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    • 1. 发明授权
    • Method for converting a digital elevation database to a polygon database
    • 将数字高程数据库转换为多边形数据库的方法
    • US5974423A
    • 1999-10-26
    • US36680
    • 1998-03-09
    • Jed Margolin
    • Jed Margolin
    • G06T17/20G06F17/30
    • G06T17/20Y10S707/99931Y10S707/99936
    • A Digital Elevation Database is converted to a Polygon Database by creating square cells of varying sizes, starting with a minimum size cell. A center elevation point in the cell is used to form four three-dimensional triangles. The points within the cell are then tested against the flatness criteria. If the cell meets the flatness criteria it is expanded and tested again. This goes on until the cell fails the flatness criteria or a maximum specified cell size is reached. The cell parameters for the last trial cell meeting the flatness criteria or the maximum specified cell size are then entered into the polygon database. The points in the cell are then removed from the elevation database and the process starts over until all the points have been processed. In a second embodiment the procedure starts with a maximum size cell and the cell size is reduced until the cell meets the flatness criteria.
    • 数字高程数据库通过从最小大小的单元格开始,创建不同大小的方形单元格,将其转换为多边形数据库。 单元中的中心高程点用于形成四个三维三角形。 然后根据平坦度标准测试细胞内的点。 如果电池符合平坦度标准,则再次进行扩展和测试。 这一直持续到单元格失效的平坦度标准或达到最大指定的单元格大小。 然后将满足平坦度标准或最大规定单元格大小的最后一个试验单元的单元格参数输入到多边形数据库。 然后单元格中的点从高程数据库中删除,并且过程开始,直到所有点都被处理。 在第二实施例中,程序以最大尺寸的单元开始,并且单元尺寸减小,直到单元满足平坦度标准。
    • 2. 发明授权
    • Z-Buffer for row addressable graphics memory with flash fill
    • 用于行可寻址图形存储器的Z缓冲区,具有闪存填充
    • US5933156A
    • 1999-08-03
    • US984170
    • 1997-12-03
    • Jed Margolin
    • Jed Margolin
    • G09G5/393G09G5/36
    • G09G5/393
    • A Z-Buffer is added to a Row Addressable Graphics Memory With Flash Fill so that a Z (or Depth) value is supplied with each Start and End address. The Z value is calculated for each pixel between the Start and End address. This value is compared to the existing Z value for that pixel stored in the Z-Buffer. Values less than the existing value replace the Z value for that pixel in the Z-Buffer and allow the new pixel to be written into the display memory. The Z data are read, modified, and written back to the Z-Buffer in parallel thereby requiring a maximum of three memory cycles to operate on a line segment independent of the length of the line.
    • 将Z缓冲区添加到具有闪存填充的行可寻址图形存储器中,以便每个起始和结束地址都提供Z(或深度)值。 为开始和结束地址之间的每个像素计算Z值。 该值与存储在Z缓冲区中的像素的现有Z值进行比较。 小于现有值的值替换Z缓冲区中该像素的Z值,并允许将新像素写入显示存储器。 Z数据被并行地读取,修改和写回到Z缓冲器中,因此需要最多三个存储器周期来在线段上独立于线路长度进行操作。
    • 3. 发明授权
    • Row addressable graphics memory with flash fill
    • 行可寻址图形内存与闪光填充
    • US5553229A
    • 1996-09-03
    • US398994
    • 1995-03-06
    • Jed Margolin
    • Jed Margolin
    • G06T11/40G09G5/393G06F12/06
    • G09G5/393G06T11/40
    • A single-chip semiconductor memory device optimized for high performance flat-shaded polygon video systems consists of a RAM with flash fill circuitry whereby the Start and End addresses are specified for a given row; the data within this range are read, modified, and written back to the memory in parallel thereby requiring a maximum of three memory cycles to fill a line segment independent of the length of the line. The data are modified according to a function between a color register and the data already present in the memory array, the functions being: AND, OR, EXCLUSIVE OR, or REPLACE.
    • 针对高性能平阴多边形视频系统优化的单芯片半导体存储器件由具有闪光填充电路的RAM组成,由此为给定行指定了开始和结束地址; 该范围内的数据被并行地读取,修改和写回到存储器中,由此需要最多三个存储器周期来填充独立于该行的长度的一个线段。 数据根据颜色寄存器和存储器阵列中已存在的数据之间的函数进行修改,其功能为:AND,OR,EXCLUSIVE OR或REPLACE。
    • 4. 发明授权
    • Video memory with flash fill
    • 视频内存与闪光灯填充
    • US5422998A
    • 1995-06-06
    • US153200
    • 1993-11-15
    • Jed Margolin
    • Jed Margolin
    • G06T11/40G09G5/393G06F12/06
    • G09G5/393G06T11/40
    • A single-chip semiconductor memory device optimized for high performance flat-shaded polygon video systems consists of a RAM with flash fill circuitry whereby the Start and End addresses are specified for a given row; the data within this range are read, modified, and written back to the memory in parallel thereby requiring a maximum of three memory cycles to fill a line segment independent of the length of the line. The data are modified according to a function between a color register and the data already present in the memory array, the functions being: AND, OR, EXCLUSIVE OR, or REPLACE.
    • 针对高性能平阴多边形视频系统优化的单芯片半导体存储器件由具有闪光填充电路的RAM组成,由此为给定行指定了开始和结束地址; 该范围内的数据被并行地读取,修改和写回到存储器中,由此需要最多三个存储器周期来填充独立于该行的长度的一个线段。 数据根据颜色寄存器和存储器阵列中已存在的数据之间的函数进行修改,其功能为:AND,OR,EXCLUSIVE OR或REPLACE。
    • 5. 发明授权
    • Pilot aid using a synthetic environment
    • 试点援助使用合成环境
    • US5566073A
    • 1996-10-15
    • US513298
    • 1995-08-09
    • Jed Margolin
    • Jed Margolin
    • G01S5/14G01S19/48G02B27/00G02B27/01G06T15/20G06T17/05G06T19/00G09B9/30G09B9/36G06F3/14
    • G01S19/53G02B27/017G06T15/20G06T17/05G06T19/003G09B9/302G09B9/36G02B2027/0187G02B2027/0198
    • A pilot aid using synthetic reality consists of a way to determine the aircraft's position and attitude such as by the global positioning system (GPS), a digital data base containing three-dimensional polygon data for terrain and manmade structures, a computer, and a display. The computer uses the aircraft's position and attitude to look up the terrain and manmade structure data in the data base and by using standard computer graphics methods creates a projected three-dimensional scene on a cockpit display. This presents the pilot with a synthesized view of the world regardless of the actual visibility. A second embodiment uses a head-mounted display with a head position sensor to provide the pilot with a synthesized view of the world that responds to where he or she is looking and which is not blocked by the cockpit or other aircraft structures. A third embodiment allows the pilot to preview the route ahead or to replay previous flights.
    • 使用合成现实的飞行员援助包括通过全球定位系统(GPS)确定飞机的位置和姿态的方式,包括用于地形和人造结构的三维多边形数据的数字数据库,计算机和显示器 。 计算机使用飞机的位置和态度来查找数据库中的地形和人造结构数据,并使用标准计算机图形方法在驾驶舱显示屏上创建投影的三维场景。 无论实际的可视性如何,这都将为飞行员提供一个综合的世界观。 第二实施例使用具有头部位置传感器的头戴式显示器来为飞行员提供响应于他或她正在看的位置并且不被驾驶舱或其他飞行器结构阻挡的世界的合成视图。 第三个实施例允许飞行员预览前面的路线或重播先前的航班。
    • 6. 发明授权
    • Digital map generator and display system
    • 数字地图生成器和显示系统
    • US6023278A
    • 2000-02-08
    • US944366
    • 1997-10-06
    • Jed Margolin
    • Jed Margolin
    • G06T17/20G06T1/00
    • G06T17/20
    • A digital map system for displaying three dimensional terrain data uses terrain data in the form of polygons. The polygon database is produced from a database of elevation points which are divided into, for example, n.times.n (where n is a positive integer) squares which have an elevation point in the center of the square. The center point forms four polygons with the corners of the square. The elevation of the center point may be chosen to be the highest elevation point in the n.times.n square, the average elevation of the elevation points in the n.times.n square, the elevation of the actual center point, or other methods. The method chosen depends on how the data base is to be used. The size of the n.times.n square chosen also depends on how the data base is to be used since there is a tradeoff between the resolution of the displayed scene and the amount of data reduction from the original database of elevation points. The polygon database may be used in a pilot aid using a synthetic environment, a flight simulator, as part of the control system for a remotely piloted vehicle, or in a video game.
    • 用于显示三维地形数据的数字地图系统以多边形的形式使用地形数据。 多边形数据库是从高程点的数据库生成的,该数据库被划分为例如在正方形中心具有高程点的nxn(其中n是正整数)正方形。 中心点形成与方形角的四个多边形。 中心点的高程可以选择为nxn平方的最高高度点,nxn平方的高程平均仰角,实际中心点的高程,或其他方法。 所选择的方法取决于如何使用数据库。 所选择的nxn平方的大小还取决于如何使用数据库,因为在显示场景的分辨率与原始数据库的高程点之间的数据减少量之间存在权衡。 多边形数据库可以用于使用合成环境的飞行员辅助,飞行模拟器,作为远程​​驾驶车辆的控制系统的一部分,或在视频游戏中。
    • 7. 发明授权
    • Simulated AM radio
    • 模拟AM收音机
    • US5978488A
    • 1999-11-02
    • US148045
    • 1998-09-03
    • Jed Margolin
    • Jed Margolin
    • H03J1/00H03G3/00
    • H03J1/0008
    • A realistic illusion of listening to an actual AM radio is produced by providing a number of audio program signals and by simulating the process of tuning across the radio dial where each station is playing a different program. In a superheterodyne receiver using envelope detection, tuning a station off-channel results in a changing mixture of distortion and noise. The distortion function is caused by a variety of processes, among them being the filtering action as parts of the signal spectrum are cut off by the bandpass filter in the IF amplifier. Another is caused by the reduction in the carrier which causes the foldover of negative peaks in the envelope detector.
    • 通过提供多个音频节目信号并通过模拟在每个电台正在播放不同节目的无线电拨号上的调谐过程来产生聆听实际AM无线电的真实幻觉。 在使用包络检测的超外差接收机中,调谐站离频通道导致失真和噪声的变化混合。 失真功能是由各种过程引起的,其中,作为信号频谱的一部分被IF放大器中的带通滤波器切断的滤波动作。 另一个是由载体的减少引起的,这导致包络检测器中的负峰的展开。
    • 8. 发明授权
    • Method and apparatus for remotely piloting an aircraft
    • 用于远程驾驶飞机的方法和装置
    • US5904724A
    • 1999-05-18
    • US587731
    • 1996-01-19
    • Jed Margolin
    • Jed Margolin
    • B64C39/02G06F165/00H04N7/18
    • G05D1/0038B64C39/024
    • A method and apparatus that allows a remote aircraft to be controlled by a remotely located pilot who is presented with a synthesized three-dimensional projected view representing the environment around the remote aircraft. According to one aspect of the invention, a remote aircraft transmits its three-dimensional position and orientation to a remote pilot station. The remote pilot station applies this information to a digital database containing a three dimensional description of the environment around the remote aircraft to present the remote pilot with a three dimensional projected view of this environment. The remote pilot reacts to this view and interacts with the pilot controls, whose signals are transmitted back to the remote aircraft. In addition, the system compensates for the communications delay between the remote aircraft and the remote pilot station by controlling the sensitivity of the pilot controls.
    • 一种方法和装置,其允许远程飞行器由位于远程的飞行员来控制,所述驾驶员被呈现代表远程飞行器周围的环境的合成的三维投影视图。 根据本发明的一个方面,远程飞行器将其三维位置和方向传送到远程指示站。 远程指示站将该信息应用于数字数据库,该数字数据库包含围绕该远程飞行器的环境的三维描述,以向该远程飞行员呈现该环境的三维投影视图。 远程飞行员对此视图做出反应,并与飞行员控制器进行交互,其信号被传送回远程飞机。 此外,该系统通过控制飞行员控制的灵敏度来补偿远程飞机与远程飞行员站之间的通信延迟。