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    • 52. 发明授权
    • Gaming system having progressive jackpots flexibly linked with common progressive pool
    • 游戏系统具有与普通渐进池灵活连接的渐进困境
    • US08251804B2
    • 2012-08-28
    • US12597316
    • 2008-04-18
    • Matthew J. Ward
    • Matthew J. Ward
    • A63F13/00
    • G07F17/32G07F17/3258
    • A linked progressive wagering system, comprises a first progressive wagering subsystem comprising X jackpots, each of the X jackpots displayed on a first meter. The system further comprises a second progressive wagering subsystem having Y jackpots, each of the Y jackpots displayed on a second meter. The system further comprises at least one wager input device, a progressive pool, and at least one controller. The at least one controller is operative to (i) receive a signal from the at least one wager input device of receipt of a first wager on the first progressive wagering subsystem, (ii) generate an increment, the increment comprising a portion of the first wager, (iii) transfer the increment into the progressive pool, (iv) add a first increase equal to the increment to the X jackpots, and (v) add a second increase equal to the increment to the Y jackpots.
    • 一个链接的渐进式投注系统,包括一个包含X个积分奖金的第一个进阶投注子系统,每个X积分都显示在第一个计量表上。 所述系统还包括具有Y积分奖金的第二进阶投注子系统,每个Y积分都显示在第二计量表上。 该系统还包括至少一个下注输入装置,逐行池和至少一个控制器。 所述至少一个控制器操作以(i)从所述至少一个下注输入设备接收在所述第一渐进式投注子系统上接收到第一投注的信号,(ii)生成增量,所述增量包括所述第一 (iii)将增量转移到渐进池中,(iv)向X累积奖金增加等于增量的第一次增加,以及(v)将增加的第二次增加与Y积分奖金相等。
    • 56. 发明申请
    • METHOD FOR EXECUTING A SOFTWARE ROUTINE IDENTIFIED IN A TASK OBJECT
    • 执行任务对象中识别的软件程序的方法
    • US20100175076A1
    • 2010-07-08
    • US12348968
    • 2009-01-06
    • Mario F. AcedoEzequiel CervantesPaul A. Jennas, IIBrian S. McCainJason L. PeipelmanMatthew J. Ward
    • Mario F. AcedoEzequiel CervantesPaul A. Jennas, IIBrian S. McCainJason L. PeipelmanMatthew J. Ward
    • G06F9/44
    • G06F9/547
    • A method for executing a software routine identified in a task object is provided. The method includes accessing a list of software routine identifiers associated with software routines that are executable on a computer server, and generating a task object generation command having at least a first software routine identifier, parameter data, and event information. The event information has an event identifier and a first flag value. The method further includes generating a first task object in response to the task object generation command, which includes the first software routine identifier, the parameter data, and the event information. The method further includes adding the first task object to a task execution queue on the computer server, and executing the first software routine identified by the first software routine identifier in the first task object on the computer server to obtain at least a first result value, when an event listener on the computer server determines that the first flag value is a first predetermined value and an event associated with the event identifier is detected.
    • 提供了一种用于执行在任务对象中识别的软件例程的方法。 该方法包括访问与在计算机服务器上可执行的软件例程相关联的软件例程标识符的列表,以及生成具有至少第一软件例程标识符,参数数据和事件信息的任务对象生成命令。 事件信息具有事件标识符和第一标志值。 该方法还包括响应于包括第一软件例程标识符,参数数据和事件信息的任务对象生成命令来生成第一任务对象。 所述方法还包括将所述第一任务对象添加到所述计算机服务器上的任务执行队列,以及执行由所述计算机服务器上的所述第一任务对象中的所述第一软件例程标识符标识的所述第一软件例程以获得至少第一结果值, 当计算机服务器上的事件监听器确定第一标志值是第一预定值并且检测到与事件标识符相关联的事件时。
    • 58. 发明申请
    • Gaming System Having Progressive Jackpots Flexibly Linked With Common Progressive Pool
    • 游戏系统具有渐进式积分,与普通渐进池灵活连接
    • US20100087246A1
    • 2010-04-08
    • US12597316
    • 2008-04-18
    • Matthew J. Ward
    • Matthew J. Ward
    • A63F9/24
    • G07F17/32G07F17/3258
    • A linked progressive wagering system, comprises a first progressive wagering subsystem comprising X jackpots, each of the X jackpots displayed on a first meter. The system further comprises a second progressive wagering subsystem having Y jackpots, each of the Y jackpots displayed on a second meter. The system further comprises at least one wager input device, a progressive pool, and at least one controller. The at least one controller is operative to (i) receive a signal from the at least one wager input device of receipt of a first wager on the first progressive wagering subsystem, (ii) generate an increment, the increment comprising a portion of the first wager, (iii) transfer the increment into the progressive pool, (iv) add a first increase equal to the increment to the X jackpots, and (v) add a second increase equal to the increment to the Y jackpots.
    • 一个链接的渐进式投注系统,包括一个包含X个积分奖金的第一个进阶投注子系统,每个X积分都显示在第一个计量表上。 所述系统还包括具有Y积分奖金的第二进阶投注子系统,每个Y积分都显示在第二计量表上。 该系统还包括至少一个下注输入装置,逐行池和至少一个控制器。 所述至少一个控制器可操作以(i)从所述至少一个下注输入设备接收在所述第一渐进式投注子系统上接收到第一投注的信号,(ii)生成增量,所述增量包括所述第一 (iii)将增量转移到渐进池中,(iv)向X累积奖金增加等于增量的第一次增加,以及(v)将增加的第二次增加与Y积分奖金相等。
    • 60. 发明授权
    • Wagering game with character learning
    • 投注游戏与人物学习
    • US09070246B2
    • 2015-06-30
    • US11630355
    • 2005-06-30
    • Daniel P. FidenLisa M. HelferMatthew J. Ward
    • Daniel P. FidenLisa M. HelferMatthew J. Ward
    • A63F9/00G07F17/32
    • G07F17/32G07F17/3227G07F17/3239
    • Wagering game terminal and method of operating same are disclosed where the player characters or avatars learn from the experiences of previous games. Thus, the player characters or avatars in effect remember the paths they have taken and/or the choices they have selected previously. This learning or remembrance may occur across multiple games and may be manifested by visual and/or audio reminders, including removal of the previously taken paths/choices. Other indicators such as audio or text messages may also be used. The player characters or avatars may also refuse or be reluctant to repeat a particular path/choice. In this way, the player may retain the benefits of his earlier efforts, thereby increasing player excitement and enjoyment.
    • 公开了游戏终端和操作方法,玩家角色或化身从先前游戏的体验中学习。 因此,玩家角色或化身有效地记住他们已经采取的路径和/或他们之前选择的选择。 这种学习或记忆可能发生在多个游戏中,并且可以通过视觉和/或音频提醒来表现,包括删除先前所采取的路径/选择。 也可以使用诸如音频或文本消息的其他指示符。 玩家角色或化身也可以拒绝或不愿意重复特定的路径/选择。 以这种方式,玩家可以保留他早期的努力的好处,从而增加玩家兴奋和享受。