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    • 52. 发明申请
    • Reel-type slot machine
    • 卷式式老虎机
    • US20030087688A1
    • 2003-05-08
    • US10281952
    • 2002-10-29
    • KONAMI CORPORATION
    • Yoshihito Kato
    • A63F009/24
    • G07F17/3213G07F17/3211
    • Each of a plurality of reels has an outer peripheral face and an inner peripheral face. A plural kinds of symbols are provided on the outer peripheral face of each of the reels, the symbols including at least one group of special symbols having identical shapes and different colors. An illuminator selectively emits at least one of plural colors of light to illuminate the inner peripheral face of at least one of the reels. A controller spins and stops the reels while controlling the illuminator such that the colors of the special symbols are not ascertained by a player when the at least one reel is spun, and each of the special symbols are illuminated with one of the plural colors of light pursuant to a predetermined rule, when the at least one reel is stopped.
    • 多个卷轴中的每一个具有外周面和内周面。 在每个卷轴的外周面上设置有多种符号,符号包括具有相同形状和不同颜色的至少一组特殊符号。 照明器选择性地发射多种颜色的光中的至少一种以照亮至少一个卷轴的内周面。 当控制照明器时,控制器旋转并停止卷轴,使得当至少一个卷轴旋转时,玩家不会确定特殊符号的颜色,并且用多种颜色的光中的一种照亮每个特殊符号 根据预定规则,当至少一个卷轴停止时。
    • 55. 发明申请
    • Game machine, and method for controlling the game machine
    • 游戏机,游戏机控制方法
    • US20030045347A1
    • 2003-03-06
    • US10230319
    • 2002-08-29
    • KONAMI CORPORATION
    • Katsuhiko Watanabe
    • A63F013/00A63F009/24
    • G07F17/34G07F17/32
    • A first current displayed symbol determination section (321) determines that symbol nullRED7null is currently displayed at an arbitrary symbol display position on a main display section (310). On the basis of the result of determination made by the first current displayed symbol determination section (321), a state change section (322) changes, from an initial state to a valid state, the state of a display area corresponding to a symbol display position at which the symbol nullRED7null is currently displayed. A valid combination determination section (324) determines whether or not a valid display area on the display section (330) forms a predetermined valid combination. A point bringing section (325) gets points in accordance with a result of determination made by the valid combination determination section (324).
    • 第一当前显示符号确定部分(321)确定在主显示部分(310)上的任意符号显示位置处当前显示符号“RED7”。 基于第一当前显示符号确定部分(321)的确定结果,状态改变部分(322)从初始状态改变到有效状态,改变对应于符号显示的显示区域的状态 当前显示符号“RED7”的位置。 有效组合确定部分(324)确定显示部分(330)上的有效显示区域是否形成预定的有效组合。 指点部分(325)根据由有效组合确定部分(324)作出的确定结果获得点数。
    • 59. 发明申请
    • Medium on which a game program is recorded, game apparatus, and method for carrying out a game
    • 记录有游戏程序的媒体,游戏装置以及进行游戏的方法
    • US20030004000A1
    • 2003-01-02
    • US10150746
    • 2002-05-17
    • KONAMI CORPORATION
    • Gen Suzuki
    • A63F009/24
    • A63F13/58A63F13/10A63F13/537A63F13/812A63F2300/303A63F2300/65A63F2300/8011
    • A computer implements a status data computing function P1 for acquiring information about a game entity's action and, on the basis of the acquired information, computing status data that represents game status in response to the action, a game status output function P2 for preparing and outputting game status based on the status data, a motivation parameter computing function P3 for computing a motivation parameter that represents the entity's mental state on the basis of the game status, and a motivation reflecting function P4 for causing the computed status data to reflect the motivation parameter. Because the output game status reflects the entity's mental state, it is possible to enjoy the psychological developments in the game, with the entity's mental state reflected in the game.
    • 计算机实现用于获取关于游戏实体的动作的信息的状态数据计算功能P1,并且基于所获取的信息,响应于动作代表游戏状态的计算状态数据,用于准备和输出的游戏状态输出功能P2 基于状态数据的游戏状态,用于基于游戏状态计算表示实体的精神状态的动机参数的动机参数计算功能P3,以及用于使计算出的状态数据反映动机参数的动机反映功能P4 。 由于输出游戏状态反映了实体的精神状态,因此可以在游戏中体验心理状态,体现在游戏中的精神状态。