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    • 71. 发明授权
    • Methods and apparatus for distributed gaming over a mobile device
    • US09908053B2
    • 2018-03-06
    • US15296873
    • 2016-10-18
    • Winview, Inc.
    • David B. LocktonMark K. BernerMark J. Micheli
    • G06F19/00A63F13/75A63F13/79A63F13/35A63F13/77A63F13/332A63F13/352
    • A63F13/75A63F13/12A63F13/332A63F13/35A63F13/352A63F13/77A63F13/79A63F2300/535A63F2300/552A63F2300/558A63F2300/5586
    • Some embodiments of the invention provide a method and system for detecting unusual performance in a game. The game has a participant. The method calculates for the participant, a performance metric. The method compares the performance metric to a threshold value. Based on the comparison, the method optionally connects to a server. In some embodiments, the connection is for uploading a set of data from the participant to the server. The server, of some embodiments, broadcasts to the participant. The broadcast is a one-way transmission. In some embodiments, the broadcast includes a distribution based on a set of sample participants. In these embodiments, the set of sample participants comprises a representative sample of all the participants in the game. The threshold value, of some embodiments, is based on the broadcast and in some embodiments, the broadcast includes a histogram. The connecting occurs, in some embodiments, when the performance metric exceeds the threshold value. The connection, for some embodiments, includes a two-way connection. In some embodiments, the method also tracks for the participant, a participant improvement factor. The participant improvement factor is based on an average performance level for the participant. The method stores the participant improvement factor. The threshold value, in some of these embodiments, is based on the participant improvement factor. The method of some embodiments tracks for the game, a game improvement factor. The game improvement factor is based on an average performance level for several participants in the game. The method stores the game improvement factor. The threshold value, in some of these embodiments, is based on the game improvement factor. In some embodiments, the method examines the uploaded data for particular characteristics. In some embodiments, the particular characteristics indicate the likelihood of cheating activity.
    • 80. 发明申请
    • METHOD OF AND SYSTEM FOR CONDUCTING MULTIPLE CONTESTS OF SKILL WITH A SINGLE PERFORMANCE
    • 用于导致具有单一性能的技能的多个竞争对手的方法和系统
    • US20170043259A1
    • 2017-02-16
    • US15296983
    • 2016-10-18
    • Winview, Inc.
    • David B. LocktonMark K. BernerMark J. Micheli
    • A63F13/795A63F13/332A63F13/335A63F13/816A63F13/35
    • A63F13/795A63F13/12A63F13/30A63F13/332A63F13/335A63F13/35A63F13/537A63F13/798A63F13/816G07F17/3276G07F17/3295
    • A method of and system for conducting multiple competitions of skill for a single performance are described herein. User generated competition groups and system generated competition groups allow users to participate in multiple competitions at once based on answering the same questions or making the same selections related to a single event. The users are informed of each competition either via email, text message or when logging into the network via a website. The users select which competitions groups to join. After joining the desired groups, the users then make their selections related to the event which are transmitted to the network where results are tabulated and transmitted back to the users. The results are separated based on each competition group, so that users can continually know where they stand in each separate competition. With multiple competition groups, users are able to have varying success from the same performance in multiple competitions.
    • 这里描述了用于进行单个性能的多个技能竞赛的方法和系统。 用户生成的竞赛​​组和系统产生的竞赛组允许用户根据回答相同的问题或进行与单个活动相关的选择,一次参加多个比赛。 通过电子邮件,短信或通过网站登录网络时,向用户通知每个比赛。 用户选择要加入的比赛组。 在加入所需的组之后,用户然后进行与发送到网络的事件相关的选择,其中结果被列表并发送给用户。 结果根据每个比赛组分开,以便用户可以不断地了解他们在每个单独的比赛中的位置。 通过多个竞赛组,用户可以在多个比赛中从同样的表现获得不同的成功。