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    • 73. 发明授权
    • Controlling electronic playing cards in wagering environments
    • 在投注环境中控制电子扑克牌
    • US08512137B2
    • 2013-08-20
    • US12860477
    • 2010-08-20
    • Sean E. HayesTimothy C. LooseScott A. MassingJames E. Motyl
    • Sean E. HayesTimothy C. LooseScott A. MassingJames E. Motyl
    • A63F13/00
    • G07F17/32G07F17/3223G07F17/3293
    • A wagering game system and its operations are described herein. In embodiments, the operations can determine a wagering game in progress for a wagering game session, and determine an electronic playing card that is in use for the wagering game that uses playing cards. The operations can also determine primary content related to the wagering game, and electronically present the primary content on the electronic playing card for use in the wagering game. The primary content can include playing elements (e.g., card ranks and card suits) for the wagering game. The operations can also determine secondary content to be presented on the electronic playing card, and electronically present the secondary content on the electronic playing card during the wagering game session. The secondary content can include wagering games that are different from the primary content (e.g., secondary wagering games that use playing elements other than cards, such as slot games).
    • 本文描述了投注游戏系统及其操作。 在实施例中,操作可以确定投注游戏进行中的投注游戏,并且确定使用扑克牌的投注游戏使用的电子扑克牌。 这些操作还可以确定与投注游戏相关的主要内容,并且电子地将主要内容呈现在用于投注游戏中的电子扑克牌上。 主要内容可以包括用于投注游戏的游戏元素(例如,卡牌和卡片套装)。 这些操作还可以确定要在电子扑克牌上呈现的次要内容,并且在投注游戏会话期间以电子方式将次要内容呈现在电子纸牌上。 次要内容可以包括与主要内容不同的投注游戏(例如,使用诸如老虎机游戏之类的除了卡之外的游戏元素的次要投注游戏)。
    • 74. 发明授权
    • Gaming machines with normalized power consumption
    • 具有标准化功耗的游戏机
    • US08235803B2
    • 2012-08-07
    • US12410950
    • 2009-03-25
    • Timothy C. LooseGene Rigsby
    • Timothy C. LooseGene Rigsby
    • A63F9/24A63F13/00G06F17/00G06F19/00G06F1/00H02J7/00
    • G07F17/32G07F17/3202
    • An exemplary power manager is adapted to supply power from a power supply to a first component of a gaming machine. The first component consumes a larger amount of current during a second time interval than during a first time interval, where the first component alternates between the first and second time intervals during operation. A rechargeable energy storage device is used to supply a substantial portion of the current to the first component during the second time interval from energy stored in the energy storage device prior to the start of the second time interval. This causes the current supplied from the power supply to the power manager during the second time interval to be less than the total current required by the first component during the second time interval and thus reduces the peak current load of the power supply during the second time interval.
    • 示例性电源管理器适于将电力从电源提供给游戏机的第一部件。 第一组件在第二时间间隔期间消耗比在第一时间间隔期间更大量的电流,其中第一组件在操作期间在第一和第二时间间隔之间交替。 可再充电能量存储装置用于在第二时间间隔期间从存储在能量存储装置中的能量在第二时间间隔开始之前向第一部件提供大部分电流。 这使得在第二时间间隔期间从电源提供给功率管理器的电流小于第二时间间隔期间第一部件所需的总电流,并因此降低了第二时间期间电源的峰值电流负载 间隔。
    • 79. 发明申请
    • GAMING MACHINES WITH NORMALIZED POWER CONSUMPTION
    • 具有正常消耗功能的游戏机
    • US20090253495A1
    • 2009-10-08
    • US12410950
    • 2009-03-25
    • Timothy C. LooseGene Rigsby
    • Timothy C. LooseGene Rigsby
    • A63F9/24
    • G07F17/32G07F17/3202
    • An exemplary power manager is adapted to supply power from a power supply to a first component of a gaming machine. The first component consumes a larger amount of current during a second time interval than during a first time interval, where the first component alternates between the first and second time intervals during operation. A rechargeable energy storage device is used to supply a substantial portion of the current to the first component during the second time interval from energy stored in the energy storage device prior to the start of the second time interval. This causes the current supplied from the power supply to the power manager during the second time interval to be less than the total current required by the first component during the second time interval and thus reduces the peak current load of the power supply during the second time interval.
    • 示例性电源管理器适于将电力从电源提供给游戏机的第一部件。 第一组件在第二时间间隔期间消耗比在第一时间间隔期间更大量的电流,其中第一组件在操作期间在第一和第二时间间隔之间交替。 可再充电能量存储装置用于在第二时间间隔期间从存储在能量存储装置中的能量在第二时间间隔开始之前向第一部件提供大部分电流。 这使得在第二时间间隔期间从电源提供给功率管理器的电流小于第二时间间隔期间第一部件所需的总电流,从而降低了在第二时间期间电源的峰值电流负载 间隔。