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    • 52. 发明授权
    • Method and apparatus for automatically creating musical compositions
    • 自动制作音乐作品的方法和装置
    • US07491878B2
    • 2009-02-17
    • US11705541
    • 2007-02-13
    • Brian Orr
    • Brian Orr
    • G10H1/00
    • G10H1/0025G10H2210/111G10H2210/125G10H2240/081G10H2240/085G10H2240/131
    • A music generation engine automatically generates musical compositions by accessing musical sections and corresponding properties including similarity factors that provide a quantified indication of the similarity of musical sections to one another (e.g., a percentage of similarity). A sequential relationship of the musical sections is then determined according to an algorithmic process that uses the similarity factors to assess the desirability of the sequential relationship. The algorithmically created musical composition may then be stored, such as by rendering the composition as an audio file or by storing a library file that refers to the musical sections. The created musical composition may include layers respectively having different audio elements such that the created musical composition has a first dimension along a timeline and a second dimension that provides a depth based upon the presence of different audio elements. The presence and absence of audio elements along the timeline can be based upon the value of an intensity parameter, which may be an intensity envelope that is predetermined or automatically generated based upon user specifications.
    • 音乐生成引擎通过访问音乐部分和相应的属性来自动生成音乐作品,包括提供音乐部分彼此的相似性的量化指示(例如,相似度的百分比)的相似性因素。 然后根据使用相似性因子来评估顺序关系的可取性的算法过程来确定音乐部分的顺序关系。 然后可以存储算法创建的音乐作品,例如通过将作品呈现为音频文件或通过存储引用音乐片段的库文件来存储。 所创建的音乐作品可以包括分别具有不同音频元素的层,使得所创建的音乐作品具有沿着时间线的第一维度和基于不同音频元素的存在提供深度的第二维度。 沿着时间线的音频元素的存在和不存在可以基于强度参数的值,强度参数可以是基于用户规格预定或自动生成的强度包络。
    • 53. 发明授权
    • Machine and process for generating music from user-specified criteria
    • 从用户指定的条件生成音乐的机器和过程
    • US07394011B2
    • 2008-07-01
    • US11037400
    • 2005-01-18
    • Eric Christopher Huffman
    • Eric Christopher Huffman
    • G10H7/00
    • G10H1/0025G10H2210/111G10H2210/151G10H2240/056
    • The present invention teaches a machine and process that generates music given a set of simple user-specified criteria. The present invention enables music generation wherein a user may specify the duration and tempo of the music to be generated that may then be played or stored for retrieval and use at a later time and does not require the user to be a skilled composer of music. The present invention allows the user to generate music in a very short period of time wherein the music generated by also has beginnings and endings that occur in a manner that is esthetically appropriate. In addition, transitions within the generated music occur in a manner that is esthetically appropriate. Music generated by the present invention also has unique qualities that are desirable to users that use music in their own products or works.
    • 本发明教导了给定一组简单的用户指定标准的音乐的机器和过程。 本发明能够实现音乐生成,其中用户可以指定要生成的音乐的持续时间和节奏,然后可以在稍后的时间播放或存储用于检索和使用的音乐,并且不要求用户成为熟练的音乐作曲者。 本发明允许用户在非常短的时间段内产生音乐,其中所产生的音乐也具有以美学上合适的方式发生的开始和结尾。 此外,所产生的音乐内的转换以美学上合适的方式发生。 由本发明产生的音乐也具有对于在自己的产品或作品中使用音乐的用户所期望的独特品质。
    • 54. 发明申请
    • Apparatus and method for interactive
    • 用于互动的装置和方法
    • US20080000345A1
    • 2008-01-03
    • US11478063
    • 2006-06-30
    • Tsutomu HasegawaMami Nakamura
    • Tsutomu HasegawaMami Nakamura
    • G10H1/38G10H7/00
    • G10H1/0025G10H1/20G10H1/38G10H2210/111G10H2210/561G10H2210/565G10H2210/576G10H2210/596G10H2210/601G10H2210/621G10H2220/351G10H2240/081G10H2240/311G10H2250/211
    • The system comprises an amplified speaker, an input sensing device, a sound synthesizer, and a programmable computer storing and executing a program containing a user input analysis algorithm, a melody composing algorithm associated with a chord supplying algorithm, and a sound conversion algorithm. Audio noises caused by tap dancing, for instance, are detected through the input sensing device and analyzed by the user input analysis algorithm. Based on the analysis result along with reference to the chord supplying algorithm, the melody composing algorithm generates a set of pitch and velocity values which is converted by the sound conversion algorithm for playback by the sound synthesizer through the amplified speaker. The entire process is carried out in real time so that each melody note newly generated is heard virtually at the same time as the original signal being input by a human performer through the input sensing device.
    • 该系统包括放大扬声器,输入感测装置,声音合成器和存储和执行包含用户输入分析算法的程序的可编程计算机,与和弦提供算法相关联的旋律组合算法和声音转换算法。 例如,通过输入感测装置检测由跳舞引起的音频噪声,并由用户输入分析算法分析。 基于分析结果,参考和弦提供算法,旋律合成算法生成一组音调和速度值,由声音转换算法转换,由声音合成器通过放大扬声器进行播放。 整个过程是实时进行的,以便新生成的每个旋律音符在与人类表演者通过输入感测装置输入的原始信号的同时被虚拟地听到。
    • 56. 发明授权
    • Method and apparatus for phase controlled music generation
    • 用于相位控制音乐生成的方法和装置
    • US07169997B2
    • 2007-01-30
    • US10693857
    • 2003-10-24
    • Stephen R. Kay
    • Stephen R. Kay
    • G10H1/40G10H7/00
    • G10H1/0025G10H1/00G10H1/0091G10H1/02G10H1/0575G10H1/20G10H1/28G10H1/40G10H2210/066G10H2210/111G10H2210/141G10H2210/151G10H2210/185G10H2210/225G10H2210/305G10H2210/366G10H2230/305G10H2230/331G10H2230/351G10H2240/056G10H2250/211Y10S84/12
    • An initial note series is collected from a real-time source of musical input material such as a keyboard or a sequencer playing back musical data, or extracted from musical data stored in memory. The initial note series may be altered to create variations of the initial note series using various mathematical operations. The resulting altered note series, or other data stored in memory is read out according to one or more patterns. The patterns may have steps containing pools of independently selectable items from which random selections are made. A pseudo-random number generator is employed to perform the random selections during processing, where the random sequences thereby generated have the ability to be repeated at specific musical intervals. The resulting musical effect may additionally incorporate a repeated effect, or a repeated effect can be independently performed from input notes in the musical input material. The repeated notes are generated according to one or more patterns, which may also have steps containing pools of random selections. A duration control means is used to avoid polyphony problems and provide novel effects. Pitch-bending effects may be additionally generated as part of the musical effect, or can be independently performed. A sliding control window may be utilized to achieve accurate and realistic pitch-bending effects. This method and the apparatus that can perform such a method have application to music and other data in general as well.
    • 初始音符系列是从音乐输入素材的实时音源(例如键盘或播放音乐数据的音序器)中收集的,或从存储在存储器中的音乐数据中提取的。 可以改变初始音符序列以使用各种数学运算来创建初始音符序列的变化。 根据一种或多种模式读出所产生的改变的音符序列或存储在存储器中的其它数据。 这些图案可以具有包含独立可选项目池的步骤,从其中进行随机选择。 采用伪随机数发生器来执行处理期间的随机选择,其中由此产生的随机序列具有以特定的音乐间隔重复的能力。 所产生的音乐效果可以另外包含重复的效果,或者可以从音乐输入材料中的输入音符独立地执行重复的效果。 根据一个或多个模式生成重复的注释,这些模式也可以具有包含随机选择池的步骤。 持续时间控制装置用于避免复音问题并提供新颖的效果。 作为音乐效果的一部分,可以另外生成音调弯曲效果,或者可以独立地进行。 可以使用滑动控制窗来实现精确和逼真的俯仰弯曲效果。 该方法和可以执行这种方法的装置一般也适用于音乐和其他数据。
    • 57. 发明授权
    • Automatic music continuation method and device
    • 自动音乐延续方法和装置
    • US07034217B2
    • 2006-04-25
    • US10165538
    • 2002-06-07
    • François Pachet
    • François Pachet
    • G10H7/00
    • G10H1/0025G10H2210/061G10H2210/111G10H2250/015
    • The invention allows to generate music as a real time continuation of an input sequence of music data, through a continuation phase comprising the steps of: detecting the occurrence of an end of a current input sequence of music data (12), and starting to generate said continuation upon the detected occurrence of an end of a current input sequence of music data. The data rate of the current input sequence of music data can be determined so as to time the start of the continuation substantially in phase with the determined data rate such that the transition from an end of the current input sequence to the starting of the continuation is substantially seamless.The start portion of the generated continuation can be selected from a learnt input sequence which contains the terminal portion of the current input sequence up to the detected end and which has an identified continuation therefor, when such a learnt sequence is found to exist, such that a concatenation of the terminal portion and the start portion forms a data sequence contained in said learnt sequence.
    • 本发明允许通过连续阶段产生音乐作为音乐数据的输入序列的实时延续,包括以下步骤:检测音乐数据(12)的当前输入序列的结束的发生,并开始生成 在所检测到的音乐数据的当前输入序列的结束发生时继续。 可以确定音乐数据的当前输入序列的数据速率,以便与所确定的数据速率基本上同步的持续时间,使得从当前输入序列的结束到继续开始的转换是 基本无缝。 所生成的连续的起始部分可以从学习的输入序列中选出,当学习到的序列被发现存在时,所学习的输入序列包含当前输入序列的终端部分直到检测到的结尾并具有识别的延续,使得 终端部分和起始部分的级联形成包含在所述学习序列中的数据序列。
    • 59. 发明申请
    • Graphical user interface for a remote operated vehicle
    • 用于远程操作车辆的图形用户界面
    • US20030085930A1
    • 2003-05-08
    • US10012723
    • 2001-11-05
    • Steve MadsenTracy CurrerGraham Michael Pullin
    • G09G005/00
    • G10H1/0025G05D1/0038G10H2210/111G10H2210/125G10H2210/141
    • A method for the creation and playback of recording industry music and audio, such that each time a composition is played back, a unique audio version is generated in the manner previously defined by the recording artist. During composition creation, the artist's definition of how the composition will vary from playback to playback is embedded into the composition data set. During playback, the composition data set is processed on a playback device by a specific playback program the artist specified, so that each time the composition is played back a unique version is generated. Variability occurs during playback per the artist's composition data set, which specifies the spawning of group(s) from a snippet, the selection of a snippet from each group, editing of snippets, flexible and variable placement of snippets, and the mixing of multiple snippets to generate each time sample in a channel.
    • 一种用于创建和回放记录行业音乐和音频的方法,使得每次播放构图时,以先前由记录艺术家定义的方式产生独特的音频版本。 在作曲创作过程中,艺术家对作品的组合如何从播放变化到播放的定义嵌入到构图数据集中。 在回放期间,通过艺术家指定的特定播放程序在播放设备上处理构图数据集,使得每次播放合成时,都会生成唯一的版本。 在播放过程中,每个艺术家的作品数据集都会发生变化,指定从代码段中产生组,从每个组中选择一个片段,片段的编辑,片段的灵活和可变的放置以及多个片段的混合 在频道中生成每个时间样本。
    • 60. 发明授权
    • Random tie rhythm pattern method and apparatus
    • 随机领带节奏图案方法和装置
    • US06326538B1
    • 2001-12-04
    • US09616210
    • 2000-07-14
    • Stephen R. Kay
    • Stephen R. Kay
    • G10H140
    • G10H1/0025G10H1/00G10H1/0091G10H1/02G10H1/0575G10H1/20G10H1/28G10H1/40G10H2210/066G10H2210/111G10H2210/141G10H2210/151G10H2210/185G10H2210/225G10H2210/305G10H2210/366G10H2230/305G10H2230/331G10H2230/351G10H2240/056G10H2250/211Y10S84/12
    • An initial note series is collected from a real-time source of musical input material such as a keyboard or a sequencer playing back musical data, or extracted from musical data stored in memory. The initial note series may be altered to create variations of the initial note series using various mathematical operations. The resulting altered note series, or other data stored in memory is read out according to one or more patterns. The patterns may have steps containing pools of independently selectable items from which random selections are made. A pseudo-random number generator is employed to perform the random selections during processing, where the random sequences thereby generated have the ability to be repeated at specific musical intervals. The resulting musical effect may additionally incorporate a repeated effect, or a repeated effect can be independently performed from input notes in the musical input material. The repeated notes are generated according to one or more patterns, which may also have steps containing pools of random selections. A duration control means is used to avoid polyphony problems and provide novel effects. Pitch-bending effects may be additionally generated as part of the musical effect, or can be independently preformed. A sliding control window may be utilized to achieve accurate and realistic pitch-bending effects. This method and the apparatus that can perform such a method have application to music and other data in general as well.
    • 初始音符系列是从音乐输入素材的实时音源(例如键盘或播放音乐数据的音序器)中收集的,或从存储在存储器中的音乐数据中提取的。 可以改变初始音符序列以使用各种数学运算来创建初始音符序列的变化。 根据一种或多种模式读出所产生的改变的音符序列或存储在存储器中的其它数据。 这些图案可以具有包含独立可选项目池的步骤,从其中进行随机选择。 采用伪随机数发生器来执行处理期间的随机选择,其中由此产生的随机序列具有以特定的音乐间隔重复的能力。 所产生的音乐效果可以另外包含重复的效果,或者可以从音乐输入材料中的输入音符独立地执行重复的效果。 根据一个或多个模式生成重复的注释,这些模式也可以具有包含随机选择池的步骤。 持续时间控制装置用于避免复音问题并提供新颖的效果。 作为音乐效果的一部分,可以另外产生音高弯曲效果,或者可以独立地进行。 可以使用滑动控制窗来实现精确和逼真的俯仰弯曲效果。 该方法和可以执行这种方法的装置一般也适用于音乐和其他数据。