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    • 72. 发明授权
    • Variable data preservation prewrite
    • 可变数据保存预写
    • US08572339B2
    • 2013-10-29
    • US12950726
    • 2010-11-19
    • Paul A. Jennas, IIJason L. PeipelmanJoshua Marshall RhoadesMatthew J. Ward
    • Paul A. Jennas, IIJason L. PeipelmanJoshua Marshall RhoadesMatthew J. Ward
    • G06F12/16
    • G06F3/0685G06F3/0617G06F3/065G06F11/1446G06F2201/84
    • In one aspect of the present description, a data preservation function is provided for preserving a set of data on a source storage device at a point in time, and includes identifying as a function of prior update usage, such as input/output usage, of the data to be preserved, a portion of the data which is more likely to be the subject of updates during at least a portion of the data preservation operation as compared to the remaining portion of the data to be preserved, and copies the identified portion of the data to be preserved to a target storage device. In another aspect, the size of the portion of data to be identified is variable. In one embodiment, the size of the portion of data to be identified is a function of a parameter of the command, such that a user can specify the command parameter which affects the size of the portion of data which is prewritten to the target storage device. The parameter may be, for example, a percentage of the data to be preserved, such that a user can specify the percentage of the point-in-time data which is prewritten to the target storage device. Alternatively, the parameter may be, for example, a probability of a collision occurring, such that a user can specify a probability of a collision occurring. Other features and aspects may be realized, depending upon the particular application.
    • 在本说明书的一个方面,提供一种数据保存功能,用于在时间点上保存源存储设备上的一组数据,并且包括根据先前的更新使用(诸如输入/输出使用)的功能来识别 待保存的数据,与保留的数据的剩余部分相比,在数据保存操作的至少一部分期间更有可能成为更新对象的数据的一部分,并将所识别的部分 要保存到目标存储设备的数据。 另一方面,要识别的数据部分的大小是可变的。 在一个实施例中,要识别的数据部分的大小是命令的参数的函数,使得用户可以指定影响被预写到目标存储设备的数据部分的大小的命令参数 。 该参数可以是例如要保留的数据的百分比,使得用户可以指定被预写到目标存储设备的时间点数据的百分比。 或者,参数可以是例如冲突发生的概率,使得用户可以指定碰撞发生的概率。 可以根据具体应用实现其它特征和方面。
    • 73. 发明授权
    • Methods for dynamic consistency group formation
    • 动态一致性组的形成方法
    • US08548949B2
    • 2013-10-01
    • US13483865
    • 2012-05-30
    • Paul A. Jennas, IIJason L. PeipelmanJoshua M. RhoadesMatthew J. Ward
    • Paul A. Jennas, IIJason L. PeipelmanJoshua M. RhoadesMatthew J. Ward
    • G06F17/00
    • G06F17/30215G06F11/2064G06F2201/84
    • A method for dynamic consistency group formation, in one embodiment, includes creating a snapshot of first data stored on a source storage system with respect to data content and data structure, copying the snapshot to a target storage system, detecting one or more write operations affecting data on the source storage system while copying the first data, detecting one or more collisions affecting the first data on the source storage system, wherein a collision occurs whenever the write operations affect the first data prior to the first data being written, setting a consistency group interval which represents an interval duration between successive snapshot create-and-copy events, and altering the consistency group interval to minimize collisions affecting data on at least one of the storage systems. Other methods for dynamic consistency group formation are also described.
    • 在一个实施例中,用于动态一致性组形成的方法包括:针对数据内容和数据结构创建存储在源存储系统上的第一数据的快照,将快照复制到目标存储系统,检测影响到的一个或多个写操作 源数据存储系统上的数据,同时复制第一数据,检测影响源存储系统上的第一数据的一个或多个冲突,其中每当写入操作影响第一数据被写入之前的第一数据时,发生冲突, 组间隔,其表示连续快照创建和复制事件之间的间隔持续时间,以及改变一致性组间隔,以最小化影响至少一个存储系统上的数据的冲突。 还描述了用于动态一致性组形成的其他方法。
    • 74. 发明授权
    • Gaming system having progressive jackpots flexibly linked with common progressive pool
    • 游戏系统具有与普通渐进池灵活连接的渐进困境
    • US08535147B2
    • 2013-09-17
    • US13495955
    • 2012-06-13
    • Matthew J. Ward
    • Matthew J. Ward
    • A63F13/00
    • G07F17/32G07F17/3258
    • A gaming system includes at least one memory device storing instructions that, when executed by at least one processor, cause the gaming system to receive wagers in response to inputs via at least one input device, and increment one or more first progressive jackpots by respective individual increment amounts totaling a total increment amount. One or more second progressive jackpots are incremented by respective individual increment amounts totaling the total increment amount, the total increment amount being based on the received wagers. In response to a triggering event awarding at least one of the first progressive jackpots, the awarded first progressive jackpot is reset to its reset value and the individual increment amount for the awarded first progressive jackpot is deducted from at least one of the second progressive jackpots.
    • 游戏系统包括存储指令的至少一个存储器设备,当由至少一个处理器执行时,该存储器设备使得游戏系统响应于至少一个输入设备的输入而接收投注,并且通过相应的个体增加一个或多个第一渐进累积奖金 总额增加金额。 一个或多个第二渐进累积奖金通过总计总增量量的相应个别增量量递增,总增量金额基于接收到的赌注。 响应于奖励至少一个第一渐进累积奖金的触发事件,所奖励的第一累进累积奖金被重置为其重置值,并且从第二累积奖金中的至少一个中扣除所​​授予的第一累进累积奖金的个人增量金额。
    • 76. 发明授权
    • Wagering game with asset trading
    • 投注游戏与资产交易
    • US08425323B2
    • 2013-04-23
    • US11988853
    • 2005-06-30
    • Daniel P. FidenLisa M. HelferMatthew J. Ward
    • Daniel P. FidenLisa M. HelferMatthew J. Ward
    • A63F9/24
    • G06Q50/34G06Q30/08G07F17/32G07F17/3255G07F17/3281
    • Method and system are disclosed for operating a wagering game terminal where players are allowed to transfer game assets that they may have accumulated to other players. The game assets may be transferred as part of an on-line auction won by one of the other players, as a gift to a preselected player, or as part of a trade with a preselected player. Neither the transferring player nor the receiving player is required to be present at a wagering game terminal at the time of the transfer. The transfer may be an anonymous transfer or it may be an identity-based transfer. For identity-based transfers, a predefined list of selected players may be used to facilitate the transfers.
    • 公开了用于操作投注游戏终端的方法和系统,其中玩家被允许将他们可能积累的游戏资产转移给其他玩家。 游戏资产可以作为其他玩家之一赢得的在线拍卖的一部分转移,作为预选玩家的礼物,或作为与预选玩家的交易的一部分。 在转移时,传送播放器和接收方都不需要出现在投注游戏终端。 转移可以是匿名转移,也可以是基于身份的转移。 对于基于身份的传输,可以使用所选播放器的预定义列表来促进传送。
    • 77. 发明授权
    • Secondary game mechanism for wagering game tables
    • 用于投注游戏桌的二级游戏机制
    • US08376838B2
    • 2013-02-19
    • US12840682
    • 2010-07-21
    • Scott H. SchulhofAlfred ThomasMatthew J. Ward
    • Scott H. SchulhofAlfred ThomasMatthew J. Ward
    • A63F9/24
    • A63F1/00G07F17/32G07F17/3272G07F17/3293
    • A wagering game system and its operations are described herein. In some embodiments, the operations can include detecting, via one or more sensory devices of a wagering game table, one or more game events associated with a wagering table game being played by a plurality of players on the wagering game table. The operations can also include determining that the one or more game events trigger a secondary game for the plurality of players playing the wagering table game, and presenting the secondary game on a plurality of display devices of the wagering game table. The operations can further include detecting, via one or more input devices of the wagering game table, player input associated with the secondary game, determining results associated with the secondary game based, at least in part, on the player input, and presenting the results associated with the secondary game on the plurality of display devices.
    • 本文描述了投注游戏系统及其操作。 在一些实施例中,操作可以包括通过投注游戏桌的一个或多个感觉设备检测与投注游戏桌上的多个玩家正在玩的投注桌游戏相关联的一个或多个游戏事件。 操作还可以包括确定一个或多个游戏事件触发玩游戏桌游戏的多个玩家的次要游戏,以及在下注游戏桌的多个显示设备上呈现二次游戏。 操作还可以包括:通过投注游戏表的一个或多个输入设备检测与次要游戏相关联的玩家输入,至少部分地基于玩家输入确定与次要游戏相关联的结果,并呈现结果 与多个显示设备上的次要游戏相关联。