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    • 79. 发明授权
    • Anti-sandbagging in head-to-head gaming for enriched game play environment
    • 防沙袋在头对头游戏中丰富的游戏环境
    • US09349249B2
    • 2016-05-24
    • US14270335
    • 2014-05-05
    • Gamblit Gaming, LLC
    • Miles ArnoneFrank CireEric MeyerhoferCaitlyn Ross
    • G07F17/32
    • G07F17/3241A63F13/79G07F17/3206G07F17/3213G07F17/3223G07F17/3227G07F17/3239G07F17/3244G07F17/3251G07F17/326G07F17/3269G07F17/3288
    • Systems and methods in accordance with embodiments of the invention operate an anti-sandbagging hybrid game. One embodiment includes an anti-sandbagging hybrid game, including: a gambling game; an entertainment game; a game world engine constructed to manage the entertainment game and communicate gameplay gambling event occurrences based upon a player's skillful execution of the entertainment game that trigger randomly generated payouts for the gambling game to the gambling game; and an anti-sandbagging module constructed to: receive player performance measurements for at least one player from the game world engine; assign an anti-sandbagging provision to the at least one player based at least in part upon the performance measurements for the at least one player from the game world engine; and send information concerning the anti-sandbagging provision to the game world engine that configures the game world engine to implement the assigned anti-sandbagging provision within the anti-sandbagging hybrid game.
    • 根据本发明的实施例的系统和方法操作防沙袋混合游戏。 一个实施例包括防沙袋混合游戏,包括:赌博游戏; 娱乐游戏; 一种游戏世界引擎,用于管理娱乐游戏并根据玩家熟练地执行娱乐游戏来传达游戏赌博事件的事件,这些娱乐游戏触发了赌博游戏的随机生成支付给赌博游戏; 以及防沙袋模块,其被构造为:从游戏世界引擎接收至少一个玩家的玩家表演测量; 至少部分地基于来自游戏世界引擎的至少一个玩家的表现测量来向至少一个玩家分配防沙袋规定; 并将配置游戏世界引擎的游戏世界引擎的防沙袋提供信息发送到防沙袋混合游戏内实施分配的防沙袋配置。