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    • 51. 发明授权
    • Methods and systems for image noise filtering
    • 图像噪声滤波方法和系统
    • US08457433B2
    • 2013-06-04
    • US12696005
    • 2010-01-28
    • Wei Hong
    • Wei Hong
    • G06K9/40
    • G06T3/4015G06T5/002G06T5/50G06T2207/10004G06T2207/10024G06T2207/20221
    • Methods and systems for image noise filtering are provided. One method of image noise filtering includes generating a plurality of sub-images of a digital image, applying a noise filter with small support to each sub-image, and generating a filtered digital image by merging the filtered sub-images. Another method of image noise filtering includes receiving a digital image including a plurality of color channels in the Bayer domain, applying a strong noise filter to each color channel to generate filtered color channels, computing a luminance image from the digital image, applying a weak noise filter to the luminance image to generate a filtered luminance image, computing a luminance recovery factor map using the luminance image and the filtered luminance image, and computing output color channels of the digital image using the filtered color channels and the luminance recovery factor map.
    • 提供了图像噪声滤波的方法和系统。 图像噪声滤波的一种方法包括:生成数字图像的多个子图像,对每个子图像应用小支持的噪声滤波器,以及通过合并滤波后的子图像来生成滤波后的数字图像。 图像噪声滤波的另一种方法包括接收包括拜耳域中的多个颜色通道的数字图像,对每个颜色通道应用强噪声滤波器以产生经滤波的颜色通道,从数字图像计算亮度图像,应用弱噪声 对亮度图像进行滤波以产生经滤波的亮度图像,使用亮度图像和滤波后的亮度图像计算亮度恢复因子图,以及使用滤波后的颜色通道和亮度恢复因子图计算数字图像的输出颜色通道。
    • 54. 发明授权
    • Video stabilization and reduction of rolling shutter distortion
    • 视频稳定和减少滚动快门失真
    • US08179446B2
    • 2012-05-15
    • US12716276
    • 2010-03-03
    • Wei HongDennis WeiAziz Umit Batur
    • Wei HongDennis WeiAziz Umit Batur
    • G06K9/32H04N5/228
    • H04N5/2329H04N5/145H04N5/23254
    • A method of processing a digital video sequence is provided that includes estimating compensated motion parameters and compensated distortion parameters (compensated M/D parameters) of a compensated motion/distortion (M/D) affine transformation for a block of pixels in the digital video sequence, and applying the compensated M/D affine transformation to the block of pixels using the estimated compensated M/D parameters to generate an output block of pixels, wherein translational and rotational jitter in the block of pixels is stabilized in the output block of pixels and distortion due to skew, horizontal scaling, vertical scaling, and wobble in the block of pixels is reduced in the output block of pixels.
    • 提供了一种处理数字视频序列的方法,其包括对数字视频序列中的像素块的补偿的运动/失真(M / D)仿射变换估计补偿的运动参数和补偿的失真参数(补偿的M / D参数) 并且使用估计的补偿的M / D参数将补偿的M / D仿射变换应用于像素块,以产生输出像素块,其中像素块中的平移和旋转抖动在像素的输出块中稳定,并且 像素块中的偏移,水平缩放,垂直缩放和摆动造成的失真减少了像素的输出块。
    • 57. 发明申请
    • METHOD FOR DIRECT VOLUMETRIC RENDERING OF DEFORMABLE BRICKED VOLUMES
    • 直径体积增加可变形砖块的方法
    • US20090295800A1
    • 2009-12-03
    • US12365926
    • 2009-02-05
    • Christoph VetterDaphne YuWei LiWei Hong
    • Christoph VetterDaphne YuWei LiWei Hong
    • G06T17/00
    • G06T15/08G06T17/005
    • A method for rendering a deformable object. The method includes: obtaining a 3D volumetric voxel dataset of a region, such region having therein an object to be rendered; building a tree hierarchical structure for the obtained volumetric dataset, such tree structure blocks as the nodes of a primary tree hierarchy and bricks being those blocks stored as textures in a video memory; augmenting the primary tree hierarchical structure with maximum and minimum values of the data contained within a block; creating a neighborhood tree hierarchy having for each leaf block of the neighborhood tree hierarchy a reference to the neighboring leaf blocks in the neighborhood tree hierarchy as well as references to neighboring bricks in the neighborhood tree hierarchy; updating the information about minimum and maximum in the primary tree hierarchy by saving for each block the minimum and maximum of the neighboring blocks; and rendering the leaf blocks in visibility order.
    • 一种用于渲染可变形对象的方法。 该方法包括:获得区域的3D体积体元数据集,其中具有要渲染的对象的区域; 为所获得的体数据集构建树分层结构,这样的树结构块作为主树层次结构的节点,砖是作为纹理存储在视频存储器中的块; 以包含在块内的数据的最大值和最小值来增加主树分层结构; 创建邻域树层次结构,对于邻域树层次中的每个叶块,对邻域树层次中的相邻叶块的引用以及邻域树层次中的相邻砖的引用; 通过为每个块保存相邻块的最小值和最大值来更新主树层次结构中关于最小和最大值的信息; 并以可见性顺序呈现叶块。