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    • 3. 发明授权
    • Cashless gaming system: apparatus and method
    • 无现金游戏系统:装置和方法
    • US06896616B2
    • 2005-05-24
    • US10349688
    • 2003-01-22
    • Steven A. Weiss
    • Steven A. Weiss
    • G07F17/32G07F17/34
    • G07F17/3251G07F17/32G07F17/3225G07F17/3255G07F17/3281
    • An apparatus and method for cashless gaming wherein a player can select one of a plurality of operating characteristics or game in accordance with player data stored in a memory, and be notified a relative ranking during gaming. In this method player data relating to an attribute or a game of one gaming machine is stored in a memory ; the player data from the memory can be downloaded to the gaming machine; the gaming machine is calibrated to provide the operating characteristic or game in accordance with the downloaded player data; the player then plays the calibrated gaming machine; and the gaming machine can display an update of the progress of play of the player, including relative ranking of the player.
    • 一种用于无现金游戏的装置和方法,其中玩家可以根据存储在存储器中的玩家数据选择多个操作特征或游戏中的一个,并且在游戏过程中被通知相对排名。 在该方法中,与一个游戏机的属性或游戏有关的玩家数据被存储在存储器中; 来自存储器的玩家数据可以下载到游戏机; 游戏机被校准以根据下载的玩家数据提供操作特征或游戏; 播放器然后播放已校准的游戏机; 并且游戏机可以显示玩家的游戏进度的更新,包括玩家的相对排名。
    • 9. 发明授权
    • Automatically varying multiple theoretical expectations on a gaming
device: apparatus and method
    • 在游戏设备上自动改变多种理论预期:设备和方法
    • US5833538A
    • 1998-11-10
    • US700007
    • 1996-08-20
    • Steven A. Weiss
    • Steven A. Weiss
    • G07F17/32A63F5/04G07F17/34
    • G07F17/3244
    • An apparatus and method for automatically switching between any of a plurality of theoretical expectations on a gaming or amusement device of the kind where the outcome is determined by a combination of random or pseudo-random events yielding an associated score from a table of values. Any one of a plurality of predetermined random "trigger" events will cause the amusement or gaming device to automatically vary the likelihood of certain random events, without altering the associated score for any particular outcome, for a minimum "duration" period. By altering the likelihood of any particular outcome, the device will operate at a different theoretical expectation.
    • 一种用于在游戏或娱乐设备上的任何一种理论期望之间进行自动切换的装置和方法,其结果由随机或伪随机事件的组合确定,从而生成来自值表的相关分数。 多个预定随机“触发”事件中的任何一个将导致娱乐或游戏设备在最小“持续时间”周期内自动地改变特定随机事件的可能性,而不改变任何特定结果的相关分数。 通过改变任何特定结果的可能性,该设备将以不同的理论预期运行。