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    • 56. 发明授权
    • Depth-of-field effects using texture lookup
    • 使用纹理查找的景深效果
    • US06975329B2
    • 2005-12-13
    • US10314877
    • 2002-12-09
    • Rui M. BastosStephen D. LewCurtis A. BeesonJoseph E. Demers, Jr.
    • Rui M. BastosStephen D. LewCurtis A. BeesonJoseph E. Demers, Jr.
    • G06T15/20G06T15/40G09G5/00
    • G06T15/04G06T15/405
    • A graphical processing unit (GPU) and methods for rendering a three-dimensional (3D) scene generated in a field of view having in-focus and out-of-focus regions on a two-dimensional (2D) screen region of pixels are described. One method includes initially rendering the scene to create color and depth texture maps and creating mip-map layers for the color texture map. The method further comprises subsequently rendering the scene by, for each pixel: creating a mip-map layer selection value as a function of a depth of the pixel from the depth texture map, generating a color value by interpolation using color values from at least one of the mip-map layers chosen according to the mip-map layer selection value, and setting a color of the pixel to the generated color texture.
    • 描述图形处理单元(GPU)和用于渲染在像素的二维(2D)屏幕区域上具有焦点和离焦区域的视野中生成的三维(3D)场景的方法 。 一种方法包括最初渲染场景以创建颜色和深度纹理贴图并为颜色纹理贴图创建mip-map层。 该方法还包括随后对于每个像素渲染场景:从深度纹理图创建作为像素的深度的函数的mip-map层选择值,通过使用来自至少一个的颜色值的内插来生成颜色值 根据mip-map层选择值选择的mip-map层,并且将该像素的颜色设置为所生成的颜色纹理。