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    • 63. 发明授权
    • Methods and systems for implementing dynamic properties on objects that support only static properties
    • 在仅支持静态属性的对象上实现动态属性的方法和系统
    • US06912717B2
    • 2005-06-28
    • US09731892
    • 2000-12-06
    • Daniel J. MillerDavid M. Maymudes
    • Daniel J. MillerDavid M. Maymudes
    • G06F3/00G06F9/00G06F9/44G06F9/46G06F15/00G06F17/00G06F17/21G06F17/24
    • G06F9/4488
    • Methods and systems of simulating dynamic properties on computer-implemented objects that do not support dynamic properties are described. In one embodiment, one or more first objects that do not support dynamic properties are provided. One or more second programmable objects are provided and are programmed to effect property value changes on the first objects. The programmable objects can be programmed using data structures that, in one embodiment, comprise an array of one or more sets of data structures. Each data structure set is associated with a property whose value is desired to be changed. The data structure set can define a new property value, a time at which the property value is to be changed, and how to effect the property value change. The programmable object(s) is pre-programmed with the data structures and knows when to call the first objects so that they can change their properties.
    • 描述了不支持动态属性的计算机实现对象上的动态属性的模拟方法和系统。 在一个实施例中,提供了不支持动态属性的一个或多个第一对象。 一个或多个第二可编程对象被提供并被编程以实现第一对象上的属性值改变。 可以使用在一个实施例中包括一组或多组数据结构的阵列的数据结构对可编程对象进行编程。 每个数据结构集都与要更改其值的属性相关联。 数据结构集可以定义新的属性值,属性值要更改的时间以及如何影响属性值更改。 可编程对象被数据结构预编程,并知道何时调用第一个对象,以便它们可以改变其属性。
    • 68. 发明授权
    • Methods and systems for processing multi-media editing projects
    • 处理多媒体编辑项目的方法和系统
    • US07673013B2
    • 2010-03-02
    • US10974149
    • 2004-10-27
    • Eric H. RudolphDaniel J. Miller
    • Eric H. RudolphDaniel J. Miller
    • G06F15/16G06F3/00
    • G06F17/30017
    • Methods and systems of processing multi-media editing projects are described. In one embodiment, a software-implemented matrix switch is programmable to route multiple switch inputs to multiple switch outputs and to produce a single output that provides a data stream defined by a multi-media editing project. A request for one or more multi-media files for use in the multi-media editing project is generated by a user computer comprising part of a network where multi-media files are maintained in a network-accessible location. The request is intercepted and a determination is made as to whether a requested multi-media file is located on the user computer. The multi-media file is retrieved if the file is located on the user computer. If the file is not on the user computer, the requested file is sought from the network-accessible location. A multi-media editing project is then produced using the software-implemented matrix switch.
    • 描述了处理多媒体编辑项目的方法和系统。 在一个实施例中,软件实现的矩阵开关是可编程的,以将多个开关输入路由到多个开关输出,并产生提供由多媒体编辑项目定义的数据流的单个输出。 在多媒体编辑项目中使用的一个或多个多媒体文件的请求由包括网络的一部分的用户计算机生成,其中多媒体文件被维护在网络可访问的位置。 截取该请求,并确定所请求的多媒体文件是否位于用户计算机上。 如果文件位于用户计算机上,则会检索多媒体文件。 如果文件不在用户计算机上,则从网络可访问的位置寻求所请求的文件。 然后使用软件实现的矩阵切换器生成多媒体编辑项目。