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    • 88. 发明授权
    • Game machine, and control method and storage medium storing computer program used therefor
    • 游戏机,以及存储使用的计算机程序的控制方法和存储介质
    • US08876602B2
    • 2014-11-04
    • US14001385
    • 2012-02-14
    • Shota Katagiri
    • Shota Katagiri
    • G07F17/32A63F13/30A63F13/00
    • A63F13/44A63F13/12A63F13/2145A63F2300/407A63F2300/534A63F2300/638A63F2300/646A63F2300/8011
    • Improved is the control of travel speed of operation indication marker in the case that the case that the delay in detection of operation time occurs. The game machine makes the object (60) pump between the reference portions (55A, 55B) corresponding to the operation portions of online opponent players, and makes the player of the own game machine perform the operation portion at the time when the object (60) reaches the reference portion (55A). The game machine determines whether the detection delay of operation time occurs. When the delay occurs, the game machine estimates as the original distance, the distance from the object (60) to the next arrival position (R1b) assuming that the delay did not occur (the distance on the path R2-CR1b), and the display of the object (60) is corrected so that the difference between the original distance estimated and the actual distance from the object (60) to the next arrival position (the distance on the path A, C, R1b) is eliminated earlier than the operation time corresponding to the next arrival position (R1b).
    • 在出现运行时间检测延迟的情况下,改进了操作指示标记的行驶速度的控制。 游戏机使对象(60)泵送在与在线对手玩家的操作部分对应的参考部分(55A,55B)之间,并且使自己的游戏机的玩家在物体(60) )到达参考部分(55A)。 游戏机确定是否发生操作时间的检测延迟。 当延迟发生时,假设没有发生延迟(路径R2-CR1b上的距离),游戏机估计为原始距离,从物体(60)到下一个到达位置(R1b)的距离,以及 校正对象(60)的显示,使得估计的原始距离与距对象(60)到下一个到达位置(路径A,C,R1b之间的距离)的实际距离之间的差被消除 对应于下一个到达位置(R1b)的操作时间。