused the transition; a code segment embodied on a computer-readable medium configured and adapted for creating a new instance of a state diagram for each new object and maintaining its current state in the running state diagram; a code segment embodied on a computer-readable medium configured and adapted for receiving notification of an event and applying it to the relevant running state diagram; a code segment embodied on a computer-readable medium configured and adapted for causing a state transition upon receiving notification of a event; and a code segment embodied on a computer-readable medium configured and adapted for causing the occurrence of one or more pre-determined actions triggered by a state transition, where one of the pre-determined actions is the initiation of a timer, where the timer is configured to cause an event to occur after a pre-determined time.
    • 本发明包括状态引擎系统,该系统包括:CPU; 可操作地连接到CPU的存储器,所述存储器包含适于由CPU和CPU执行的程序,以及协调地适于管理存储在数据库中的多个对象的存储器,其行为可以通过状态图反应 关于以非确定性顺序发生的外部事件。 包含在存储器中的程序包括体现在计算机可读介质上的代码段,其被配置并适于在数据库中创建,存储和维护状态图模板,数据库包括可用于对象的所有状态,可能的状态转换,事件 这导致状态转换,以及在状态转换时发生的动作:哪里有至少一个事件导致每个状态转换; 并且在国家过渡时发生的行动取决于导致过渡的事件; 配置并适于为每个新对象创建状态图的新实例并将其当前状态保持在运行状态图的计算机可读介质上体现的代码段; 构成并适于接收事件通知并将其应用于相关运行状态图的计算机可读介质上体现的代码段; 被构造成适于在接收到事件通知时导致状态转换的计算机可读介质上体现的代码段; 以及体现在计算机可读介质上的代码段,其被配置并适于引起由状态转换触发的一个或多个预定动作的发生,其中所述预定动作中的一个是定时器的启动,其中定时器 被配置为在预定时间之后引起事件发生。