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    • 54. 发明授权
    • Game system, and game apparatus and event processing apparatus constituting the game system
    • 游戏系统,构成游戏系统的游戏装置和事件处理装置
    • US08308552B2
    • 2012-11-13
    • US12677836
    • 2008-09-02
    • Nobuhiro GotoKazuhiro KusudaMasato OkuakiTakashi Uchiyama
    • Nobuhiro GotoKazuhiro KusudaMasato OkuakiTakashi Uchiyama
    • A63F9/24A63F13/00A63F13/12
    • G07F17/3272G07F17/32
    • The present invention is to be capable of inhibiting the occurrence of an instance where the enjoyment of a player who plays with the game apparatus by the total event is decreased when a single total event is carried out among two or more game apparatuses.The present game system includes: two or more game apparatuses, each of which comprises a game progress control unit for performing game progress control; and an event processing apparatus for performing a process for carrying out a single total event at the same timing by the plurality of game apparatuses. The event processing apparatus and each game apparatus are connected in a manner to enable communication. The event processing apparatus comprises: an event timing determining unit for determining an event timing at which the total event is carried out according to a predetermined event timing determining condition; and a control command transmitting unit for transmitting to each game apparatus an event control command used for carrying out the total event at the event timing determined by the event timing determining unit. The game progress control unit of each game apparatus performs the game progress control so that at the event timing relating to the event control command from the event processing apparatus, a game progress situation of each game apparatus is caused to be a previously set situation where the total event can be carried out.
    • 本发明能够抑制在两个以上的游戏装置中进行单个的整体事件时,通过全部事件使游戏装置玩的玩家的享受减少的情况的发生。 本游戏系统包括:两个或更多个游戏装置,每个游戏装置包括用于执行游戏进行控制的游戏进程控制单元; 以及事件处理装置,用于执行由多个游戏装置在相同定时执行单个总事件的处理。 事件处理装置和每个游戏装置以能够进行通信的方式连接。 事件处理装置包括:事件定时确定单元,用于根据预定事件定时确定条件确定执行总事件的事件定时; 以及控制命令发送单元,用于在由事件定时确定单元确定的事件定时处向每个游戏装置发送用于执行总事件的事件控制命令。 每个游戏装置的游戏进行控制单元执行游戏进行控制,使得在与事件处理装置的事件控制命令相关的事件定时,使每个游戏装置的游戏进行情况成为先前设置的情况,其中 总事件可以进行。
    • 55. 发明授权
    • Game system, and game apparatus and total performance processing apparatus constituting the game system
    • 游戏系统,构成游戏系统的游戏装置和总体性能处理装置
    • US08292728B2
    • 2012-10-23
    • US12677832
    • 2008-09-02
    • Nobuhiro GotoKazuhiro KusudaMasato OkuakiTakashi Uchiyama
    • Nobuhiro GotoKazuhiro KusudaMasato OkuakiTakashi Uchiyama
    • A63F9/24A63F13/00A63F13/12
    • G07F17/3258G07F17/32G07F17/3297
    • The present invention is to be capable of carrying out an unusual performance beyond type of machine.The present game apparatus includes: two or more types of game apparatuses having hardware configurations different from each other, each of the game apparatuses including a performance unit for carrying out a performance visually and audibly appealing to a player, and a game progress control unit for controlling game progress and performing game performance control according to the game progress by controlling the performance unit; and a total performance processing apparatus for executing a process for carrying out a total performance in the two or more types of game apparatuses by using the performance unit provided in each of the two or more types of game apparatuses. The total performance processing apparatus and the two or more types of game apparatuses are connected and capable of communicating with each other. The total performance processing apparatus includes a control command transmitting unit for transmitting a total performance control command for carrying out the total performance at a predetermined total performance timing to each of the two or more types of game apparatuses. Each of the two or more types of game apparatuses includes a total performance control unit for controlling the performance unit according to the total performance control command from the total performance processing apparatus and executing total performance control for carrying out a performance assuming part of the total performance at the predetermined total performance timing.
    • 本发明能够实现超出类型的机器的不寻常的性能。 本游戏装置包括:具有彼此不同的硬件配置的两种或更多种类型的游戏装置,每个游戏装置包括用于对游戏者进行视觉和听觉上的表演的表演单元,以及游戏进程控制单元, 通过控制演出单位,根据游戏进度来控制游戏进度并执行游戏性能控制; 以及总体性能处理装置,用于通过使用设置在两种或更多种类型的游戏装置中的性能单元来执行用于在两种或更多种类型的游戏装置中执行总体性能的处理。 总性能处理装置和两种或更多种类型的游戏装置相互连接并能够相互通信。 总性能处理装置包括:控制命令发送单元,用于发送用于在预定的总性能时刻执行总体性能的总性能控制命令到两种或更多种类型的游戏装置。 两种或更多种类型的游戏装置中的每一种包括总体性能控制单元,用于根据来自总体性能处理装置的总性能控制命令来控制性能单元,并且执行总性能控制以执行假定部分总性能的性能 在预定的总性能时刻。
    • 57. 发明申请
    • GAME SYSTEM INCLUDING DRAWING MACHINE FOR JACKPOT GAME
    • 游戏系统,包括用于JACKPOT游戏的绘图机
    • US20110003635A1
    • 2011-01-06
    • US12865435
    • 2009-02-02
    • Takashi UchiyamaKazuhiro KusudaNobuhiro Goto
    • Takashi UchiyamaKazuhiro KusudaNobuhiro Goto
    • A63F9/24
    • G07F17/3244G07F17/3258
    • A pool amount (payout amount) of a jackpot award is adjusted without deteriorating individual game attractiveness of all game apparatuses even in a game system in which game apparatuses of different models are mixed.Each game progress control unit of a plurality of game apparatuses controls the progress of a game in such a manner that a ratio of an amount of payout objects paid out to a player by a payout process of the payout processing unit to an amount of bet objects received by the bet object receiving unit within a predetermined period comes closer to a normal preset payout ratio obtained by deducting a player's own pool ratio indicated by the pool ratio data stored in the pool ratio storage unit of the game apparatus concerned from a total preset payout ratio indicated by the preset payout ratio data stored in the preset payout ratio storage unit of the game apparatus concerned. These game apparatuses are provided with a pool ratio changing unit for changing the pool ratio data stored in a player's own pool ratio storage unit independent from each other.
    • 即使在混合了不同型号的游戏装置的游戏系统中,也可以调整累积奖金的游泳池金额(支付金额),而不会恶化所有游戏装置的个人游戏吸引力。 多个游戏装置的各游戏进程控制部以这样的方式来控制游戏进度,即通过支付处理单元的支付处理支付给玩家的支付对象的数量与投注对象的数量 在预定时段内由投注对象接收单元接收到的接近于通过从存储在相关游戏装置的比率存储单元中的游泳池比率数据所指示的游戏者自己的池比率从总预设支付中扣除所获得的正常预设支付率 由存储在所述游戏装置的预设支付率存储单元中的预设支付率数据指示的比率。 这些游戏装置设置有用于改变存储在游戏者自己的游泳池比率存储单元中的池比数据的池比率改变单元。
    • 58. 发明申请
    • NETWORK SYSTEM OF GAME APPARATUSES FOR BUSINESS USE AND BENEFIT-IMPARTING CONDITION DECIDING APPARATUS CONSTITUTING THE SAME
    • 用于业务使用的游戏设备的网络系统和构成其的优势 - 转换条件决定装置
    • US20100273559A1
    • 2010-10-28
    • US12810025
    • 2008-12-25
    • Nobuhiro GotoKazuhiro KusudaMasato OkuakiTakashi Uchiyama
    • Nobuhiro GotoKazuhiro KusudaMasato OkuakiTakashi Uchiyama
    • A63F9/24
    • G07F17/3244G07F17/32
    • To give a player who plays a certain game apparatus less frequently an increased opportunity that the player plays selectively with the game apparatus.Provided is a benefit-imparting condition deciding apparatus which, when a player corresponding to identification information received by an identification information receiving unit is decided to satisfy a predetermined benefit-imparting condition, outputs clear information in a state of being associated with the identification information on the player and also notifies the player of game apparatus designating information for designating a benefit-imparting game apparatus, and where the identification information is received after receipt of the clear information, a benefit-imparting process is performed for imparting the player a benefit according to the clear information associated with the same identification information as the received identification information. The benefit-imparting condition deciding apparatus changes one or two or more pieces of game apparatus designating information to be notified based on a predetermined change condition.
    • 给予玩家特别玩游戏装置的玩家增加游戏装置选择性地玩的机会。 提供一种利益赋予条件决定装置,当与由识别信息接收单元接收到的识别信息对应的玩家被确定为满足预定的益处赋予条件时,输出与识别信息相关联的状态的清除信息, 玩家还通知玩家指定有益赋予游戏装置的指定信息,并且在接收到清除信息之后接收到识别信息的情况下,执行利益赋予处理,以根据 与所接收的识别信息相同的识别信息相关联的清除信息。 利益赋予条件决定装置根据规定的变更条件,改变要通知的一个或两个以上的游戏装置指定信息。
    • 59. 发明申请
    • Information distribution system and information distribution method
    • 信息分配系统和信息分配方法
    • US20060026249A1
    • 2006-02-02
    • US11190847
    • 2005-07-28
    • Yusaku MorishitaTakashi UchiyamaTakeru Horii
    • Yusaku MorishitaTakashi UchiyamaTakeru Horii
    • G06F15/16
    • H04L12/1859H04L51/38H04L67/04H04L67/06H04L67/12H04L69/40
    • An information distribution system and an information distribution method in which a user can view content on a personal digital assistant without complicated operation, thereby obtaining detailed information from an information distributor efficiently without fail. An information distribution system comprises a personal digital assistant for viewing a distribution file delivered by an information distributor, a distribution file server for storing the distribution file to be delivered to the personal digital assistant, and a command mail server for storing as email a command to specify the personal digital assistant to which the distribution file is to be delivered. The command mail server sends the email to the personal digital assistant. The personal digital assistant determines whether or not the email is addressed thereto based on command information provided by the email. When the personal digital assistant has determined that the email is addressed thereto, it obtains a distribution file specified by the command information from the distribution file server, and outputs information from the distribution file to a display or a sound output device such as a speaker.
    • 一种信息分发系统和信息分发方法,其中用户可以在没有复杂操作的情况下在个人数字助理上观看内容,从而从而从信息分发者获得详细的信息,而不会有失败。 一种信息分配系统,包括用于查看由信息分发者传送的分发文件的个人数字助理,用于存储要发送到个人数字助理的分发文件的分发文件服务器,以及命令邮件服务器,用于作为电子邮件存储命令 指定要传送分发文件的个人数字助理。 命令邮件服务器将电子邮件发送给个人数字助理。 个人数字助理根据电子邮件提供的命令信息来确定电子邮件是否被寻址给它。 当个人数字助理已经确定该电子邮件被发送到它时,它从分发文件服务器获得由命令信息指定的分发文件,并将信息从分发文件输出到诸如说话者的显示器或声音输出装置。
    • 60. 发明授权
    • Display device, and game machine
    • 显示设备和游戏机
    • US06866582B2
    • 2005-03-15
    • US09927259
    • 2001-08-13
    • Kaoru WatanabeTakashi UchiyamaKeiji Fujimori
    • Kaoru WatanabeTakashi UchiyamaKeiji Fujimori
    • A63F5/04G07F17/32A63F9/24
    • G07F17/3211G07F17/3227
    • In a slot machine, when a player actuates a start lever, three reels spin, thereby effecting internal drawing operation and determining a winning combination. When the player actuates stop buttons, predetermined stop control operations are performed. A combination of symbols corresponding to the winning combination are achieved along anyone of winning lines. A plurality of image data sets which can be displayed on a liquid-crystal display (21) are recorded in an image data ROM (44) provided in a liquid-crystal display unit (20) of the slot machine. When the player actuates a changeover switch (23), switch setting information is sent to a CPU (41). An image display LSI (45) reads out from the image data ROM image data corresponding to the setting information, thereby using the thus-read image data for display contents of the liquid-crystal display.
    • 在老虎机中,当玩家致动启动杆时,三个卷轴旋转,从而进行内部绘制操作并确定获胜组合。 当播放器启动停止按钮时,执行预定的停止控制操作。 获胜组合对应的符号的组合可以沿着任何获胜线实现。 可以在液晶显示器(21)上显示的多个图像数据组被记录在设置在老虎机的液晶显示单元(20)中的图像数据ROM(44)中。 当播放器启动转换开关(23)时,开关设置信息被发送到CPU(41)。 图像显示LSI(45)从与设置信息相对应的图像数据ROM图像数据中读出,从而使用这样读取的液晶显示器的显示内容的图像数据。