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    • 69. 发明授权
    • Gaming machine with simulated AI feature
    • 具有模拟AI功能的游戏机
    • US07361086B2
    • 2008-04-22
    • US10650004
    • 2003-08-27
    • Daniel J. GazdicJeremy M. HornikMichael W. Mastropietro
    • Daniel J. GazdicJeremy M. HornikMichael W. Mastropietro
    • A63F9/00A63F13/00G06F17/00G06F19/00
    • G07F17/32
    • A method and apparatus for conducting a wagering game are disclosed. A value input device receives a wager from a player to play the wagering game. A processor is operative to define a plurality of possible destinations; define a plurality of possible different movement patterns for moving the objects to the destinations; and for a given one of the objects, assign probabilities to the respective possible movement patterns and select one of the possible movement patterns based on the assigned probabilities. A display depicts the object going to a selected one of the destinations in accordance with the assigned movement pattern. The assigned probabilities for the given object may, for example, depend upon the destination that is selected.
    • 公开了一种进行投注游戏的方法和装置。 值输入装置从玩家接收下注以进行投注游戏。 处理器用于定义多个可能的目的地; 定义用于将物体移动到目的地的多个可能的不同运动模式; 并且对于给定的一个对象,将概率分配给相应的可能的移动模式,并且基于所分配的概率来选择可能的运动模式之一。 显示器根据所分配的运动模式来描绘进入到所选择的一个目的地的对象。 给定对象的分配概率可以例如取决于所选择的目的地。
    • 70. 发明授权
    • Object drop feature for a gaming machine
    • 游戏机的对象删除功能
    • US06506114B1
    • 2003-01-14
    • US09878619
    • 2001-06-11
    • Brandon C. EstesMichael W. MastropietroEric M. Pryzby
    • Brandon C. EstesMichael W. MastropietroEric M. Pryzby
    • A63F1300
    • G07F17/3211G07F17/32
    • A chance game feature for a gaming machine is controlled by a processor in response to a wager. The feature comprises a matrix, a plurality of moving targets, and an object. The matrix defines an entrance end, an exit end, and a plurality of paths extending between the entrance end and the exit end. The moving targets are proximate the exit end. The object traverses one of the paths and is received by one of the targets. The receiving target is randomly selected from among the plurality of targets prior to the object traversing the one of the paths. A position of the receiving target when the object reaches the exit end is calculated, and one of the paths that lead to the position of the receiving target is randomly selected. A payout is awarded based on the receiving target.
    • 游戏机的机会游戏功能由处理器根据下注来控制。 该特征包括矩阵,多个移动目标和对象。 矩阵限定入口端,出口端和在入口端和出口端之间延伸的多个路径。 移动目标靠近出口端。 对象遍历其中一个路径,并由其中一个目标接收。 在对象穿过一条路径之前,从多个目标中随机选择接收目标。 计算对象到达出口端的接收目标的位置,并且随机地选择导致接收目标的位置的路径之一。 根据接收目标发放支付。