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    • 62. 发明申请
    • 3D model presentation system with motion and transitions at each camera view point of interest (POI) with imageless jumps to each POI
    • 在每个相机视点感兴趣点(POI)上具有运动和转换的3D模型呈现系统,其具有无图像跳转到每个POI
    • US20070211149A1
    • 2007-09-13
    • US11373159
    • 2006-03-13
    • Nicolas BurtnykAzam KhanGeorge FitzmauriceGordon Kurtenbach
    • Nicolas BurtnykAzam KhanGeorge FitzmauriceGordon Kurtenbach
    • H04N5/228
    • G11B27/034G06T15/20G06T19/003G11B27/105G11B27/34
    • An interactive 3D presentation system that utilizes a collection of shots or motion views where each shot can include a combination of a camera view and camera action. A visual transition, such as a fade, can be presented at the end and beginning of sequential shots. Between the end point of a first shot and the beginning of a sequential shot, the scene is not shown. The system allows interactive authoring and/or viewing a 3D visual experience composed by defining a collection of shots where each shot is a combination of a camera view point of interest (POI) plus a camera motion path. The POI is placed on the path in a variety of ways where it can be at the beginning, in the middle or at the end of the path. A collection of predefined, cinematically styled camera motion paths, such as a crane and track shots, can be made available to the author. The pacing and duration of each shot can be adjusted. A graphical user interface showing the scene is provided and includes thumbnails of the POI or sets of POIs where the user can select a thumbnail to play an associated shot or set. The interface allows for the arrangement and ordering of shots to be used in a presentation. The system allows a shot to be retrieved from a collection of shots by indexing the 3D locations of each shot's camera path and using this index to find the nearest neighbors to a user specified mouse cursor position. Variations in the scene can also be selected using the interface.
    • 一个交互式3D演示系统,利用拍摄或运动视图的集合,每次拍摄都可以包括相机视图和相机动作的组合。 可以在连续镜头结束和开始时呈现视觉转换,例如淡入淡出。 在第一镜头的终点和顺序镜头的开始之间,未示出场景。 该系统允许交互式创作和/或查看通过定义拍摄集合组成的3D视觉体验,其中每个拍摄是相机视点(POI)加上相机运动路径的组合。 POI以各种方式放置在路径上,它们可以在路径的开头,中间或末尾。 可以向作者提供预定义的,电影风格的相机运动路径的集合,例如起重机和轨道拍摄。 每个镜头的起搏时间和持续时间可以调整。 提供了示出场景的图形用户界面,并且包括POI或POI集合的缩略图,其中用户可以选择缩略图来播放关联的镜头或集合。 该界面允许在演示中使用镜头的排列和排序。 该系统允许通过索引每个镜头的相机路径的3D位置并使用该索引来找到用户指定的鼠标光标位置的最近邻居,从拍摄集合中检索镜头。 场景中的变化也可以使用界面进行选择。
    • 66. 发明授权
    • User interface having a placement and layout suitable for pen-based computers
    • 用户界面具有适用于基于笔的计算机的布局和布局
    • US07898529B2
    • 2011-03-01
    • US10748686
    • 2003-12-31
    • George FitzmauriceGordon Kurtenbach
    • George FitzmauriceGordon Kurtenbach
    • G06F3/041
    • G06F3/04883G06F3/0481G06F3/0482G06F2203/04804G06F2203/04807G06T11/60
    • The present invention is a system that positions an interface for a pen-based computer at an end of a natural user motion arc, such as an arc a hand travels when an elbow is pivoted. Positioning of the interface in a lower corner of a display or window (left corner for a right-handed person and right corner for a left-handed person) allows easy approach when the user is working in the center of the display, such as when drawing on the pen-based computer display. An arc or curved interface improves approach zones and reduces unintended selections of controls or buttons within the interface. The arc allows the natural motion to be extended by wrist or finger motions to access all the controls in the corner command interface. Controls on the arc are placed to allow any underlying pop-up menus to be completely accessible when an activated. Overflow menu items of activated controls of the interface are located in conformity to the natural arc.
    • 本发明是一种系统,其将自动用户运动弧的终端处的基于笔的计算机的界面定位,例如当肘部枢转时手指行进的弧。 将界面定位在显示器或窗口的下角(左撇子的右撇子和右撇子的右隅)允许用户在显⽰屏的中心工作时轻松进入,例如 绘制在笔式电脑显示器上。 弧形或弯曲的界面改善了接近区域,并减少了界面内的控制或按钮的意外选择。 电弧允许通过手腕或手指运动来延伸自然运动,以访问角落命令界面中的所有控件。 放置弧线上的控件可让任何底层的弹出式菜单在激活时完全可以访问。 界面的激活控件的溢出菜单项与自然弧相符。
    • 69. 发明申请
    • NAVIGATION SYSTEM FOR A 3D VIRTUAL SCENE
    • 3D虚拟场景导航系统
    • US20090083662A1
    • 2009-03-26
    • US12200333
    • 2008-08-28
    • George FitzmauriceJustin MatejkaGord KurenbachAzam Khan
    • George FitzmauriceJustin MatejkaGord KurenbachAzam Khan
    • G06F3/048
    • G06F3/04815G06F3/0489G06F3/04895G06F17/30873G06T19/003H04M1/72522H04M1/7258H04M1/72583
    • A navigation system for navigating a three-dimensional (3D) scene that includes a model or object with which a user can interact. The system accommodates and helps both novice and advanced users. To do this, the system provides a first contact tool graphic that introduces a user to the types of navigation tools, their uses and the capabilities of their action tools. A graphical user interface is played on a display when a user initially starts navigation operations for navigating a three dimensional scene. The tool selection graphic includes a text graphic describing navigation tool behavior, a first graphic showing selectable navigation tools for new users, a second graphic showing selectable navigation tools for experienced users, tool description graphic selectable from the first and second graphics showing action tool details for a selected navigation tool comprising navigation tool shape, action tool location on the a circular tool position shape and tool functions, nd an associated tool graphic positioned adjacent the tool description graphic allowing selection of other tools of a set of task based tools associated with the tool description graphic.
    • 一种导航系统,用于导航包括用户可以与之交互的模型或对象的三维(3D)场景。 该系统适用于新手和高级用户。 为此,系统提供了第一个联系人工具图形,它向用户介绍导航工具的类型,用途和操作工具的功能。 当用户最初开始用于导航三维场景的导航操作时,在显示器上播放图形用户界面。 所述工具选择图形包括描述导航工具行为的文本图形,显示用于新用户的可选导航工具的第一图形,显示有经验的用户的可选导航工具的第二图形,从第一和第二图形可选择的工具描述图形, 选择的导航工具,其包括导航工具形状,圆形工具位置形状和工具功能上的动作工具位置,以及定位在工具描述图形附近的相关联的工具图形,允许选择与该工具相关联的一组基于任务的工具的其他工具 描述图。