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    • 62. 发明申请
    • GAME DEVICE, GAME DEVICE CONTROL METHOD, PROGRAM, AN INFORMATION STORAGE MEDIUM
    • 游戏设备,游戏设备控制方法,程序,信息存储介质
    • US20110306415A1
    • 2011-12-15
    • US13203153
    • 2009-10-22
    • Tatsuya Tanaka
    • Tatsuya Tanaka
    • A63F13/00
    • A63F13/537A63F13/10A63F13/2145A63F13/812A63F2300/308A63F2300/8011
    • To provide a game device capable of realizing a user interface, in a game in which a game character acts based on first and second parameters set by a user game, the user interface for enabling a user to relatively readily set the first and second parameters. A display control unit (88) displays an image in which a first coordinate axis corresponding to the first parameter and a second coordinate axis corresponding to the second parameter are shown in a game screen image showing the game character acting based on the first parameter and the second parameter. A coordinate value obtaining unit (90) obtains a first coordinate value corresponding to the first coordinate axis and a second coordinate value corresponding to the second coordinate axis in accordance with a direction designation operation or a position designation operation. A parameter update unit (94) updates the first parameter and the second parameter, based on the first coordinate value and the second coordinate value.
    • 为了提供能够实现用户界面的游戏装置,在游戏角色基于由用户游戏设定的第一和第二参数进行动作的游戏中,用户界面使用户能够相对容易地设定第一和第二参数。 显示控制单元(88)在基于第一参数的游戏画面显示表示游戏角色的游戏屏幕图像中显示其中显示与第一参数对应的第一坐标轴和与第二参数对应的第二坐标轴的图像, 第二个参数。 坐标值获取单元(90)根据方向指定操作或位置指定操作获得对应于第一坐标轴的第一坐标值和与第二坐标轴对应的第二坐标值。 参数更新单元(94)基于第一坐标值和第二坐标值来更新第一参数和第二参数。
    • 63. 发明授权
    • Game device, game device control method, and information storage medium
    • 游戏装置,游戏装置控制方法和信息存储介质
    • US07985126B2
    • 2011-07-26
    • US11997656
    • 2006-07-24
    • Tadakatsu IzumiMasaki NakamuraTatsuya Tanaka
    • Tadakatsu IzumiMasaki NakamuraTatsuya Tanaka
    • A63F13/10A63F13/00
    • A63F13/58A63F13/10A63F13/537A63F13/812A63F2300/65A63F2300/8011
    • To provide a game device for enhancing the excitement of a game in which a game parameter value changes, thereby changing the content of the game processing changes. A game processing execution unit (main game processing execution unit (72)) executes game processing based on the game parameter value and the real parameter correction information to change the state of the game. A first display control unit (injury level indicating screen image display control unit (88)) controls to display a screen image showing dummy parameter correction information as a presentation screen image showing the parameter correction information. A second display control unit (injury level indicating screen image display control unit (88)) controls to display a screen image showing real parameter correction information as the presentation screen image, instead of the screen image showing the dummy parameter correction information, when the determination unit (elapsed time determination unit (92)) determines that at least a predetermined period of time has passed after the real parameter correction information is generated.
    • 为了提供一种用于增强游戏参数值改变的游戏兴奋的游戏装置,从而改变游戏处理的内容。 游戏处理执行单元(主游戏处理执行单元)基于游戏参数值和实参参数校正信息执行游戏处理,以改变游戏状态。 第一显示控制单元(伤害等级指示屏幕图像显示控制单元)控制将显示虚拟参数校正信息的屏幕图像显示为表示参数校正信息的显示屏幕图像。 第二显示控制单元(伤害等级指示屏幕图像显示控制单元)控制显示实际参数校正信息的屏幕图像作为呈现屏幕图像,而不是显示虚拟参数校正信息的屏幕图像,当确定 单位(经过时间确定单元(92))确定在生成实参参数校正信息之后至少经过了预定时间段。
    • 66. 发明授权
    • Method of operating an internal combustion engine
    • 操作内燃机的方法
    • US07669578B2
    • 2010-03-02
    • US12013360
    • 2008-01-11
    • Hiroyuki YamashitaTatsuya TanakaTomomi Watanabe
    • Hiroyuki YamashitaTatsuya TanakaTomomi Watanabe
    • F02B17/00F02B3/00
    • F02D41/3041F02B1/12F02B17/00F02B2075/125F02B2275/16F02D13/0211F02D13/0265F02D41/006F02D41/3047F02D41/3064F02D2041/001F02M26/01Y02T10/123Y02T10/18
    • A method of operating an internal combustion engine having a combustion chamber with a piston and a spark plug, comprising during a first mode, bringing the temperature of the combustion chamber to auto-ignition temperature by adjusting engine operating conditions and producing auto-ignition in said combustion chamber without requiring spark from said spark plug; and during a second mode, bringing the temperature of the combustion chamber close to auto-ignition temperature by adjusting engine operating conditions, forming a small cloud of stratified air-fuel mixture near said spark plug, igniting said fuel cloud by a spark form said spark plug, and then causing cylinder pressure to rise, thereby producing auto-ignition at other sites in said combustion chamber wherein said first mode is implemented in a first operating range and said second mode is implemented only in a second operating range where engine speed and load are lower than said first operating range.
    • 一种操作具有活塞和火花塞的燃烧室的内燃机的方法,包括在第一模式期间,通过调节发动机工作条件使燃烧室的温度达到自燃温度,并在所述燃烧室中产生自动点火 燃烧室,而不需要来自所述火花塞的火花; 并且在第二模式期间,通过调节发动机运行条件使燃烧室的温度接近自燃温度,在火花塞附近形成分层空气 - 燃料混合物的小云,通过火花形式点燃所述燃料云,所述火花 堵塞,然后使气缸压力升高,从而在所述燃烧室中的其他位置产生自动点火,其中所述第一模式在第一操作范围内实现,并且所述第二模式仅在发动机转速和负载的第二操作范围内实现 低于所述第一操作范围。
    • 67. 发明授权
    • Semiconductor memory device with refresh trigger
    • 半导体存储器件具有刷新触发
    • US07609576B2
    • 2009-10-27
    • US11845337
    • 2007-08-27
    • Hiroshi WatanabeTatsuya Tanaka
    • Hiroshi WatanabeTatsuya Tanaka
    • G11C7/00
    • G11C16/3418G11C16/3431
    • A semiconductor memory device includes a memory cell array including a plurality of memory cell transistors, an X decoder designating a position of an X axis of the memory cell, a Y decoder designating a position of a Y axis crossing the X axis, a controller collectively controlling operations of read, write and erase of the memory cell transistors via the X decoder and the Y decoder, a semiconductor time switch generating an output signal after a predetermined life time elapses without a power source, and a refresh trigger circuit receiving the output signal from the semiconductor time switch, and giving the controller instructions to transfer information stored in one area of the memory cell array to other area thereof to refresh the information.
    • 半导体存储器件包括存储单元阵列,其包括多个存储单元晶体管,指示存储单元的X轴的位置的X解码器,指定与X轴交叉的Y轴的位置的Y解码器, 通过X解码器和Y解码器控制对存储单元晶体管的读,写和擦除的操作,在没有电源的情况下经过预定寿命之后产生输出信号的半导体时间切换器,以及接收输出信号的刷新触发电路 并且给予控制器指令将存储在存储单元阵列的一个区域中的信息传送到其它区域以刷新信息。
    • 70. 发明申请
    • Image forming apparatus and toner supply control program for the same
    • 图像形成装置和调色剂供应控制程序相同
    • US20080080878A1
    • 2008-04-03
    • US11899475
    • 2007-09-06
    • Tatsuya TanakaKatsuhiro NagayamaTakashi KitagawaMasayuki Otsuka
    • Tatsuya TanakaKatsuhiro NagayamaTakashi KitagawaMasayuki Otsuka
    • G03G15/08
    • G03G15/0877G03G15/0849G03G15/0893G03G2215/0888
    • A digital color copier includes: a toner concentration storage which, as to a multiple number of developer blocks into which the developer that circulates in the developer device is virtually divided across the image forming width, stores the detected toner concentration of each developer block, detected by the toner concentration detector, separately for every developer block; a toner consumption predictor for predicting the first predicted toner consumption of the toner that is expected to be consumed and/or was consumed from the developer of every developer block during the first circulation, based on the developer's speed of conveyance in the developing device and the print processing speed; a toner concentration estimator for estimating, for every developer block, the toner supply point estimate as the toner concentration at the point where toner is supplied, by subtracting the first predicted toner consumption from the associated detected toner concentration and setting up a toner supply target value of the toner to be supplied from the toner supply device to the developing device in accordance with the predicted toner consumption during the second circulation of the developer inside the developing device that follows the first circulation.
    • 数字彩色复印机包括:调色剂浓度存储器,对于在显影剂装置中循环的显影剂在多个成像宽度上被虚拟分割的多个显影剂块,存储检测到的每个显影剂块的检测到的调色剂浓度 通过调色剂浓度检测器,分别用于每个显影剂块; 一种调色剂消耗预测器,用于基于显影装置中的显影装置的传送速度和第一次循环中的显影剂速度来预测预期在第一次循环期间从每个显影剂块的显影剂消耗和/或消耗的调色剂的第一预测调色剂消耗量 打印处理速度; 调色剂浓度估算器,用于通过从相关检测到的调色剂浓度中减去第一预测调色剂消耗量并设置调色剂供给目标值,为每个显影剂块估计调色剂供应点估计作为调色剂供应点处的调色剂浓度 根据在第一次循环之后的显影装置内的显影剂的第二次循环期间预测的调色剂消耗量,将从调色剂供应装置供应到显影装置的调色剂。