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    • 4. 发明申请
    • STEREOSCOPIC RENDERING SYSTEM
    • 立体渲染系统
    • US20140306958A1
    • 2014-10-16
    • US14248639
    • 2014-04-09
    • Dynamic Digital Depth Research Pty Ltd
    • Julien Charles FlackHugh Sanderson
    • G06T15/00
    • G06T15/005G06T15/405H04N13/106H04N13/183H04N13/239H04N13/275
    • A stereoscopic rendering system is disclosed that comprises a depth buffer having at least two depth buffer portions respectively corresponding to different views of a scene, the depth buffer arranged to store depth values indicative of the depth of pixels in a scene, and the depth buffer portions having different associated depth value ranges so that the different depth buffer portions are distinguishable from each other. The system also includes an image buffer arranged to store information indicative of an image to be displayed. The system is arranged to apply a different depth test for each view of the scene such that only pixels of the view that spatially correspond to the depth buffer portion associated with the view are rendered to the image buffer. The image rendered into the image buffer comprises image portions respectively spatially corresponding to the different depth buffer portions and the different views of the scene.
    • 公开了一种立体渲染系统,其包括具有分别对应于场景的不同视图的至少两个深度缓冲部分的深度缓冲器,所述深度缓冲器布置成存储指示场景中的像素深度的深度值,以及深度缓冲部分 具有不同的相关深度值范围,使得不同的深度缓冲部分彼此区分开。 该系统还包括图像缓冲器,该图像缓冲器布置成存储指示要显示的图像的信息。 系统被布置为对场景的每个视图应用不同的深度测试,使得仅将与视图相关联的深度缓冲器部分空间上对应的视图的像素呈现给图像缓冲器。 渲染到图像缓冲器中的图像包括分别在空间上对应于不同深度缓冲器部分的图像部分和场景的不同视图。