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    • 72. 发明申请
    • Audio Controller for Gaming and Telephony
    • 用于游戏和电话的音频控制器
    • US20150065248A1
    • 2015-03-05
    • US13965018
    • 2013-08-30
    • Plantronics, Inc.
    • Joshua LaTendresseRobert FosterNicholas PatersonCarrianne MinickWei Hai
    • A63F13/40
    • A63F13/87A63F13/215
    • Apparatus having corresponding methods comprise: an audio mixer; a game chat output interface configured to transmit game chat output audio from the apparatus; a mobile output interface configured to transmit mobile output audio from the apparatus; a microphone interface configured to receive microphone audio into the apparatus; and wherein, responsive to selection of a first mode, the audio mixer is configured to provide the game chat output audio based on the microphone audio; and wherein, responsive to selection of a second mode, the audio mixer is further configured to provide the mobile output audio based on the microphone audio.
    • 具有相应方法的装置包括:音频混合器; 游戏聊天输出接口,被配置为从所述设备发送游戏聊天输出音频; 移动输出接口,被配置为从所述设备发送移动输出音频; 麦克风接口,被配置为将麦克风音频接收到所述设备中; 并且其中,响应于第一模式的选择,所述音频混合器被配置为基于所述麦克风音频来提供所述游戏聊天输出音频; 并且其中响应于第二模式的选择,所述音频混合器还被配置为基于所述麦克风音频来提供所述移动输出音频。
    • 73. 发明授权
    • Imaging apparatus
    • 成像设备
    • US08917985B2
    • 2014-12-23
    • US12153898
    • 2008-05-27
    • Masato KuwaharaKazunori KoshiishiYui EharaRyo Fukasawa
    • Masato KuwaharaKazunori KoshiishiYui EharaRyo Fukasawa
    • G03B17/18G06F3/02G09G5/00A63F13/90
    • A63F13/92A63F13/08A63F13/213A63F13/215A63F13/26A63F2300/1081A63F2300/1093A63F2300/301A63F2300/695
    • An imaging apparatus 10 comprises a lower housing 11, an upper housing 21, a lower LCD 12, an upper LCD 22, an inner camera 23, and a microphone. The upper housing 21 has a lower side which is connected to an upper side of the lower housing 11 such that the lower housing 11 and the upper housing 21 are foldable. The lower LCD 12 has a display screen which is provided in an inner surface of the lower housing 11 when folded. The upper LCD 22 has a display screen which is provided in an inner surface of the upper housing 21 when folded. The imaging section is provided in the inner surface of the upper housing 22 and between the display screen of the lower LCD 12 and the display screen of the upper LCD 22. The microphone is provided in the inner housing of the upper housing 21 and between the display screen of the lower LCD 12 and the display screen of the upper LCD 22.
    • 成像设备10包括下壳体11,上壳体21,下LCD12,上LCD22,内摄像机23和麦克风。 上壳体21具有下侧,下侧连接到下壳体11的上侧,使得下壳体11和上壳体21可折叠。 下部LCD12具有显示屏幕,该显示屏幕在折叠时设置在下壳体11的内表面中。 上部液晶显示器22具有显示屏幕,该显示屏幕在折叠时设置在上壳体21的内表面中。 成像部设置在上壳体22的内表面和下LCD 12的显示屏和上LCD 22的显示屏之间。麦克风设置在上壳体21的内壳体中, 下部LCD12的显示画面和上部LCD22的显示画面。
    • 74. 发明授权
    • Automatic volume control for combined game and chat audio
    • 组合游戏和聊天音频的自动音量控制
    • US08811629B1
    • 2014-08-19
    • US14159133
    • 2014-01-20
    • Voyetra Turtle Beach, Inc.
    • Richard KulavikShobha Devi Kuruba Buchannagari
    • H03G3/00H03G5/16
    • H03G3/32A63F13/215A63F13/54A63F13/87G10L21/0272G10L25/84H03G3/20H03G3/3005H03G3/3089H03G3/342H03G5/16H03G5/165H04R1/1091
    • A system may comprise an input circuit, one or more filter circuits, one or more common signal detection circuits, and a controller. The input circuit may receive combined-game-and-chat audio signals generated from a mixing together of a chat audio signal and game audio signals. The filter circuit(s) may filter a first of the combined-game-and-chat audio signals to generate a first vocal-band signal and a first non-vocal-band signal, and filter a second of the combined-game-and-chat audio signals resulting in a second vocal-band signal and a second-non-vocal band signal. The common signal detection circuit(s) may detect strength of a signal component that is common to the first vocal-band signal and the second vocal-band signal, and strength of a signal component that is common to the first non-vocal-band signal and the second non-vocal-band signal. The controller may automatically control a volume setting based on one or both of the detected strengths.
    • 系统可以包括输入电路,一个或多个滤波器电路,一个或多个公共信号检测电路和控制器。 输入电路可以接收从混合在一起的聊天音频信号和游戏音频信号产生的组合游戏和聊天音频信号。 滤波器电路可以对组合的游戏和聊天音频信号中的第一个进行滤波,以产生第一声带信号和第一非声带信号,并且过滤组合游戏中的第二声音信号和 所述音频信号产生第二声带信号和第二非声带信号。 公共信号检测电路可以检测第一声带信号和第二声带信号共同的信号分量的强度,以及第一非声带共同的信号分量的强度 信号和第二非声带信号。 控制器可以基于检测到的强度中的一个或两个来自动地控制音量设置。
    • 79. 发明授权
    • Timing offset tolerant karaoke game
    • 定时偏移卡拉OK游戏
    • US08634759B2
    • 2014-01-21
    • US10564103
    • 2004-07-09
    • Richard Eliot BatesPaulina Bozek
    • Richard Eliot BatesPaulina Bozek
    • G09B5/00A63H5/00G10H1/36G10H1/40G10H1/26G10H5/00
    • A63F13/44A63F13/10A63F13/215A63F13/46A63F13/814A63F2300/8047
    • Game processing apparatus comprises means for indicating successive target actions to be executed by a user, each target action having an associated target time of execution; and scoring logic in which detected user actions are compared with the target actions, the storing logic comprising: an input arrangement by which user actions may be detected; means for comparing a detected sequence of user actions with a sequence of target actions; and means for detecting a timing offset between the sequence of user actions and a corresponding sequence of target actions; in which the comparison of subsequent user actions with respective target actions is arranged to apply the timing offset as a relative displacement between the detected user actions and the target times.
    • 游戏处理装置包括用于指示由用户执行的连续目标动作的装置,每个目标动作具有相关联的目标执行时间; 以及将检测到的用户动作与目标动作进行比较的评分逻辑,所述存储逻辑包括:用于检测用户动作的输入装置; 用于将检测到的用户动作序列与目标动作序列进行比较的装置; 以及用于检测所述用户动作序列与对应的目标动作序列之间的定时偏移的装置; 其中将随后的用户动作与各个目标动作的比较设置为将定时偏移应用于检测到的用户动作与目标时间之间的相对位移。