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    • 52. 发明授权
    • Biometric authentication technology
    • 生物识别技术
    • US09020207B2
    • 2015-04-28
    • US13409584
    • 2012-03-01
    • Sanjoy PaulAbhinav Tiwari
    • Sanjoy PaulAbhinav Tiwari
    • G06K9/00G06F21/32
    • G06K9/00892G06F17/3028G06F21/32G06K9/00885G06K9/00926
    • Biometric authentication technology, in which biometric data is maintained for a group of people. The biometric data includes sorted similarity scores, where each of the sorted similarity scores is computed to represent similarity between a corresponding biometric image and a reference image. A biometric verification system accesses a biometric image of at least a portion of a person, accesses the reference image, and computes a similarity score that represents similarity between the accessed biometric image and the reference image. The biometric verification system searches the sorted similarity scores included in the biometric data using the computed similarity score and outputs a result based on the searching.
    • 生物统计认证技术,其中为一群人维护生物特征数据。 生物特征数据包括排序的相似性分数,其中计算每个排序的相似性分数以表示对应的生物测定图像和参考图像之间的相似度。 生物特征验证系统访问人的至少一部分的生物图像,访问参考图像,并且计算表示所访问的生物统计图像和参考图像之间的相似度的相似度分数。 生物特征验证系统使用所计算的相似性得分来搜索生物特征数据中包含的排序相似性得分,并输出基于搜索的结果。
    • 54. 发明授权
    • Apparatus and method for fair message exchanges in distributed multi-player games
    • 分布式多玩家游戏中公平消息交换的装置和方法
    • US08597124B2
    • 2013-12-03
    • US12885814
    • 2010-09-20
    • Katherine H. GuoSarit MukherjeeSanjoy PaulSampath Rangarajan
    • Katherine H. GuoSarit MukherjeeSanjoy PaulSampath Rangarajan
    • A63F13/00
    • A63F13/358A63F13/12A63F2300/534G07F17/32G07F17/3269H04L29/08H04L67/10H04L67/12H04L67/322H04L67/325H04L69/329
    • The Fair-Ordering Service delivers action messages to the server as soon as it is feasible. Because action messages from different players exhibit different reaction times with respect to an update message, the Fair-Ordering Service executed at the server dynamically enforces a sufficient waiting period on each action message to guarantee the fair processing of all action messages. The Fair-Ordering Service takes into consideration delayed and out-of-order action messages. When action messages corresponding to multiple update messages are interleaved, the Fair-Ordering Service matches the action message to the appropriate update message by maintaining a window of update messages and using the reaction times for an action message for each of the update messages in the window. This enables state changes at the game server to be performed with fairness to all the players. The Fair-Ordering Service is based on a framework that uses a proxy architecture.
    • 公平订购服务在可行时尽快向服务器发送操作消息。 由于来自不同玩家的动作消息对于更新消息表现出不同的反应时间,所以在服务器处执行的公正排序服务动态地对每个动作消息执行足够的等待时间,以保证所有动作消息的公平处理。 公平订购服务考虑到延迟和无序的行动消息。 当与多个更新消息相对应的动作消息被交织时,公平订购服务通过维护更新消息的窗口并且使用窗口中的每个更新消息的动作消息的反应时间将该动作消息与适当的更新消息相匹配 。 这使得游戏服务器上的状态改变能够对所有玩家公平地执行。 公平订购服务基于使用代理架构的框架。
    • 55. 发明申请
    • METHOD AND SYSTEM FOR BUILDING AN INFLUENCE COMMERCE NETWORK AND USE THEREOF
    • 用于建立影响商业网络的方法和系统及其使用
    • US20130151348A1
    • 2013-06-13
    • US13359823
    • 2012-01-27
    • Sanjoy PaulSantosh Krishnamurthy
    • Sanjoy PaulSantosh Krishnamurthy
    • G06Q30/02
    • G06Q30/0201G06Q30/0241G06Q50/01
    • A method for generating an influence commerce network that facilitates to identify targeted users for promotion of products is provided. The method enables generating a product network using data related to products in an ecommerce website. The generated product network represents product-product links which represent relationship between related products from amongst the products. The method further enables generating a user network using data related to users present in a social networking website. The user network represents community links which represent relationship between users. Furthermore, the method enables analyzing data related to the user network and the product network and connecting the product network and the user network based on the analyzed data to generate an influence commerce network. The influence commerce network represents community-product links that further represents relationship between users in the user network and products in the product network.
    • 提供了一种用于产生影响商业网络的方法,其有助于识别用于促销产品的目标用户。 该方法可以使用与电子商务网站中的产品相关的数据来生成产品网络。 生成的产品网络代表产品 - 产品链接,表示产品中相关产品之间的关系。 该方法还使得能够使用与社交网站中存在的用户相关的数据来生成用户网络。 用户网络代表表示用户之间关系的社区链接。 此外,该方法能够基于分析的数据分析与用户网络和产品网络相关的数据,并连接产品网络和用户网络,以产生影响商业网络。 影响商业网络代表社区产品链接,进一步表示用户网络中的用户与产品网络中的产品之间的关系。
    • 56. 发明授权
    • Method and system for testing an application
    • 用于测试应用程序的方法和系统
    • US08402312B2
    • 2013-03-19
    • US12813733
    • 2010-06-11
    • Karthikeyan Balaji DhanapalSanjoy Paul
    • Karthikeyan Balaji DhanapalSanjoy Paul
    • G06F11/00
    • G06F11/3672G06F11/3696
    • The present invention provides a method, test-bed and computer program product for testing an application installed on a wireless communication device. The wireless communication device communicates one or more messages wirelessly to a server through a test-bed. The test-bed is connected with the server and provides one or more testing parameters for the one or more messages. A tester, testing the application, assigns a probability to the one or more messages. Further, the tester assigns a probability to the one or more testing parameters. Thereafter, the messages are re-communicated between the server and wireless communication device through the test-bed. Subsequently, the one or more messages are identified by the test-bed and one or more wireless network conditions are emulated based on the probabilities assigned to the one or more messages and the one or more testing parameters.
    • 本发明提供了一种用于测试安装在无线通信设备上的应用的方法,测试台和计算机程序产品。 无线通信设备通过测试台将一个或多个消息无线地传送到服务器。 测试台与服务器连接,并为一个或多个消息提供一个或多个测试参数。 测试应用程序的测试者为一个或多个消息分配概率。 此外,测试者为一个或多个测试参数分配概率。 此后,通过测试台在服务器和无线通信设备之间重新传送消息。 随后,一个或多个消息由测试台识别,并且基于分配给一个或多个消息的概率和一个或多个测试参数来仿真一个或多个无线网络条件。
    • 58. 发明申请
    • METHOD AND SYSTEM FOR EFFICIENT WATERMARKING OF VIDEO CONTENT
    • 视频内容有效水印的方法与系统
    • US20120148089A1
    • 2012-06-14
    • US13027675
    • 2011-02-15
    • Aditya VashisthaRajarathnam NallusamySanjoy Paul
    • Aditya VashisthaRajarathnam NallusamySanjoy Paul
    • G06K9/00
    • G09C5/00G06T1/005G06T1/0085G06T2201/0201H04L2209/608
    • A method for watermarking of video content is provided. An averaged scene image is computed for each scene of video content by performing averaging of frames present in each scene of video content. For each averaged scene image a set of random numbers are generated using a secret key to identify pixels at random locations of the averaged scene image. The secret key is associated with a watermark pattern corresponding to each averaged scene image. The identified pixels in each averaged scene image are mapped to each pixel of corresponding watermark pattern to obtain respective mapped pixels. Using respective mapped pixels, values of verification information are fetched and assigned using predetermined rules. The values of verification information are arranged to obtain first visual cryptographic share of watermark pattern for each averaged scene image.
    • 提供了一种用于水印视频内容的方法。 通过对视频内容的每个场景中存在的帧进行平均,对视频内容的每个场景计算平均场景图像。 对于每个平均场景图像,使用秘密密钥来生成一组随机数,以识别平均场景图像的随机位置处的像素。 秘密密钥与对应于每个平均场景图像的水印图案相关联。 将每个平均场景图像中的识别像素映射到相应水印图案的每个像素,以获得相应的映射像素。 使用相应的映射像素,使用预定规则来获取和分配验证信息的值。 布置验证信息的值以获得每个平均场景图像的水印图案的第一可视加密份额。
    • 59. 发明申请
    • METHOD AND SYSTEM FOR SEAMLESS INTERACTION AND CONTENT SHARING ACROSS MULTIPLE NETWORKS
    • 无缝互联的方法和系统和多个网络的内容共享
    • US20120136943A1
    • 2012-05-31
    • US13071960
    • 2011-03-25
    • Sanjoy PaulAnil SarinSantosh Krishnamurthy
    • Sanjoy PaulAnil SarinSantosh Krishnamurthy
    • G06F15/16
    • H04L51/10G06Q10/107G06Q30/0226G06Q50/01H04L12/1818H04L51/043H04L51/046H04L51/066H04L51/38
    • A system and method for communication between a plurality of users in a communication network are disclosed. Each of the plurality of users is associated with at least one communication device. The method includes receiving a message from a sender intended for at least one recipient in the communication network wherein the sender has initiated sending of the message using the associated communication device. The message may be selected from a group comprising text, audio, video and multimedia. The method further includes customizing the message for at least one communication device associated with the at least one recipient based on a set of rules. Additionally, the method includes delivering the customized message to the at least one communication device associated with the at least one recipient based on the availability of the at least one recipient on the at least one communication device.
    • 公开了一种用于通信网络中的多个用户之间的通信的系统和方法。 多个用户中的每一个与至少一个通信设备相关联。 该方法包括从通信网络中针对至少一个接收者的发送者接收消息,其中发送者已经使用相关联的通信设备发起了消息的发送。 消息可以从包括文本,音频,视频和多媒体的组中选择。 该方法还包括基于一组规则来定制与至少一个接收者相关联的至少一个通信设备的消息。 另外,该方法包括基于至少一个通信设备上的至少一个接收者的可用性将定制消息传递到与至少一个接收者相关联的至少一个通信设备。